Commit graph

10047 commits

Author SHA1 Message Date
kobewi
f473aab00d Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00
Rémi Verschelde
122fa74f6c
Merge pull request #60650 from bruvzg/lbl_n_spr_z_order 2022-04-30 16:32:32 +02:00
bruvzg
0a0e94d996
Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
kobewi
7f0bc91844 Simplify Callable error text methods 2022-04-30 13:42:26 +02:00
smix8
05d06b8957 Add get_region_rid() NavigationRegion2D and NavigationRegion3D
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
Hendrik Brucker
6d876baf60 Improve the VisualShader/VisualScript editor UI 2022-04-30 03:56:57 +02:00
Rémi Verschelde
0e98dbb19c
Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29 20:28:11 +02:00
kobewi
8187a777ce Small improvements to get_first_node_in_group() 2022-04-29 16:14:48 +02:00
Rémi Verschelde
a817bd96c0
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope 2022-04-29 15:33:45 +02:00
Aaron Franke
1bf94dff3a
Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
Nathan Franke
925e54ad65
fix lines ending in comments causing auto indent 2022-04-28 20:07:10 -05:00
bruvzg
be2ee9d277
[Label3D] Add offset property. 2022-04-28 21:23:15 +03:00
Rémi Verschelde
212989d467
Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collisions
Fix wrong collision reported on move_and_collide
2022-04-28 18:47:22 +02:00
Rémi Verschelde
5a4e478b0f
Merge pull request #58599 from Calinou/styleboxflat-add-skew
Add a Skew property to StyleBoxFlat
2022-04-28 18:32:01 +02:00
Rémi Verschelde
1eb09364f8
Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFix
Replaced `loops_current` with `end_loop` in `AnimationNodeStateMachinePlayback`
2022-04-28 18:22:23 +02:00
Rémi Verschelde
9101c5b499
Merge pull request #52624 from e8newallm/52577
Corrected ordering of Left/Top/Right/Bottom properties
2022-04-28 17:57:02 +02:00
Haoyu Qiu
6c01ef8f4c Miscellaneous Tween fixes 2022-04-28 21:19:01 +08:00
reduz
b02c7387c7 Implement placeholder assets
* Placeholder textures
* Placeholder meshes
* Placeholder material

This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756
It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
2022-04-28 12:19:01 +02:00
Markus Sauermann
a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Markus Sauermann
f01e1ce1dd Inlcude CanvasLayer transform into calculation of Control screen position 2022-04-28 00:18:32 +02:00
Hugo Locurcio
53b8899be9
Decrease default sizes of some primitive and CSG meshes for consistency 2022-04-27 22:45:38 +02:00
Rémi Verschelde
3e9ead05f2
Merge pull request #58685 from IgorKordiukiewicz/gpu_particles_2d_interpolation_property
Added interpolation property to GPUParticles2D
2022-04-27 13:58:41 +02:00
Rémi Verschelde
1737494479
Merge pull request #60321 from rburing/pathfollow_offset_yes_a_number 2022-04-27 13:27:19 +02:00
Rémi Verschelde
1de51133c9
Merge pull request #60331 from KoBeWi/tween_static() 2022-04-27 13:20:11 +02:00
Rémi Verschelde
baeb8ad860
Merge pull request #60361 from Geometror/fix-gradient-texture-2d-get-image 2022-04-27 12:49:39 +02:00
Rémi Verschelde
f40952e0ba
Merge pull request #60349 from TokageItLab/fix-rotated-root-motion-view 2022-04-27 12:41:24 +02:00
Rémi Verschelde
2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest 2022-04-27 11:06:42 +02:00
Rémi Verschelde
6c20ade250
Merge pull request #60440 from KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ 2022-04-27 11:06:20 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Samuel Wilson
a4c38aa92e Fix TileMap::set_pattern offsets
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
2022-04-27 09:35:33 +02:00
Rémi Verschelde
a19d7d8f8d
Merge pull request #58383 from bruvzg/no_inv_window_placement 2022-04-27 09:33:40 +02:00
Rémi Verschelde
e9e2aaf812
Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap
Add MSDF and mipmap generation project settings for the default font
2022-04-26 22:39:55 +02:00
Fabio Alessandrelli
aee2240d5f [Net] Allow branch-specific MultiplayerAPIs.
Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26 17:22:54 +02:00
Haoyu Qiu
d8c04cda3a Validate theme type/item names 2022-04-26 19:54:43 +08:00
Rémi Verschelde
06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node 2022-04-26 09:42:19 +02:00
Rémi Verschelde
e77a7c2976
Merge pull request #60369 from timothyqiu/al-validate
Fix AnimationLibrary name validation
2022-04-26 08:17:41 +02:00
Rémi Verschelde
8c2b9801fd
Merge pull request #60438 from Paulb23/text-edit-tests
Add TextEdit unit tests and multiple fixes.
2022-04-25 23:39:30 +02:00
Rindbee
44e32ba75c Fix font_size not working in TabContainer 2022-04-25 23:22:59 +08:00
Hugo Locurcio
43c34bf611
Add MSDF and mipmap generation project settings for the default font
This can be used to improve Label3D and scaled Control appearance
in prototypes.
2022-04-25 16:47:44 +02:00
Rémi Verschelde
68ee730774
Merge pull request #60424 from timothyqiu/fa-unref
Close `FileAccess` before accessing it with `DirAccess`
2022-04-25 16:21:09 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde
49a7f929a6
Merge pull request #60123 from KoBeWi/borrowed
ItemList selection bug && navigation bug fixed
2022-04-25 16:18:58 +02:00
Rémi Verschelde
30aeffd0c4
Merge pull request #60491 from RedHeadphone/master
Correct initial cpu particle velocity
2022-04-25 16:03:28 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
Rémi Verschelde
9c2ea7e296 Node: Re-add find_node as find_child, improve docs
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.

Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
reduz
8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Yuri Rubinsky
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4 2022-04-25 07:20:44 +03:00
Clay John
e80aedbf20
Merge pull request #60378 from clayjohn/ParticlesMaterial-clamp
Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-24 10:37:27 -07:00
RedHeadphone
f603c75035 correct initial cpu particle velocity 2022-04-24 14:50:42 +05:30
Silc 'Tokage' Renew
df89969865 fixed rotated RootMotionView grid glitch 2022-04-24 15:46:39 +09:00
Clay John
187daffbfc
Merge pull request #60336 from TokageItLab/fix-root-motion-rotation-init
Fixed wrong init value of root motion rotation
2022-04-23 18:45:02 -07:00
Thakee Nathees
09835f3cc5 ItemList selection bug && navigation bug fixed
Co-authored-by: kobewi <kobewi4e@gmail.com>
2022-04-24 00:31:02 +02:00
FireForge
3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
kobewi
cf74b36740 Fix RESET animation not being created 2022-04-22 22:28:15 +02:00
Yuri Roubinsky
8bf632240d Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
Paulb23
7f62a74927 Multiple small TextEdit Bug Fixes
Fixed line_drawing_cache not containing anything
Fixed is_move_caret_on_right_click_enabled requiring the context menu to be enabled
Fixed when selecting_enabled is false not disabling shift + click
Fixed when selecting_enabled is false not being able to drag the caret
Fixed _delete emitting signals when nothing had changed.
Fixed insert_line_at up causing a visual update
Fixed get_pos_at_line_column returning a valid position when it was invalid
Fixed set_caret_column unnecessary emitting "caret_changed" when the column is greater then the line
Fixed select_word_under_caret not accepting the edges of words
Fixed select_word_under_caret moving the caret to the start of the line when no word was found
Fixed get_selection_line and get_selection_column not checking if the selection was enabled
Fixed set_line_as_center_visible throwing errors if it would show line 0
Fixed set_line_as_center_visible being off by one
Fixed set_line_as_last_visible not being able to show the first line
Fixed pressing UP and the end of a wrapped line sending the caret to col 0 rather then then persevering the position.
2022-04-22 17:53:14 +01:00
Haoyu Qiu
caf8e5e339 Close FileAccess before accessing it with DirAccess 2022-04-22 18:15:31 +08:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg
defcd0c57e
Avoid setting sub-window or started project window positions, if it's impossible to get screen rect. 2022-04-20 11:10:33 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
clayjohn
1ea4f37c50 Clamp Gradient and Curve Textures in ParticlesMaterial 2022-04-19 15:39:19 -07:00
Hendrik Brucker
39a4036aa2 Fix GradientTexture2D update after setting the gradient 2022-04-19 19:51:49 +02:00
Haoyu Qiu
d8fed8fb69 Fix AnimationLibrary name validation 2022-04-19 17:15:43 +08:00
Silc 'Tokage' Renew
dd90a34e8a fixed init value in root motion rotation 2022-04-18 14:04:49 +09:00
kobewi
3017530e26 Make Tween.interpolate_value() static 2022-04-17 23:13:39 +02:00
Hugo Locurcio
d1c2a0df4e
Add a property hint for AspectRatioContainer's ratio property
Zero or negative ratios are not valid, so the property hint prevents
choosing such values.

