Commit graph

20280 commits

Author SHA1 Message Date
Rémi Verschelde
bdea6702d4
Merge pull request #26743 from akien-mga/audio-defaults
Use mix rate and output latency constants in audio drivers
2019-04-06 13:01:27 +02:00
Rémi Verschelde
34ea708596
Merge pull request #26699 from Schroedi/fix-line-circle-intersect
Fixes Geometry.segment_intersects_circle working only one way.
2019-04-06 12:42:16 +02:00
shartte
d1c095b30a Clarify encoding used for text by the File class 2019-04-06 12:39:58 +02:00
Rémi Verschelde
d450220bae Use mix rate and output latency constants in audio drivers
Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Ignacio Etcheverry
480d4c6fba C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
Ignacio Etcheverry
187e6ae26d C#: Add marshalling support for IEnumerable and IDictionary
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
Ignacio Etcheverry
92b02cb027 C#: Some important Array and Dictionary interface changes
Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06 11:00:40 +02:00
ShyRed
c218c631f6 Add converters / generators to Sprite
Adds the following menu options to the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling"
2019-04-06 10:48:07 +02:00
Ignacio Roldán Etcheverry
506ff1f065
Merge pull request #27717 from neikeq/mono-build-msbuild-vs2019
Mono: Buildsystem support for finding MSBuild from VS2019
2019-04-06 05:38:06 +02:00
Michael Alexsander Silva Dias
c7cfe5330c Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
Michael Alexsander Silva Dias
9501900e1b Fix crash when using the Tileset Editor when the given shape has no points 2019-04-05 21:32:48 -03:00
Ignacio Etcheverry
e82b2def8e Mono: Buildsystem support for finding MSBuild from VS2019 2019-04-06 01:32:41 +02:00
Hugo Locurcio
8a1c5a8390
Find the previous match in script editor when pressing Shift + Enter
This allows cycling through matches more efficiently.
2019-04-06 01:20:05 +02:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Rémi Verschelde
a9a4936518
Merge pull request #27010 from BastiaanOlij/restructure_android_glue
Restructuring android glue code to make it easier to extend
2019-04-06 00:09:16 +02:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Bastiaan Olij
8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
This also refactors template processing to avoid repetition.

This closes #27074.
2019-04-05 23:19:30 +02:00
Rémi Verschelde
cc349336e7 Revert "Properly explain RPC/RSET mode failure."
This reverts commit 95ad747dea.
It introduced regressions, see #27655.
2019-04-05 18:18:08 +02:00
Michael Alexsander Silva Dias
c8d0c61d91 Document TileMap's new 'set_cell' internal override capability 2019-04-05 12:40:57 -03:00
lupoDharkael
650b698f51 Allow default audio bus layout modification 2019-04-05 17:19:25 +02:00
Rémi Verschelde
afe45f9796
Merge pull request #26847 from IronicallySerious/capitalise-drive-letter-case
Capitalise drive letters
2019-04-05 16:58:04 +02:00
Rémi Verschelde
03bd93e3b3
Merge pull request #26830 from KidRigger/physics_fps_bug
Fixes physic_fps=0 bug that prevented quit.
2019-04-05 16:56:29 +02:00
Rémi Verschelde
50ef456c78
Merge pull request #26803 from ptrojahn/emptynode
Make get_node return NULL for empty NodePaths
2019-04-05 16:55:42 +02:00
Rémi Verschelde
e16fc72cef
Merge pull request #26903 from guzzard/polygon-point-hover
Display vertex number when hovering point in collision polygon
2019-04-05 16:50:54 +02:00
Rémi Verschelde
963165065d
Merge pull request #26914 from xDGameStudios/popup_menu_add_item
Fixed optional idx argument in add_item (PopupMenu)
2019-04-05 16:49:19 +02:00
Rémi Verschelde
e6979adb1b
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
Rémi Verschelde
a71d8b561d
Merge pull request #26927 from qarmin/fix_perspective_button_hide
Fix perspective button hide when it actually should be disabled
2019-04-05 16:45:29 +02:00
Rémi Verschelde
769b2ba385
Merge pull request #26930 from qarmin/fix_delete_project_settings_properties
Fix deleting properties after deleting files
2019-04-05 16:44:40 +02:00
Rémi Verschelde
fc081ebe10
Merge pull request #26954 from willnationsdev/refresh
Add a getter for the EditorInspector
2019-04-05 16:41:02 +02:00
Rémi Verschelde
945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
Show bones after creating
2019-04-05 16:39:55 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
K. S. Ernest (iFire) Lee
793b0de197 Add Assimp library in thirdparty
From https://github.com/assimp/assimp repo at d2b45377e4b09a1f43be95e45553afcc06b03f4b
2019-04-05 07:17:52 -07:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde
696be49728
Merge pull request #27008 from qarmin/fix_toggle_visibility
Fix crash when toggle visibility in SceneTreeDialog
2019-04-05 16:12:27 +02:00
Chaosus
55f3bd97a2 Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Rémi Verschelde
9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde
c9aa0c20a0
Merge pull request #27327 from goodyttoor/grayscale_exr
Fix import grayscale EXR
2019-04-05 15:46:23 +02:00
Rémi Verschelde
434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde
b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
LATRio
f38173fb19 Fix TextureRegion margin bug introduced in #27122 2019-04-05 22:33:53 +09:00
Rémi Verschelde
570fa6a477
Merge pull request #27254 from piyushdagar/fix-animation
Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381
2019-04-05 15:28:28 +02:00
Juan Linietsky
19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
Rémi Verschelde
4141703b1a
Merge pull request #27339 from YeldhamDev/undoredo_merge_version
Fix 'UndoRedo' increasing its version on actions that should be merged
2019-04-05 15:25:36 +02:00
Rémi Verschelde
a49f3ba5ac
Merge pull request #27401 from Calinou/fix-restart-label-color
Use the "warning" color for the "restart required" label
2019-04-05 15:23:48 +02:00
Rémi Verschelde
cffbb99327
Merge pull request #27411 from KidRigger/raster_store
Added GLES2 RenderStorage Info calculations.
2019-04-05 15:22:22 +02:00
Rémi Verschelde
bf104e78ff
Merge pull request #27462 from ShyRed/fixgroovejoint2d
Replace hardcoded GrooveJoint2D bias with user provided bias
2019-04-05 15:20:46 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
toasteater
7cbfce7a8c Respect keep_3d_linear when transparent_bg is on.
When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.

This fixes #26817.
2019-04-05 20:42:59 +08:00