Commit graph

526 commits

Author SHA1 Message Date
Fredia Huya-Kouadio
7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00
Fredia Huya-Kouadio
1e4af5269f Fix issue causing Godot Android apps / games to freeze on close
The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
Fredia Huya-Kouadio
fcb07ff8dc Fix Android editor crash issue
Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:37:46 -07:00
Rémi Verschelde
befc5a9120
Merge pull request #83954 from m4gr3d/update_godot_app_launch_mode
Update the `launchMode` for the `GodotApp` activity
2023-10-30 23:18:34 +01:00
Tareq Anuar
ee31f2457f
Fix retrieving command line flags in Android. 2023-10-28 19:43:00 +08:00
Fredia Huya-Kouadio
14428c8d5b Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-25 08:27:35 -07:00
Fredia Huya-Kouadio
56ce2d94c5 Bump the java version to version 17 2023-10-17 15:08:03 -07:00
Fredia Huya-Kouadio
c1a7222c97 Fix the timeframe when the Android gestures properties are retrieved.
Previous logic was retrieving them prior to them being defined in `main.cpp`
2023-10-11 15:41:19 -07:00
Fredia Huya-Kouadio
2951c162ed Cleanups and improvements to the Godot Android library api:
- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
Bastiaan Olij
9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Zae
428eb1309a Support dark mode on Android and iOS. 2023-09-26 11:00:04 +08:00
Rémi Verschelde
4b2fb36a04
Merge pull request #80644 from Distantz/master
Android Stylus pressure and tilt support.
2023-09-17 14:46:39 +02:00
Yuri Sizov
55840c5d24 Merge pull request #80932 from m4gr3d/fix_hardware_keyboard_input_routing_main
Fix Android input routing logic when using a hardware keyboard
2023-09-14 15:21:28 +02:00
Fredia Huya-Kouadio
12d96eeaef Relax restriction on loading v1 Android plugins on Godot 4.2+ 2023-09-06 02:59:44 -07:00
Fredia Huya-Kouadio
8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
Rémi Verschelde
5b5471e30a
Merge pull request #78908 from zorbathut/pr_gitignore
Add static check for overzealous .gitignores and fix an example of such.
2023-08-29 12:41:53 +02:00
Fredia Huya-Kouadio
87102e358d Fix Android input routing logic when using a hardware keyboard
When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
2023-08-23 09:57:00 -07:00
pikethom
7494ad6b54 Android stylus pressure and tilt support 2023-08-15 19:55:17 +12:00
Fredia Huya-Kouadio
63d47dced0 Add export setting to control whether to show the Godot app in the app library 2023-08-13 09:54:10 -04:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Fredia Huya-Kouadio
867fc02551 Fix npe when registering the sensors. 2023-07-28 18:58:16 -07:00
Fredia Huya-Kouadio
29bbc17b48 Godot Android re-architecture
Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
2023-07-16 18:56:58 -07:00
Fredia Huya-Kouadio
00c782d959 Renaming Godot.java to GodotFragment.java to better reflect its nature and role 2023-07-16 18:56:57 -07:00
bruvzg
c687bfa697
[Android] Set echo property for the physical keyboard events. 2023-07-06 09:53:50 +03:00
Ben Rog-Wilhelm
90f3992036 Fix: incorrectly .gitignored files. 2023-07-01 08:41:15 -05:00
Rémi Verschelde
65628f23c5
Merge pull request #78175 from phil-hudson/fix-#78105
Android: Set pending intent flag to stop insta-crash
2023-06-20 13:14:07 +02:00
Phil Hudson
ce7f648694 fix(android): set pending intent flag to stop insta-crash
fix(android): add conditional check for minimum sdk version

fix(android): formatting

fix(android): formatting

fix(android): formatting

fix(android): formatting again
2023-06-20 16:56:59 +08:00
Fredia Huya-Kouadio
0664f5ec3b Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
Follow-up code cleanup for https://github.com/godotengine/godot/pull/78129
2023-06-15 21:41:49 -07:00
Fredia Huya-Kouadio
a951a14b16 Fix issue causing the last edited project to open while switching to another one.
Fixes https://github.com/godotengine/godot/issues/76562
2023-06-11 22:29:35 -07:00
Fredia Huya-Kouadio
2c050cc17e Fix spatial viewport multitouch detection support
Regression introduced by https://github.com/godotengine/godot/pull/77498
2023-06-10 08:47:24 -07:00
Fredia Huya-Kouadio
b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Fredia Huya-Kouadio
8ca14183f0 Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
Fixes https://github.com/godotengine/godot/issues/73801
2023-05-31 00:58:27 -07:00
Fredia Huya-Kouadio
01ee00f710 Improve touchpad and mouse support for the Android editor
- Fix issues with using a touchpad to click, drag, interact with the navigation controls, etc..
- Fix issues with panning with 2+ fingers
- Fix issues with using double-tap to magnify on the spatial editor
2023-05-25 20:27:04 -07:00
Fredia Huya-Kouadio
a041f96779 Update the format for the app version code and name 2023-05-24 14:36:56 -07:00
Rémi Verschelde
094e88416a
Merge pull request #74569 from m4gr3d/setup_play_store_builds_main
Update the gradle build tasks to generate play store builds
2023-05-24 10:53:17 +02:00
Fredia Huya-Kouadio
831b4a5366 Improve startup benchmarking
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
bruvzg
5b9984b5a2
Add audio/general/text_to_speech project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Fabio Alessandrelli
6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
Omar Shehata
0c94750642 Fix double tap & drag on Android 2023-05-08 21:15:37 -04:00
Fredia Huya-Kouadio
0d569bea5d Update the gradle build tasks to generate play store builds.
Configure the gradle builds to sign and build the release version of the Godot Android Editor
2023-04-27 22:08:55 -07:00
Fredia Huya-Kouadio
4507d3a38c Downgrade android gradle plugin to version 7.2.1.
Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-04-21 14:34:07 -07:00
Jason Knight
f8699d93f6 Fix potential null in android text entry system. 2023-04-12 09:18:11 -06:00
Fredia Huya-Kouadio
845ca33c76 Bump the target SDK version to 33 (Android 13) 2023-03-21 19:24:09 -07:00
Fredia Huya-Kouadio
f02e4e4091 Fix directory access when the running app has the All files access permission 2023-03-20 08:56:04 -07:00
Yuri Sizov
2dc16f3c58
Merge pull request #74066 from m4gr3d/add_vulkan_version_filter_main
Add feature check to require min Vulkan api version 1.0 on Android
2023-03-16 13:08:09 +01:00
lewiji
ac04ff7bec Add "filesRoot" path to Android provider paths xml 2023-03-09 19:11:08 +00:00
Rémi Verschelde
7b31c7b72a
Merge pull request #74470 from m4gr3d/configure_snapshot_publish_version_main
Configure maven central snapshot versions for the Godot Android library
2023-03-06 10:53:46 +01:00
Fredia Huya-Kouadio
a5fdc95515 Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:30:19 -08:00
necrashter
61549edef0
Use the new API for virtual keyboard height detection on Android, bugfix 2023-03-06 00:18:39 +03:00
Fredia Huya-Kouadio
306a2ad386 Add feature check to require min Vulkan api version 1.0 on Android 2023-02-28 11:20:34 -08:00