The property hint allows using 4 decimals so that common aspect ratios
like 16/9 can be specified with a good level of precision.
2022-04-17 22:03:47 +02:00
Silc 'Tokage' Renew
4d4ffa3a2c Implement global rest 2022-04-18 02:11:19 +09:00
Ricardo Buring
eb9157df23 PathFollow2D and PathFollow3D: don't set offset to NaN 2022-04-17 17:26:05 +02:00
Rémi Verschelde
f7ca732df1
Merge pull request #60308 from TokageItLab/remove-exp-map-in-blending
Discontinue exp map in blending
2022-04-17 00:23:28 +02:00
Silc 'Tokage' Renew
3ce843c128 Discontinue exp map in blending 2022-04-17 04:34:28 +09:00
Hugo Locurcio
52d6a7a7ff
Fix the Audio Listener 3D property not being grouped with 2D in Viewport 2022-04-16 02:22:58 +02:00
Rémi Verschelde
3639c27cf1
Merge pull request #60235 from TokageItLab/fix-value-track-blend
Fixed blending value track without RESET and TRS3D track with RESET
2022-04-15 09:09:27 +02:00
ScottVMariotte
c526ee6683 Replaced loops_current with end_loop 2022-04-14 18:18:00 -04:00
Rémi Verschelde
7a4c203ce9
Merge pull request #60225 from YeldhamDev/popmenu_arrow_slim
Reduce width of arrow icons for the default theme in `PopupMenu`
2022-04-14 21:24:21 +02:00
Silc 'Tokage' Renew
0fe723a1ac Fixed value track blend animation without RESET 2022-04-14 19:01:00 +09:00
Michael Alexsander
bab2f3c021 Add font_separator and related properties to PopupMenu 2022-04-13 23:46:35 -03:00
Michael Alexsander
c088e2f416 Reduce width of arrow icons for the default theme in PopupMenu 2022-04-13 23:22:46 -03:00
Rémi Verschelde
3b57c2ce6b
Merge pull request #60221 from YeldhamDev/grid_toplevel_fix
Fix `GridContainer` not ignoring toplevel children
2022-04-14 00:33:52 +02:00
Rémi Verschelde
321213d863
Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_here
Fix and tweak labeled separator in `PopupMenu`
2022-04-14 00:15:23 +02:00
Michael Alexsander
506d8ba526 Fix GridContainer not ignoring toplevel children 2022-04-13 18:09:51 -03:00
Rémi Verschelde
8ada85ef1d
Merge pull request #60093 from TokageItLab/reset-blend
Make blend animation to use ResetTrack as default value
2022-04-13 22:46:45 +02:00
Michael Alexsander
59c3d4e17f Fix and tweak labeled separator in PopupMenu 2022-04-13 17:13:29 -03:00
Rémi Verschelde
312b70115a
Merge pull request #60211 from timothyqiu/al-rename 2022-04-13 18:28:34 +02:00
Haoyu Qiu
bdfb3884ff Fix parameter validation when renaming in AnimationLibrary 2022-04-13 22:14:47 +08:00
ConteZero
6530e55f2d Fix select_all() crash in RichTextLabel 2022-04-13 15:41:34 +02:00
Rémi Verschelde
d27f60f0e8
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions 2022-04-13 13:41:21 +02:00
Rémi Verschelde
d1bb77076a
Merge pull request #60004 from fire-forge/anim-loop-enum 2022-04-13 13:07:34 +02:00
Rémi Verschelde
9b89c07075
Merge pull request #60034 from Calinou/camera-allow-lower-size 2022-04-13 12:48:08 +02:00
Rémi Verschelde
e44aa166f0
Merge pull request #60194 from V-Sekai/node_3d_gizmo_fix 2022-04-13 12:23:01 +02:00
Rémi Verschelde
46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
bruvzg
8b0761d1fd
Fix sub-menu keyboard navigation. 2022-04-13 09:58:38 +03:00
SaracenOne
f8cc2e054d Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice 2022-04-13 04:39:01 +01:00
Rémi Verschelde
895f2a21f4
Merge pull request #60081 from fire-forge/input-event-editor-fix
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12 23:46:56 +02:00
Hendrik Brucker
cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
