Michael Alexsander
e7e022b3ee
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
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(cherry picked from commit 26381265b8
)
2020-07-15 12:11:31 +02:00
Tomasz Chabora
157c89aa2d
Delete bus effect with Delete key
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(cherry picked from commit 05656f2b29
)
2020-06-15 14:34:35 +02:00
RaphaelHunter
4b70985a1a
fix audio buses editor not save, close #26683
2020-01-19 10:56:00 +08:00
Haoyu Qiu
78e9ca58af
Makes more strings translatable
2020-01-04 13:46:38 +08:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Danil Alexeev
c9d7301418
Fixed initial title in audio buses editor
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Previously, 'default_bus_layout.tres' was always displayed at startup,
even if 'audio/default_bus_layout' was changed in Project Settings.
2019-11-08 13:17:39 +03:00
Michael Alexsander Silva Dias
5ed5465023
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 12:53:42 -03:00
Rémi Verschelde
b8e56c5c15
Merge pull request #32021 from Calinou/editor-audio-bus-snapping
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Implement snapping in the audio bus editor
2019-09-23 18:51:26 +02:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
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Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
qarmin
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
Hugo Locurcio
8a8173231c
Implement snapping in the audio bus editor
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Holding Ctrl will round the value to the nearest decibel.
2019-09-07 00:16:44 +02:00
Hugo Locurcio
ea622a16dd
Display audio buses' current volume in a tooltip when hovering slider
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This also removes an unused editor icon.
This closes #30884 .
2019-09-06 23:25:14 +02:00
Hugo Locurcio
28d3a6051c
Use base Color()
constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Michael Alexsander Silva Dias
bb1c5f5525
Enhancements for the audio bus editor
2019-06-09 00:23:08 -03:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Guilherme Felipe
6ab1ed5763
Change font of audio notches to default font
2019-04-08 11:14:37 -03:00
Rémi Verschelde
a994db62df
Merge pull request #27644 from lupoDharkael/bus
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Allow default audio bus layout modification
2019-04-08 11:06:35 +02:00
Rémi Verschelde
1415dd4e90
Merge pull request #25810 from TheYokai/mixer_improvements
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New Nonlinear Audio Bus Fader
2019-04-07 12:17:07 +02:00
Eoin O'Neill
b526060d74
New Nonlinear Audio Bus Mixer
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This patch changes the audio mixer faders to use a non-linear algorithm
for volume control. The intention is to make Godot's audio faders be
more like those found in professional audio equipment and programs. It
is an exponential equation which intends to counter-act the logarithmic
nature of human hearing. The effect of this is a more usable audio mixer
with more emphasis on the values that make the most difference to the mix.
It also changes the audio level notch widget to be less static and
thus supports changing the scaling factor of the audio faders.
2019-04-06 19:36:24 -07:00
lupoDharkael
650b698f51
Allow default audio bus layout modification
2019-04-05 17:19:25 +02:00
Michael Alexsander Silva Dias
3ef8238c1c
Make translatable some undo/redo operations in the editor
2019-02-21 16:41:01 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
merumelu
5634f627da
EditorAudioBuses: Fix wrong tooltip for "Add Bus"
2019-02-12 17:13:02 +01:00
groud
cb37de33ad
Adds color to the audio buses buttons
2019-01-24 23:02:53 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Marcelo Fernandez
792786b4b7
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-11 19:54:52 -03:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Rémi Verschelde
535205196f
Merge pull request #17013 from Noshyaar/theme
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Update icons when theme changed
2018-03-13 13:48:37 +01:00
Poommetee Ketson
555a8c0b8d
EditorAudioBus: expand effects list
2018-03-02 18:51:47 +07:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Unknown
1d26c51856
Some untranslated UI strings
2017-12-02 16:59:45 +07:00
Poommetee Ketson
872dd67876
EditorAudioBus: restore delete option on master bus
2017-10-01 21:26:17 +07:00
Daniel J. Ramirez
0f5f916bf0
Improved audio buses editor
2017-09-25 01:48:57 -05:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Marcelo Fernandez
730d36f350
Fixed issues with surround sound on audio server
2017-09-12 15:13:28 -03:00
Marcelo Fernandez
ff285bcee2
Added an option to reset the bus volume to 0db
2017-09-06 21:11:31 -03:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
3c5ce736e6
Node: Add debug info to add_child reparenting check
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Use it to remove buggy add_child in EditorAudioBus
2017-08-26 18:14:42 +02:00
Poommetee Ketson
03db00e6f6
EditorAudioBus: Rename delete_popup, disable delete for Master
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Rename `delete_popup` to `bus_popup`
Rename `_delete_pressed` to `_bus_popup_pressed`
Disable 'Delete Bus' option for Master Bus
2017-08-26 21:42:28 +07:00
Andreas Haas
6134d8741d
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00