When calculating table height, RichTextLabel::_shape_line would increase the height when it reached the end of a complete row, or the final cell of the table. RichTextLabel::_resize_line would only increase the height at the end of a complete row, causing the height to ignore the final row if not all cells were populated. This would cause the final row to overlap with the following line in the RichTextLabel if it was the last visible line in the RichTextLabel, as _resize_line is called when updating scrolling properties.
This change moves the common table size calculations to a separate function to reuse the code between _shape_line and _resize_line, keeping the final cell check that was used in _shape_line.
Fixes#92603
This adds binds for GraphEdit/GraphElement/GraphNode, which were
skipped before due to a rework. This also adds binds for Window,
which was skipped before due to a complicated code organization.
Also adds theme cache entries/direct cache access to a few places
that previously missed it. Some theme properties are now exposed
to other classes via friendships or public getters for convenience.
This removes all string-based theme access from scene/ classes.
In games, blinking text is one of the more frequently used animations.
It can be (sparingly) used to bring attention to important messages
in a chat log or inventory tooltip, for instance.
This effect accepts the following options:
- `freq`: How fast text blinks (higher is faster).
- `color`: The target color multiplier for blinking.
The default mostly fades out text, but not entirely (for better accessibility).
- `ease`: The easing function exponent to use.
Negative values provide in-out easing, which is why `-2.0` is the default.
This PR makes it so that all subtags are normalized before usage.
Normalization means removing any leading and/or trailing quotation marks
from any given subtag.
Fixes: https://github.com/godotengine/godot/issues/75501
c7eb814 missed these methods in the RichTextLabel's header
Remove set_override_selected_font_color from rich_text_label.h
Remove is_override_selected_font_color from rich_text_label.h
c7eb814 missed these methods in the TextEdit's header
Remove set_override_selected_font_color from text_edit.h
Remove is_override_selected_font_color from text_edit.h
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
Also updates the documentation of both `visible_characters` and `visible_ratio` to, better describe what they do and improve consistency between the two Classes.