Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
...
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
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Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
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Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
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Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Malcolm Nixon
23fc704cbc
This PR handles the smoothstep degenerate case where the range is empty.
...
It also updates the documentation to describe positive and negative ranges.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
smix8
e6ff4e56e3
Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result
2024-08-15 16:20:13 +02:00
tetrapod00
d6ef881418
Add tutorial link in Compositor and CompositorEffect docs
2024-08-14 22:04:12 -07:00
bruvzg
69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-14 00:16:09 +03:00
Septian Ganendra S. K.
336b9a27b7
Clarify Timer.start()
documentation to match the current behavior.
2024-08-13 21:05:14 +07:00
Rémi Verschelde
b8e8b339c4
Merge pull request #95347 from calsbrook/update-compositor-effect-docs
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Clarify usage of CompositorEffect as an abstract base class
2024-08-12 22:41:52 +02:00
Silc Lizard (Tokage) Renew
db3a831141
Add Animation tutorial links to class reference by 4.3
2024-08-13 01:57:28 +09:00
Rémi Verschelde
86c95d26fc
Merge pull request #95409 from AlexAlappsis/master
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Incorrect reference to VisibleOnScreenEnabler3D/2D in VisibleOnScreenNotifier3D/2D documentation.
2024-08-12 14:10:41 +02:00
Rémi Verschelde
ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
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Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
Rémi Verschelde
f16c3d13b4
Merge pull request #95341 from esainane/valid-example
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Fix check in `Object._ValidateProperty` example
2024-08-12 14:10:32 +02:00
Rémi Verschelde
10ae73cc69
Merge pull request #95336 from esainane/typo-eh
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Fix typo in EditorImportPlugin docs
2024-08-12 14:10:21 +02:00
Alex Mitchell
3c2259f59a
Fix incorrect reference to VisibleOnScreenEnabler2D/3D in *Notifier2D/3D docs
2024-08-12 13:19:49 +02:00
kobewi
dba1a39fe1
Add helper methods to check for tile transforms
2024-08-12 02:51:34 +02:00
Raul Santos
415331f474
Make Animation::capture_included
read-only
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The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.
To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Raul Santos
60e93415ed
Make Polygon2D::bones
property internal
2024-08-10 17:55:29 +02:00
calsbrook
3217bc283c
Clarify usage of CompositorEffect as an abstract base class in the documentation
2024-08-09 21:28:31 -07:00
Sai Nane
15f6984675
Fix check in Object._ValidateProperty
example
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The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.
```gdscript
func _validate_property(property: Dictionary):
if property.name == "number" and not is_number_editable:
property.usage |= PROPERTY_USAGE_READ_ONLY
```
The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.
This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +00:00
Sai Nane
635313f8c9
Fix typo in EditorImportPlugin docs
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"[param custom_importer] ca be" -> "[param custom_importer] can be"
2024-08-09 17:19:06 +00:00
Sai Nane
58e3500010
Fix documentation of EditorImportPlugin._Import
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The following is the currently generated `EditorImportPlugin.cs`:
```csharp
public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles)
{
return Error.Ok;
}
```
This fixes the type signature in the documentation's example to match the
actual type signature.
2024-08-09 16:08:35 +00:00
bruvzg
600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-08 10:59:33 +03:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +02:00
Rémi Verschelde
6a10330ceb
Merge pull request #95164 from Calinou/doc-window-popup-coordinates
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Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +02:00
Rémi Verschelde
e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
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Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
Rémi Verschelde
d798b7a410
Merge pull request #95041 from AdamLearns/master
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Clean up English in JSON documentation
2024-08-06 12:31:07 +02:00
Rémi Verschelde
77353e72e1
Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
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Document support 3D premultiplied alpha in ResourceImporterTexture
2024-08-06 12:30:47 +02:00
Rémi Verschelde
0e244fcd97
Merge pull request #94997 from erictuvesson/fix/typo
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Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
2024-08-06 12:30:42 +02:00
Rémi Verschelde
8c512c61ab
Merge pull request #94942 from jsjtxietian/multimwsh-custom
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Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-06 12:30:37 +02:00
Rémi Verschelde
6519e2ecd2
Merge pull request #94299 from TokageItLab/docs-override-loop-tree
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Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
2024-08-06 12:30:29 +02:00
Adam Damiano
c138a0bb3a
Clean up English in JSON documentation
2024-08-06 11:21:45 +02:00
Hugo Locurcio
2ed679eb87
Document expected coordinates in PopupMenu.popup()
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- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
jsjtxietian
7dab1a8215
Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-05 12:27:59 +08:00
smix8
110b2dc61a
Add triangulation partition option to 2D navigation mesh baking
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Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
Haoyu Qiu
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +08:00
smix8
c9b152bd0c
Change NavigationMesh to also parse collision shapes by default
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Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00
Silc Lizard (Tokage) Renew
dd32e2d331
Add a note of loop_mode for custom_timeline to the NodeAnimation docs
2024-08-01 18:52:32 +09:00
Hugo Locurcio
e15a62e42c
Document support 3D premultiplied alpha in ResourceImporterTexture
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This is supported since Godot 4.3.
