Commit graph

46339 commits

Author SHA1 Message Date
Hugo Locurcio
f6417a4ead
Hide Dummy text driver in the Project Settings as it makes editor unusable
This also improves documentation related to driver project settings.
2022-08-13 19:05:46 +02:00
Omar El Sheikh
78881b3cc3 Octahedral Normal/Tangent Compression
Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
Patrick
2b93f44739 small typo in TextServer, changes bitwise to logical which can be faster in some cases via "short circuiting" 2022-08-13 07:44:41 -06:00
Micky
fe86c5cba5 Rename CanvasItem.follow_viewport_enable to end with "d"
For consistency with the rest of the exposed booleans in Godot
2022-08-13 13:00:45 +02:00
Micky
55dff09e93 Rename EditorPlugin.*_PROPERTY_EDITOR_* to *_INSPECTOR_*
The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-13 12:59:03 +02:00
Micky
b62d06fbed Rename Navigation's neighbor_dist to neightbor_distance
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Micky
953c78eaff Improve documentation of CanvasItem's draw logic 2022-08-13 01:46:19 +02:00
clayjohn
7d6287f616 Properly scale depth in bokeh_dof effect so that setting distance to blur effect is accurate again 2022-08-12 16:39:05 -06:00
clayjohn
65e0b266d1 Bind uniform buffer locations for lights even when no lights present to comply with strict webGL drivers 2022-08-12 15:23:01 -06:00
Yuri Rubinsky
f2a6168414
Merge pull request #64310 from Chaosus/shader_texture_funcs 2022-08-12 21:28:22 +03:00
Andy Maloney
9b345e793a [doc] Use "param" instead of "code" to refer to parameters (8) 2022-08-12 14:00:25 -04:00
Yuri Rubinsky
cf1bb3d83a
Merge pull request #64307 from Chaosus/shader_texture_proj_grad 2022-08-12 20:45:55 +03:00
Yuri Rubinsky
e21aad968d Add textureQueryLod/Levels functions to the shader language 2022-08-12 20:44:57 +03:00
QbieShay
ecbeb8de1b Improve visual shader defaults for quality of life
- multiply part of addmultiply defaults to 1
- curvetexture's repeat is turned off
- vectors into float takes first component instead of average
2022-08-12 19:39:56 +02:00
Andy Maloney
d32803fdd6 [doc] Use "param" instead of "code" to refer to parameters (7) 2022-08-12 13:19:48 -04:00
Andy Maloney
ea2192b99e [doc] Use "param" instead of "code" to refer to parameters (6) 2022-08-12 12:07:53 -04:00
Clay John
22bb15cde5
Merge pull request #64306 from RandomShaper/win_spawn_text
Fix jumbled error output when using Windows spawn fix
2022-08-12 09:52:12 -06:00
Yuri Sizov
29492f9084
Merge pull request #64285 from asmaloney/doc-params-4
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12 15:59:11 +03:00
Yuri Sizov
65a1d86c4f
Merge pull request #64196 from asmaloney/doc-params-3
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-12 15:29:58 +03:00
daylilyzeleen
64e33d9ed1 fixed GraphEdit signal argument type 2022-08-12 20:18:36 +08:00
Rindbee
4a3a15c304 Fix case where h_separation might not work in Button
This patch mainly solves two things:
1. The typo of `h_separation`;
2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`.
2022-08-12 19:57:08 +08:00
Yuri Sizov
9f88300007 Add dumb theme item cache to Control 2022-08-12 14:36:06 +03:00
Yuri Rubinsky
7822fbc9e2 Add textureProjGrad function to the shader language 2022-08-12 12:01:37 +03:00
bruvzg
c6e1432cc0
[Font] Set TextServer font data pointer when it's null, to prevent TS from reading old, non-existing data. 2022-08-12 11:35:13 +03:00
Ignacio Roldán Etcheverry
f45f20285c Fix instance binding unreference callback regression
This was a regression from 4469144891

