A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
Rémi Verschelde
ec55028f26
Merge pull request #89209 from RandomShaper/padding_for_dummies
...
Make shader binary alignment handling simpler and more robust
2024-03-06 13:17:09 +01:00
Pedro J. Estébanez
f77b4d155b
Make shader binary alignment handling simpler and more robust
...
Bonus:
Also simplified the rounding to block size in image size calculations.
2024-03-06 11:48:23 +01:00
Rémi Verschelde
e74f4ea115
Vulkan: Don't warn about pipelines cache if missing
...
It used to warn when opening a new project because no cache pre-exists,
which isn't particularly helpful.
Also include the rendering method in the cache filename, as it differs
between Forward+ and Mobile for a same GPU.
2024-03-05 16:39:14 +01:00
Dario
ee2d8f68ba
Merge execute and present commands for RenderingDeviceDriver.
2024-02-19 13:09:03 -03:00
Dario
24fcee6d67
Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
2024-02-15 10:59:36 -03:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
Dario
39f279710c
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
2024-01-26 10:12:54 -03:00
Rémi Verschelde
1248fb9c18
Merge pull request #86855 from RandomShaper/fix_vk_get_image
...
Fix determination of copyable layout for compressed textures in Vulkan
2024-01-15 13:25:24 +01:00
Dario
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
...
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Pedro J. Estébanez
e1c7c18ead
Fix determination of copyable layout for compressed textures in Vulkan
2024-01-06 00:06:28 +01:00
warriormaster12
e729d511df
Fix wrong error message when graphics pipeline creation fails
2023-12-21 22:32:58 +02:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
...
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00