Rémi Verschelde
3c1c772b01
Merge pull request #59531 from TokageItLab/fix-init-root-motion
Fixed initialization of TRS Track in blend tree for root motion
2022-04-12 18:51:23 +02:00
Rémi Verschelde
d9cb39c2e8
Merge pull request #60170 from ConteZero/context_menu 2022-04-12 18:42:58 +02:00
Yuri Rubinsky
3d63f6e36d
Merge pull request #60171 from Chaosus/restore_aa 2022-04-12 18:09:58 +03:00
ConteZero
645aded7e9 Add context menu to RichTextLabel 2022-04-12 16:28:38 +02:00
FireForge
0b0a74e135 Redesign InputEvent editor plugin
- Use vertical layout and add text wrapping
- Fix Window.popup_centered() rect calculation
2022-04-12 08:30:24 -05:00
Rémi Verschelde
724dd82f92
Merge pull request #60069 from Calinou/fsr-fix-editor-enum 2022-04-12 14:33:52 +02:00
Yuri Roubinsky
6e9535a9c8 Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
bruvzg
4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
Rémi Verschelde
5974e1432e
Merge pull request #60085 from YeldhamDev/relationships_are_hard 2022-04-11 23:36:13 +02:00
Rémi Verschelde
9d86e4f446
Merge pull request #59927 from Zylann/fix_graphnode_title_trim
Fix GraphNode not resizing with larger title
2022-04-11 21:07:40 +02:00
Rémi Verschelde
3fc7a96cf8
Merge pull request #60120 from Calinou/environment-editor-ssil-tonemap-hide
Hide SSIL properties when SSIL is disabled in the Environment resource
2022-04-11 20:34:28 +02:00
Eric McGuirk
b1441bbcfc Fix toggling GraphEdit's minimap with minimap_enabled
Fixes #53831.
2022-04-11 17:52:04 +02:00
Rémi Verschelde
b936359e07
Merge pull request #60026 from ConteZero/shortcut_keys_enabled 2022-04-11 17:50:41 +02:00
Rémi Verschelde
2507b2b006
Merge pull request #54191 from Ev1lbl0w/bugfix-window_popup_ratio 2022-04-11 17:49:20 +02:00
Rémi Verschelde
4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
Rémi Verschelde
5613ac37d6
Merge pull request #59440 from bruvzg/fd_ref_counted 2022-04-11 14:12:18 +02:00
Rémi Verschelde
2ec68599a4
Merge pull request #60111 from KoBeWi/the_files_have_landed 2022-04-11 12:52:51 +02:00
Rémi Verschelde
f44e5dba6d
Merge pull request #60124 from KoBeWi/sepyt_noitcennoc_dilav 2022-04-11 12:52:13 +02:00
reduz
6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Rémi Verschelde
ca9372622f
Merge pull request #60104 from ConteZero/shortcut_keys 2022-04-11 12:02:42 +02:00
FireForge
197be78bc5 Fix Theme type group naming in the inspector 2022-04-10 22:18:21 -05:00
kobewi
63de41b996 Improvements to files_dropped signal 2022-04-11 00:37:06 +02:00
kobewi
b29aff8dac Fix GraphEdit's valid connections being reversed 2022-04-11 00:34:59 +02:00
Hugo Locurcio
f9c0a66d6e
Hide SSIL properties when SSIL is disabled in the Environment resource
- Hide Tonemap White property when the tonemapper is Linear
  (as linear tonemapping does not use a whitepoint).
2022-04-10 23:44:19 +02:00
ConteZero
addadaaa24 Add select_all() to RichTextLabel 2022-04-10 18:03:10 +02:00
Ev1lbl0w
139c1eb655
Clamp ratio from popup_centered_ratio 2022-04-10 11:10:21 +01:00
Silc 'Tokage' Renew
860fac4e6f Make blend animation to use ResetTrack as default value 2022-04-10 13:00:00 +09:00
Michael Alexsander
335068e89b Draw relationship lines for items offscreen 2022-04-09 20:59:17 -03:00
Hugo Locurcio
bc2ca2ebcf
Add dithering to ProceduralSkyMaterial to combat banding
Dithering was already present in PhysicalSkyMaterial. This brings
it to ProceduralSkyMaterial as well, with the same algorithm
and default intensity.