The callback should be called, not only be called when the refcount
reaches 0. For example, the C# callback needs to know when the
refcount reaches 1, in order to swap to a weak GC handle.
2022-08-12 08:43:53 +02:00
Pedro J. Estébanez
4a3cb14473 Fix jumbled error output when using Windows spawn fix 2022-08-12 08:01:56 +02:00
Hugo Locurcio
67d4015520
Merge pull request #64219 from Calinou/voxelgi-fix-ormmaterial3d 2022-08-12 00:16:39 +02:00
Hugo Locurcio
ff9118d103
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipmap-bias 2022-08-11 21:41:37 +02:00
Hugo Locurcio
126114cfda
Fix ORMMaterial3D not being taken into account by static VoxelGI 2022-08-11 21:39:05 +02:00
Clay John
368446de55
Merge pull request #63582 from KoBeWi/power_shader
Improvements to shader editor
2022-08-11 12:45:33 -06:00
Andy Maloney
1df86ecea5 [doc] Use "param" instead of "code" to refer to parameters (4) 2022-08-11 13:52:19 -04:00
Yuri Sizov
ad247899ab
Merge pull request #64271 from KoBeWi/get_no_color
Optimize theme usage in editor log
2022-08-11 18:52:17 +03:00
Yuri Sizov
5aacac5853
Merge pull request #64164 from asmaloney/doc-params2
[doc] Use "param" instead of "code" to refer to parameters #2
2022-08-11 16:51:13 +03:00
Yuri Sizov
f3e849edf4
Merge pull request #64267 from bruvzg/le_secret
Change `LineEdit` default secret character from "*" to "•".
2022-08-11 16:28:22 +03:00
Yuri Sizov
6c4fa12f82
Merge pull request #61328 from KoBeWi/recurring_theme
Add missing properties to default theme
2022-08-11 16:26:30 +03:00
Andy Maloney
2d54c36c3c [doc] Use "param" instead of "code" to refer to parameters 2022-08-11 16:13:29 +03:00
kobewi
e06cd2742f Add missing properties to default theme 2022-08-11 14:15:04 +02:00
bruvzg
93b39fad2f
Change LineEdit secret character from "*" to "•". 2022-08-11 13:55:11 +03:00
kobewi
be0de927c7 Optimize theme usage in editor log 2022-08-11 12:48:43 +02:00
Haoyu Qiu
3369d090d9 Fix overlapping keying and remove button in Inspector 2022-08-11 18:00:34 +08:00
Rémi Verschelde
e9e9e92e48
Merge pull request #64147 from smix8/fix_navigationregion3d_debug_doublerender_4.x
Fix NavigationRegion3D debug mesh rendering twice in Editor
2022-08-11 09:42:38 +02:00
Rémi Verschelde
106b680501
Merge pull request #64239 from RandomShaper/ditch_platform_rc
Clean iOS platform config of long gone macro
2022-08-11 00:29:46 +02:00
Rémi Verschelde
44b88f2edf
Merge pull request #64246 from Xwdit/fix_inspector_document
Refix document not showing for gdscript properties in inspector since commit 77d3ac7
2022-08-11 00:28:54 +02:00
Rémi Verschelde
4a2d16af6f
Merge pull request #64237 from clayjohn/VRS-texture-create
Detect if VRS is supported when creating textures
2022-08-11 00:27:42 +02:00
Xwdit
39469fdd58 Fix document display in inspector for properties 2022-08-10 23:11:24 +02:00
bruvzg
8384815365
Add line breaking support to the TextMesh. 2022-08-10 23:53:48 +03:00
Pedro J. Estébanez
8c2a577350 Clean iOS platform config of long gone macro 2022-08-10 21:42:49 +02:00
clayjohn
7c848ee591 Detect if VRS supported before creating default VRS texture 2022-08-10 13:27:19 -06:00
Hugo Locurcio
b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
Rémi Verschelde
11abffbf12
Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts 2022-08-10 16:31:57 +02:00