2024-08-01 03:59:49 +02:00
Eric Tuvesson
f810d18f09
Fix typo in EditorPlugin _forward_3d_draw_over_viewport(overlay)
method example
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Too few arguments for "draw_circle()" call. Expected at least 3 but received 2.
2024-08-01 00:10:16 +02:00
Will Thompson
4fb07d4608
Font: Fix typo in get_supported_variation_list example
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FontVariation.set_base_font is a function, not a property. The property
is FontVariation.base_font.
2024-07-31 23:16:30 +02:00
bruvzg
1dfcbccfe6
[macOS] Fix is_process_running
and kill
for bundled apps.
2024-07-31 16:54:53 +02:00
Rémi Verschelde
6d46399bc9
Merge pull request #94879 from KoBeWi/color_conjuring_tricks
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Document alternatives to some static Color methods
2024-07-29 15:17:40 +02:00
Rémi Verschelde
9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
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Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Rémi Verschelde
c2bf146fb6
Merge pull request #94842 from edassis/master
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Fix typo in Array's `sort()` method description
2024-07-28 17:47:02 +02:00
Rémi Verschelde
53ab23f7d7
Merge pull request #94821 from kitbdev/fix-textedit-scroll-suffix
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Fix `TextEdit` scroll properties editor hint suffix
2024-07-28 17:46:48 +02:00
Rémi Verschelde
1322fd3a87
Merge pull request #94745 from anniryynanen/shortcut-input-too
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Update documentation for places to receive InputEventShortcut
2024-07-28 17:46:35 +02:00
kobewi
7cc0df6b46
Document alternatives to some static Color methods
2024-07-28 17:30:02 +02:00
Eduardo Assis
5ada090d74
Fix typo in Array's sort() method description
2024-07-27 16:13:42 -03:00
Kusok
d30c1e6a8f
Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-27 16:17:20 +08:00
Chris Cranford
7963e63165
Expose ClassDB methods get_property_setter
/ get_property_getter
2024-07-27 00:13:34 -04:00
kit
36677798f1
Fix TextEdit scroll properties editor hint suffix
2024-07-26 18:18:29 -04:00
Anni Ryynänen
a56391be99
Update documentation for places to receive InputEventShortcut
2024-07-26 16:56:27 +03:00
Thad Guidry
1ea55ae075
Add link to notification docs in SceneTree docs
2024-07-26 13:26:26 +02:00
Hugo Locurcio
905e060777
Document update spinner never displaying with --debug-canvas-item-redraw
2024-07-24 18:09:08 +02:00
bruvzg
32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-07-23 20:34:39 +03:00
Mikael Hermansson
a559a1c6d8
Bind PhysicsServer*D::body_set_state_sync_callback
2024-07-23 13:30:44 +02:00
Rémi Verschelde
c0fae769f8
Merge pull request #94161 from bruvzg/ndlg_notes
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[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:41:05 +02:00
bruvzg
684f69a422
[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:56:54 +03:00
bruvzg
93ccf8e9e4
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 07:48:29 +03:00
Rémi Verschelde
e3b852559f
Merge pull request #94547 from clayjohn/DOCS-shadow_mesh
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Add note to `shadow_mesh` docs to warn about improper usage
2024-07-20 16:07:43 +02:00
clayjohn
cacb9d139e
Add note to shadow_mesh docs to warn about improper usage
2024-07-19 13:26:51 -07:00
krdluzni
5626851f40
clarify animation queuing documentation
2024-07-19 12:36:25 -04:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Rémi Verschelde
566adc6025
Merge pull request #94527 from HolonProduction/who-needs-source-code
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Add note about `Script.has_source_code` and GDScript binary tokenization
2024-07-19 14:37:06 +02:00
Rémi Verschelde
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
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Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