2022-04-09 18:29:41 +02:00
Hugo Locurcio
d15b69118d
Fix 3D scaling enum size in the editor and improve descriptions 2022-04-09 17:53:45 +02:00
Rémi Verschelde
eb6ebdc4af
Merge pull request #59995 from Scony/fix-threaded-navmesh-baking
Fix navmesh baking
2022-04-09 01:27:55 +02:00
Pawel Lampe
fcd26b8841 Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-08 21:01:59 +02:00
Hugo Locurcio
2252663163
Allow size values as low as 0.001 in Camera3D's orthogonal/frustum mode
This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.

The property hint also allows setting the size with greater precision.
2022-04-08 18:49:45 +02:00
ConteZero
a3d82f5afb Fix shortcut_keys_enabled in TextEdit 2022-04-08 15:13:32 +02:00
FireForge
28261b3da8 Add enum hint for Animation.loop_mode 2022-04-07 17:19:32 -05:00
Rémi Verschelde
0f9231ca0f
Merge pull request #59788 from Vitika9/59711 2022-04-07 15:30:57 +02:00
Rémi Verschelde
46382d9a24
Merge pull request #59958 from akien-mga/compat-opensimplexnoise-fastnoiselite 2022-04-06 23:30:59 +02:00
Rémi Verschelde
84b315a9ee Add compat rename for OpenSimplexNoise
Fixes #59953.
2022-04-06 21:12:24 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
bruvzg
9c61fa7ad8
[RTL] Improve table cell selection. 2022-04-06 09:03:08 +03:00
Marc Gilleron
79c6d7ad7f Fix GraphNode not resizing with larger title 2022-04-05 21:57:54 +01:00
kobewi
6e622c58c5 Change gizmo_extents to property 2022-04-05 16:16:28 +02:00
Rémi Verschelde
e9699dca02
Merge pull request #58062 from Calinou/panoramaskymaterial-default-black 2022-04-05 15:21:01 +02:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Haoyu Qiu
8cefbfcf43 Consider chained operation when selecting text in TextEdit::undo() 2022-04-05 09:12:10 +08:00
Rémi Verschelde
f454cea785
Merge pull request #58452 from marcgpuig/text-edit-backspace-fix 2022-04-04 23:58:33 +02:00
Rémi Verschelde
b512fe67a6
Merge pull request #59888 from akien-mga/clang-tidy 2022-04-04 23:57:30 +02:00
Pawel Lampe
e17e4b34a8 Fix debug navmesh errors 2022-04-04 23:03:14 +02:00
Rémi Verschelde
b78aa4fe19 Style: Apply clang-tidy to current code, add readability-redundant-member-init 2022-04-04 21:49:51 +02:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Markus Sauermann
01c37dc277 Revert "Fix that collision objects ignore canvas transform"
This reverts commit 5521b93750.
2022-04-04 18:08:05 +02:00
Rémi Verschelde
e659eb66a0
Merge pull request #59874 from ConteZero/richtextlabel_deselect 2022-04-04 16:57:11 +02:00
ConteZero
45159e88e1 Add deselect() to RichTextLabel 2022-04-04 16:06:57 +02:00
Igor Kordiukiewicz
fd54762892 Added interpolation property to GPUParticles2D 2022-04-04 15:51:13 +02:00
Rémi Verschelde
338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor 2022-04-04 14:26:28 +02:00
Rémi Verschelde
f1592cb3da
Merge pull request #58010 from jmb462/fix-TextEdit-v_scroll_speed 2022-04-04 13:50:52 +02:00
Bastiaan Olij
9b7b9de0e5 Add action map editor for OpenXR 2022-04-04 18:43:29 +10:00
Rémi Verschelde
25d36e085b
Merge pull request #59856 from KoBeWi/touching_spam
Fix TouchScreenButton error spam
2022-04-04 09:35:48 +02:00
bruvzg
28520002cf
Fix center aligned text clipping. 2022-04-04 09:04:05 +03:00
kobewi
db19cc60fb Fix TouchScreenButton error spam 2022-04-04 01:47:40 +02:00
Marc Garcia Puig
f22d257025 Fixed ctrl + backspace on empty lines
Fix <word><space><caret> scenario

Fix move left & right for lines without words
2022-04-04 01:21:16 +02:00
jmb462
0d17903bd5 Fix TextEdit v_scroll_speed invalid values breaks wheel scrolling 2022-04-03 21:07:39 +02:00
Rémi Verschelde
6bbd4def45
Merge pull request #59415 from KoBeWi/tween_time() 2022-04-02 00:31:40 +02:00
Markus Sauermann
6b3207644b Distribute remaining pixel to expanding childs of GridContainer 2022-04-01 19:04:07 +02:00
