Relintai
c39490cf79
Fix potential crash in AnimationPlayer.
2019-10-03 21:07:49 +02:00
Relintai
c6e577fed9
Fix crash in #32473 . (Automatically seek timeline in selected animation)
2019-10-03 00:00:01 +02:00
Tomasz Chabora
d482bd1ef0
Automatically seek timeline in selected animation
2019-10-01 18:38:03 +02:00
Michael Alexsander Silva Dias
5ed5465023
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 12:53:42 -03:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
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Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Rémi Verschelde
2add51d082
Merge pull request #31964 from nekomatata/fix-animation-player-error
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Fixed switching back to AnimationPlayerEditor with empty animation list
2019-09-19 20:32:05 +02:00
PouleyKetchoupp
b01d07e049
Fixed switching back to animation player editor with no animation to select
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Fixes #31959
2019-09-04 18:18:25 +02:00
Michael Alexsander Silva Dias
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
Hugo Locurcio
55b9c6804c
Implement precise snapping in the animation editor
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Holding Shift while snapping is enabled will now make snapping
4 times as precise.
2019-09-02 15:55:44 +02:00
Hugo Locurcio
4a28657cf5
Tweak range steps in the animation editor
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This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.
This also makes the "step" SpinBox allow for more precise input.
2019-08-06 12:25:53 +02:00
Hugo Locurcio
8b12498f8b
Improve snapping in the animation editor
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Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.
The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Michael Alexsander Silva Dias
8a9b3d24f5
Fix minor onion layering control errors
2019-06-19 19:42:26 -03:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
volzhs
e16e5012ca
Revert "Fix AnimationPlayer editor length and step synchronization"
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This reverts commit ca80ebe9f6
.
2019-05-31 04:43:46 +09:00
Michael Alexsander Silva Dias
560f5cb104
Actually fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-27 12:12:51 -03:00
Michael Alexsander Silva Dias
c4f797644d
Fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-25 04:07:51 -03:00
Rémi Verschelde
04ee4f45e5
Merge pull request #24771 from timoschwarzer/animation-player-editor-pos-drag-fix
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Fix AnimationPlayer editor length and step synchronization
2019-05-24 15:21:47 +02:00
Pedro J. Estébanez
88153fbb61
Fix 2D bones ignored by onion skinning
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Fixes #27819 .
2019-05-22 20:40:57 +02:00
Pedro J. Estébanez
3b17e6de33
Remove ghost of canvas zoom controls during onion skinning
2019-05-20 22:36:34 +02:00
Michael Alexsander Silva Dias
c66bcedb7a
Make "Onion Skinning" toggle its own button
2019-05-14 00:42:05 -03:00
Timo Schwarzer
ca80ebe9f6
Fix AnimationPlayer editor length and step synchronization
2019-05-06 21:39:24 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
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Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Juan Linietsky
4203266923
Add support for FPS snap in Animation Editor.
2019-04-14 16:43:38 -03:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
groud
5172642c32
Fixes drawing of the 2D plugins on the 3D view
2018-09-18 20:00:07 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
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Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Max Hilbrunner
9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
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Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Guilherme Felipe
63d1b35c59
Fix animaiton key icon not show on inspector
2018-07-03 17:26:31 -03:00
Max Hilbrunner
27b20e7670
Merge pull request #19881 from khairul169/popupmenu_animedit
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Fix error msg when selecting popupmenu if there is no animation selected
2018-07-03 18:44:48 +02:00
Juan Linietsky
896e250f2b
-Fix in animationplayback, sound would be cut on loop
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-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
khairul169
0a67aa5ce4
Fix error msg when selecting popupmenu if there is no animation
2018-07-01 15:38:42 +07:00
Michael Alexsander Silva Dias
02181292b8
Minor changes to the AnimationPlayer editor.
2018-06-30 00:12:05 -03:00
Guilherme Felipe
365bb077fe
Fix translate messages for new AnimationPlayer
2018-06-08 14:44:18 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Michael Alexsander Silva Dias
75897710b3
Made the Pin button disable when no AnimationPlayer is selected.
2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias
e93a56ef3e
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name.
2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias
6971604033
Numerous changes to the Animation Editor.
2018-04-26 22:58:30 -03:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Pedro J. Estébanez
a6dc160d5c
Use radio-button-like menu entries where applicable
2018-03-27 19:19:45 +02:00
Bernhard Liebl
b553b38e7b
AnimationPlayer: fix scrubbing after play backwards
2018-03-09 19:41:14 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Bojidar Marinov
f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
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Fixes #15646 .
2018-01-14 12:28:57 +02:00