HolonProduction
f06504ca0b
Add note about Script.has_source_code
and GDScript binary tokenization
2024-07-19 10:38:55 +02:00
Rémi Verschelde
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
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Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Rémi Verschelde
5ace3fb6d0
Merge pull request #94329 from KoBeWi/sceneles
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Some improvements to TileSetScenesCollectionSource docs
2024-07-17 15:44:57 +02:00
Rémi Verschelde
28b7efb438
Merge pull request #94325 from KoBeWi/y'all_got_any_more_of_them_pixels
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Clarify `clipboard_get_image()`
2024-07-17 15:44:54 +02:00
David Snopek
7a5a8597eb
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 -05:00
Rémi Verschelde
6827779587
Merge pull request #94433 from markdibarry/parallax-tutorial-link
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Add tutorial link to Parallax2D doc
2024-07-17 11:44:38 +02:00
Rémi Verschelde
7e5522e798
Merge pull request #94393 from BlueCube3310/docs-eac-range-fix
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Fix texture compression descriptions in RenderingDevice docs
2024-07-17 11:44:16 +02:00
Rémi Verschelde
b70f96fa39
Merge pull request #94389 from RTTEXFile/patch-1
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Fix typo in AABB docs
2024-07-17 11:44:12 +02:00
Rémi Verschelde
44cb48eaae
Merge pull request #94331 from KoBeWi/parent_is_visible_but_what_even_is_a_parent
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Clarify `is_visible_in_tree()` in CanvasItem
2024-07-17 11:44:05 +02:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
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Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde
37d0b5d2ad
Merge pull request #94155 from mickeyordog/patch-1
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Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:43:22 +02:00
Rémi Verschelde
5257ba1a31
Merge pull request #94142 from AdriaandeJongh/resources-duplicate-doc-update
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Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
2024-07-17 11:43:19 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Liam Sherwin
160ac00bdb
Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST
2024-07-17 11:41:58 +02:00
Mickey Ordog
6651a511c8
Fix unclear PROPERTY_USAGE_STORAGE
/EDITOR
description
2024-07-17 11:30:13 +02:00
Mark DiBarry
1a1d0d6cc6
Add tutorial link to Parallax2D doc
2024-07-16 08:25:29 -04:00
BlueCube3310
a20960bce4
Fix texture compression descriptions in RenderingDevice docs
2024-07-15 15:19:02 +02:00
Bastiaan Olij
9442eb8194
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +10:00
RTTEXFile
d696a3c8a6
Fix typo in AABB docs
...
A single letter
2024-07-15 14:35:12 +03:00
kobewi
1ec176d6cc
Some improvements to TileSetScenesCollectionSource docs
2024-07-14 20:04:49 +02:00
Adriaan de Jongh
5488fef3af
Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties
2024-07-14 16:32:08 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
kobewi
4b2ffdd208
Clarify is_visible_in_tree() in CanvasItem
2024-07-14 01:16:25 +02:00
kobewi
8904764a6c
Clarify clipboard_get_image()
2024-07-13 21:34:39 +02:00
Robert Borghese
1052985b00
Add hint_enum
for uniform int in gdshader
2024-07-13 14:30:08 -04:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
Rémi Verschelde
af33276109
Merge pull request #94217 from DevPoodle/rd-docs
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Clean up RenderDataExtension's descriptions
2024-07-11 23:17:02 +02:00
Rémi Verschelde
b6434f2ac7
Merge pull request #94158 from BastiaanOlij/fix_action_map
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OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +02:00
DevPoodle
1bd3c48f6b
Clean up RenderDataExtension's documentation
2024-07-11 08:00:32 -07:00