Rémi Verschelde
3a9777cb3f
Merge pull request #44724 from Chaosus/popup_separator
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Added optional id parameter to `PopupMenu::add_separator`
2020-12-29 17:39:44 +01:00
Rémi Verschelde
848f5ba05c
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
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Rename offset to point in remove_point()
2020-12-29 13:37:49 +01:00
Rémi Verschelde
2086acfacc
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
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Consistently use normal_map
2020-12-29 10:39:56 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
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Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde
c6e9d912e1
Merge pull request #44781 from mrushyendra/scroll_container_ready_fix
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Allow ScrollBar params of a ScrollContainer to be modified from _ready()
2020-12-29 09:44:08 +01:00
Rémi Verschelde
652bdd573e
Merge pull request #43691 from bruvzg/ctl_dropcap
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[Complex Text Layouts] Add drop-cap support to RTL.
2020-12-29 09:14:46 +01:00
Marcel Admiraal
b4a190e0bc
Consistently use normal_map
2020-12-29 08:04:19 +00:00
Maganty Rushyendra
b8610dbd31
Allow ScrollBar params of a ScrollContainer to be modified in _ready()
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Initializes the sizes of the ScrollContainer and its associated
ScrollBars in _ready() to allow scroll values to be set in GDScript
initially.
2020-12-29 13:02:02 +08:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
kobewi
4f72a07eaa
Rename offset to point in remove_point()
2020-12-28 17:57:55 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
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Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde
18bbd6410f
Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset
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Rename Camera2D offset_h and offset_v properties
2020-12-28 15:56:56 +01:00
Rémi Verschelde
9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
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Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Rémi Verschelde
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
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Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
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Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Rémi Verschelde
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
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Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Rémi Verschelde
891b1cdf28
Merge pull request #44607 from madmiraal/rename-control-rotation
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Rename Control rotation to rotation_degrees
2020-12-28 14:42:06 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
Marcel Admiraal
04ab6c39cf
Rename Camera2D offset_h and offset_v properties
2020-12-28 11:01:20 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Yuri Roubinsky
ca8c794d04
Added optional id parameter to PopupMenu::add_separator
2020-12-27 15:18:47 +03:00
Marcel Admiraal
dc8c29ee95
Update GraphEdit connection to reflect new signal name
2020-12-26 09:48:40 +00:00
Rémi Verschelde
7d972b8c67
Merge pull request #44640 from nekomatata/joint2d_update_body_transforms
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Update body transforms on joint2D setup
2020-12-25 14:59:53 +01:00
PouleyKetchoupp
11bee25de4
Update body transforms on joint2D setup
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Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.
Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.
3D physics is not affected by this issue.
2020-12-23 20:04:22 -07:00
Rémi Verschelde
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
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Rename Control margin to offset
2020-12-23 18:24:00 +01:00
Rémi Verschelde
b233f23c37
Merge pull request #44535 from Demindiro/fix-joint-rid-not-passed
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Fix joint RID not being passed to _set in PhysicalBone
2020-12-23 16:08:06 +01:00
Marcel Admiraal
b832003c6b
Rename Control rotation to rotation_degrees
2020-12-23 07:06:30 +00:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
Rémi Verschelde
8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
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[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
Marcel Admiraal
d9e9eb8d04
Rename MainLoop methods to match Node methods
2020-12-22 12:34:57 +00:00
David Hoppenbrouwers
41e00b6787
Fix joint RID not being passed to _set in PhysicalBone
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Also remove default RID() argument from JointData._set()
2020-12-22 13:20:34 +01:00
Rémi Verschelde
6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
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Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn
44f8922305
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
Marcel Admiraal
7b293eddfb
Rename unselect to deselect
2020-12-21 10:26:41 +00:00
Marcel Admiraal
fdf92ca298
Rename XRPositionalTracker methods
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Renames:
- set_type() -> set_tracker_type()
- set_name() -> set_tracker_name()
- get_tracks_orientation() - `is_tracking_orientation()
- get_tracks_position() -> `is_tracking_position()
- get_hand() -> get_tracker_hand()
- set_hand() -> set_tracker_hand()
2020-12-21 06:32:53 +00:00
bruvzg
784f869f0f
Fix RichTextLabel content height and scrollbar calculations.
2020-12-21 07:49:27 +02:00
bruvzg
1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
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Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
Rémi Verschelde
f7ddcbf446
Merge pull request #44328 from gongpha/tabs-label-incorrect
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Refresh TextLine buffer when moving a tab
2020-12-21 00:26:08 +01:00
Rémi Verschelde
153c132a7e
Merge pull request #44300 from KoBeWi/ 🧹 🧹
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Move initialization of some classes to headers
2020-12-21 00:24:36 +01:00
Marcel Admiraal
ecf8ae5bcf
Rename Camera3D near and far getters and setters
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Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
Pedro J. Estébanez
b7367ac426
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Rémi Verschelde
e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
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Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
Hugo Locurcio
7ae487d2bb
Increase the default Camera Zfar to 4000
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This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.
This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).
This change was also applied to the editor, but it will only
apply to newly created scenes.
This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
reduz
d2302f53d6
Implement automatic LOD (Level of Detail)
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-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Rémi Verschelde
36b4e035dc
Merge pull request #44496 from Chaosus/graph_edit_lines
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Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 15:03:06 +01:00
Yuri Roubinsky
52e44ed3ef
Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 16:41:45 +03:00
Rémi Verschelde
771b99b7f4
Merge pull request #44495 from godotengine/font-typo-44494
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Font: Fix typo in DynamicFontData compat code
2020-12-18 14:08:15 +01:00