Juan Linietsky
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8bcb6a290c
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-Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
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2016-09-13 11:05:47 -03:00 |
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George Marques
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3cdb5e0d1f
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Fix editor icons source file generation
Also removes the unused make_icons.py file.
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2016-07-28 21:26:21 -03:00 |
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Juan Linietsky
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7a4d67ae71
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Property convert images to RGBA before applying hq2x, fixes #5168
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2016-07-18 18:30:30 -03:00 |
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Juan Linietsky
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c170589929
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-properly use hidpi icons in hidpi, looks pretty!
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2016-06-08 17:49:06 -03:00 |
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Juan Linietsky
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9b1f8230ec
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-Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
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2016-05-30 00:28:29 -03:00 |
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Juan Linietsky
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3e8eb396d7
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Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
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2016-05-29 11:37:52 -03:00 |
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Rémi Verschelde
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399b1b0474
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Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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2015-11-01 20:53:26 +01:00 |
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marynate
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1e41bfa9cf
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Use cStringIO to write editor_icons.cpp, lower the opportunity file access conflit when buiding with spawn_jobs
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2014-05-22 16:26:55 +08:00 |
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marynate
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d2770ac8a6
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Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes
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2014-05-14 10:52:08 +08:00 |
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marynate
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f5421cdaf3
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Auto generate editor_icons.cpp to make it more easy to update editor icons
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2014-05-13 23:13:08 +08:00 |
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