Commit graph

1694 commits

Author SHA1 Message Date
Clay John
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
Dario
e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Rémi Verschelde
2bd0fd8e3d
Merge pull request #97676 from clayjohn/GLES3-sky-quality
Improve the look of radiance map in Compatibility backend
2024-10-02 15:01:20 +02:00
Patrick Owen
d720eb80e1 Clamp UV-coordinates to centers of outermost texels when configured to do so
In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
2024-09-29 05:57:19 -04:00
clayjohn
4f674154d9 Improve the look of radiance map in Compatibility backend 2024-09-29 01:33:14 -07:00
ywmaa
0a9ad8f9de
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator 2024-09-25 12:34:23 +02:00
Rémi Verschelde
c3e16cda00
Merge pull request #97379 from clayjohn/webgl-errors
Clean up two recently introduced WebGL errors
2024-09-24 12:57:21 +02:00
clayjohn
0305e437ff Clean up two recently introduced WebGL errors 2024-09-23 12:18:33 -07:00
Rémi Verschelde
5f5c690481
Merge pull request #97260 from clayjohn/pixel_snap
Calculate pixel snap in canvas space instead of world space
2024-09-21 11:50:52 +02:00
clayjohn
e75900e1ad Calculate pixel snap in canvas space instead of world space
This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
2024-09-20 17:43:33 -07:00
David Snopek
1a6f8512bc Add external texture support (GLES3)
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
David Snopek
7d56b09f23 Expose a function to create textures from a native handle in the compatibility renderer 2024-09-19 09:05:32 -05:00
Bastiaan Olij
491a5d9450 Fix compatibility canvas background depth issue 2024-09-18 10:23:13 +10:00
Rémi Verschelde
9c4e3fbaaf
Merge pull request #97069 from patwork/fix-gles3-update-sky-cubemap
Fix for GLES3 radiance cubemap update
2024-09-17 09:18:01 +02:00
Rémi Verschelde
8c6210a3eb
Merge pull request #92290 from clayjohn/LOD-fixes
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-16 13:34:04 +02:00
patwork
3038de4245 Fix for GLES3 radiance cubemap update 2024-09-16 11:32:36 +02:00
Rémi Verschelde
f8b29d54a3
Merge pull request #96863 from BlueCube3310/gles-align-fix
Compatibility: Fix alignment of compressed textures when retrieving
2024-09-12 09:25:39 +02:00
clayjohn
7ff106f828 Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
BlueCube3310
0182294b37 Compatibility: Fix alignment of compressed textures when retrieving 2024-09-11 18:15:26 +02:00
clayjohn
29df589632 Implement instance uniforms in Compatibility renderer 2024-09-10 12:20:47 -07:00
Rémi Verschelde
bc4c60c933
Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
Avoid `const_cast` in `mesh_storage.h`
2024-09-10 09:51:22 +02:00
Yuri Rubinsky
af92fdb0ac Add basic support to evaluate operator value in shader language 2024-09-09 15:12:11 +03:00
Rémi Verschelde
584e5bbf84
Merge pull request #96509 from Rudolph-B/Issue-92091
Fix OpenGL shadow textures not honoring texture type when reusing textures
2024-09-08 23:21:52 +02:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
BlueCube3310
a89f4fa5a9 LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
Rémi Verschelde
f8aa1f8c57
Merge pull request #96502 from clayjohn/GLES3-screen-texture-angle
Only use backbuffer mipmaps in `SCREEN_TEXTURE` when generated.
2024-09-04 18:55:42 +02:00
Rémi Verschelde
82d7531a2e
Merge pull request #95990 from Breush/76166-sky-auto-radiance
Sky: Adapt radiance size if `AUTOMATIC_MODE` resolves to `REALTIME`
2024-09-04 17:12:02 +02:00
Alexis Breust
44e526d3d5 Sky: No more auto-selecting REALTIME mode if radiance is not 256 2024-09-04 10:54:08 +02:00
bruvzg
d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor. 2024-09-03 16:11:59 +03:00
Rémi Verschelde
cd2f14e66b
Merge pull request #96455 from Praytic/msaa-support-macos
Enable MSAA support for all non-web platforms
2024-09-03 11:43:59 +02:00
Rémi Verschelde
a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
Rudolph Bester
359aaa48ee Fixed OpenGL shadow textures not honoring texture type when reusing textures 2024-09-03 07:12:51 +02:00
clayjohn
d2f5c1a552 Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-02 17:04:17 -07:00
Rémi Verschelde
4e5dd4fa5d
Merge pull request #96413 from Maran23/gpuparticles-amd-fix
Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
2024-09-02 12:13:49 +02:00
Rémi Verschelde
f50ead48b0
Merge pull request #96128 from BlueCube3310/vram-profiler-texture-mem
Fix incorrect parameters for layered textures in VRAM texture memory profiler
2024-09-02 12:13:11 +02:00
Praytic
fc955fa89f Enable MSAA support for all non-web platforms
MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
2024-09-01 18:26:49 -07:00
Marius Hanl
9cc9df52eb Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
Using a better and faster algorithm for the float conversions
2024-09-01 20:22:30 +02:00
BlueCube3310
e74bc3079a Fix incorrect parameters for layered textures in Video RAM texture memory profiler 2024-09-01 11:49:30 +02:00
Radiant
70860aafd8 Fix shadow mesh recursion. 2024-08-31 22:31:43 +03:00
rune-scape
f04a9bb630 Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
Chaosus
f538376c3b Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
BlueCube3310
e8b4568900 Compatibility: Fix crash when initializing certain compressed layered textures 2024-08-26 13:24:00 +02:00
Rémi Verschelde
68d188d521
Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
2024-08-25 20:18:18 +02:00
Rémi Verschelde
39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +02:00
clayjohn
f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
2024-08-21 10:24:32 -07:00