Commit graph

199 commits

Author SHA1 Message Date
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Kyle
cc419fcf8f
Fixes ctrl-click function line centering
When ctrl-clicking in the code editor, the view will now be centered on the function result.

Also replaces a circumstance where goto_line_centered should be used.

(cherry picked from commit 2b775bd698)
2021-04-26 13:07:59 +02:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
David Kennedy
473cb79cc1 Fix duplicates entries in script editor menu
This was a regression from #40461.

Fixes #43707.
2020-11-23 11:33:59 -03:00
PouleyKetchoupp
e3765e97de Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.

It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:42:11 +02:00
Yuri Roubinsky
5be4e10f4e Fix error label clicking in status bar for shader editor
(cherry picked from commit 25cb5a42e0)
2020-06-24 22:52:05 +02:00
Hugo Locurcio
e226947e21 Improve the text appearance in the script editor warnings panel
- Make the Ignore button's position identical across all warnings
  by moving it to the left.
- Change the Ignore button's text and color to make it more obvious
  that it can be clicked.
- Use the editor font instead of the default project font to match
  the rest of the editor.

(cherry picked from commit 0c0ee427d2)
2020-06-04 12:09:38 +02:00
janglee
d16abbdee4 Improved go-to definition (Ctrl + Click)
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit be7a353c70)
2020-05-11 09:33:21 +05:30
Hugo Locurcio
06344ac10d Increase the width of the "Connections to method" dialog
This closes #36245.

(cherry picked from commit 5c659dd399)
2020-02-18 14:20:18 +01:00
andrycodestuffs
d0b3cb89f7 Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.

Fixes #34046.

Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-16 13:50:30 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Haoyu Qiu
8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rémi Verschelde
f7d8dd79e9
Merge pull request #34441 from KoBeWi/wrapping_things_up
Fix code editor not always centering to bookmarks
2019-12-22 12:34:03 +01:00
Yuri Roubinsky
c89df816c1 Fix ScriptTextEditor encapsulation 2019-12-19 09:30:40 +03:00
Tomasz Chabora
b8bbf5a55f Fix code editor not always centering to bookmarks 2019-12-18 21:58:47 +01:00
Yuri Roubinsky
bb7b614da1 Prevent showing toggle scripts panel switch in shader editor 2019-12-17 11:19:43 +03:00
Tomasz Chabora
f4d0e598a7 Center Script Editor when jumping to bookmarks/breakpoints 2019-12-01 18:43:52 +01:00
Paulb23
362d38ea67 Update connection info on script validation rather then saved copy 2019-11-02 14:41:59 +00:00
Paulb23
2e2a049d3c Improve performance of connection info in the script editor 2019-10-27 11:07:19 +00:00
David Sichma
94fb3f666c Fixed evaluation for types 2019-10-22 09:42:46 +02:00
Alexander Holland
35452e1ab4 Update ScriptEditor and ShaderEditor Tooltip
fix #32417
2019-10-02 11:21:59 +02:00
Bojidar Marinov
db89fef8fa
Highlight singletons and class_names in GDScript
Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Paul Trojahn
ba24bc1e04 Support menu key in TextEdit and LineEdit controls
Related to #15542
2019-09-22 12:06:24 +02:00
Bhupendra Aole
1de3ec911f Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
merumelu
e2459479de Editor: remove TOOLS_ENABLED guards
For code  inside editor/ `#ifdef TOOLS_ENABLED`
is always true so those checks are redundant.
2019-08-30 19:02:46 +02:00
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Michael Alexsander Silva Dias
3d86ef74e7 Add "Find in Files..." to the text editor 2019-08-12 11:49:45 -03:00
Rémi Verschelde
b18747af4b
Merge pull request #31179 from KoBeWi/code_editor_magic
Add Evaluate Selection option to Script Editor
2019-08-12 11:19:26 +02:00
miwanczuk
7254284efd Adds support for undo/redo for in-editor color picker 2019-08-10 00:46:31 +02:00
Michael Alexsander Silva Dias
31584dd511 Move "Go to Function/Line" to "Go To" menu 2019-08-08 22:36:51 -03:00
iwek7
e7b07e1e58 Fixes color picker in code editor - now it only changes one color 2019-08-08 19:12:13 +02:00
Tomasz Chabora
282deb9a7a Add Evaluate Selection option to Script Editor 2019-08-08 00:28:33 +02:00
Paulb23
e51aa14208 Fix memory leaks with SyntaxHighlighters 2019-07-25 17:30:48 +01:00
Geequlim
ed7ed52151 Parse more informations for code completion 2019-07-04 14:00:14 +08:00
Michael Alexsander Silva Dias
91d357f177 Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there 2019-07-01 16:00:05 -03:00
Rémi Verschelde
f5d9454a4b
Merge pull request #29071 from YeldhamDev/improve_bookmarks
Improve bookmarks
2019-07-01 16:34:17 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Gwyneth Lowe
7142064110 Correct typo that broke custom selected font color
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Dawid Wdowiak
0f14489ecb Center script line when double clicked on error in debugger 2019-06-23 15:58:07 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Michael Alexsander Silva Dias
28683237c5 Check for inherited methods before attempting to create one when connecting a signal 2019-06-13 15:15:17 -03:00
Rémi Verschelde
a2a5273a07
Merge pull request #29703 from YeldhamDev/method_signal_warning_base
Check base scripts for signal receiving methods before warning about them missing
2019-06-12 13:11:17 +02:00