Commit graph

11 commits

Author SHA1 Message Date
Hugo Locurcio
185695dda9
Document (Omni/Spot)Light3D ignoring Node3D's scale property 2022-10-24 18:49:15 +02:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Yuri Sizov
b3992f7e6e Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
reduz
55d357b1eb Fix directional shadow bias
* Simplified code a lot, bias based on normalized cascade size.
* Lets scale cascades, max distance, etc. without creating acne.
* Fixed normal biasing in directional shadows.

I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there.
Will need to be replaced by something else.
2021-07-29 13:51:32 -03:00
Aaron Franke
439be614f4
Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Rémi Verschelde
2446dbfba1 doc: Sync classref with current source 2020-06-25 11:00:38 +02:00
Hugo Locurcio
f7e21d8e88 Improve the 3D light documentations
See https://github.com/godotengine/godot-docs/issues/3670.
2020-06-10 11:19:11 +02:00
Rémi Verschelde
eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Renamed from doc/classes/SpotLight.xml (Browse further)