Rémi Verschelde
1ec40a94d5
Merge pull request #59791 from fountainment/fix_scroll_zoom 2022-04-01 17:57:58 +02:00
Vitika9
ff75b30e6e Removed show_on_top property in CanvasItem 2022-04-01 18:40:40 +05:30
Rémi Verschelde
26048c805b
Merge pull request #59331 from bartekd97/navigation-agent-layers 2022-04-01 13:35:51 +02:00
Markus Sauermann
249d6a4225 Fix how Root Control Node is determined 2022-04-01 13:34:57 +02:00
C.Even
2080077c9c Fix that slow mouse wheel scroll has no zoom effect on 2D editor
* scroll_vec in ViewPanner::gui_input is multiplied by float factors, 
  so it should be a Vector2 rather than Vector2i
* Fixes #57423
2022-04-01 18:34:00 +08:00
Rémi Verschelde
4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect 2022-04-01 11:42:05 +02:00
reduz
e32215fbad Add Blender install autodetection and configuration.
This PR is a continuation to #54886

* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.

**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
Rémi Verschelde
f3fe2631da
Merge pull request #59771 from timothyqiu/i18n-theme-props
Extract theme property names for localization
2022-04-01 08:44:11 +02:00
NeilKleistGao
d8946a7111 Remove metadata _edit_layout_mode and _edit_use_custom_anchors if they have default values 2022-04-01 13:38:32 +08:00
Haoyu Qiu
2f20ff0ed6 Extract theme property names for localization 2022-04-01 11:35:22 +08:00
FireForge
60dfe76e1f Fix group name in FastNoise and Gradient 2022-03-31 21:21:04 -05:00
Rémi Verschelde
1358efde1f
Merge pull request #59709 from Sauermann/fix-dragndrop-subviewport-transform 2022-03-31 22:31:59 +02:00
Rémi Verschelde
af7a4c4672
Merge pull request #59762 from YeldhamDev/tabc_fixes 2022-03-31 22:28:13 +02:00
Rémi Verschelde
8e5d927af5
Merge pull request #59590 from Calinou/rename-print-stray-nodes 2022-03-31 22:21:51 +02:00
Michael Alexsander
b8ce726dd0 Small fixes for TabContainer 2022-03-31 16:43:09 -03:00
Hugo Locurcio
a29f2bfe54
Rename Node.print_stray_nodes() to Node.print_orphan_nodes()
The "orphan" terminology is already used elsewhere.
2022-03-31 18:33:02 +02:00
Markus Sauermann
5521b93750 Fix that collision objects ignore canvas transform
This aligns collision areas with visual areas within a viewport
2022-03-31 16:07:05 +02:00
Rémi Verschelde
a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde
fc4e9d6299
Merge pull request #59702 from Sauermann/fix-subviewport-container-event-transform
Fix event transform in SubViewportContainer
2022-03-31 11:07:21 +02:00
Markus Sauermann
529e2279e1 Fix Drag n Drop Transform in main embedding window 2022-03-31 00:43:52 +02:00
Markus Sauermann
0472839509 Fix Control::warp_mouse to respect canvas transform 2022-03-30 23:18:23 +02:00
Markus Sauermann
c8573ea3df Fix event transform in SubViewportContainer
The transform does not take the canvas transform into account.
2022-03-30 20:56:36 +02:00
Rémi Verschelde
03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind 2022-03-30 13:47:35 +02:00
Rémi Verschelde
60f8df380d
Merge pull request #59478 from reduz/add-portable-compressed-texture 2022-03-30 12:13:32 +02:00
Pierre-Thomas Meisels
63f7f44ccb Make vararg method bind no return and return
Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
Rémi Verschelde
398d502cc7
Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse 2022-03-30 11:41:31 +02:00
reduz
45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde
f6ef63635f
Merge pull request #59659 from fountainment/fix_callable_bind_usage
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-30 09:00:07 +02:00
Rémi Verschelde
dc4a5b2d5d
Merge pull request #59568 from Sauermann/fix-focus-out-notification
Send a focus-out notification when opening a Window Manager Popup
2022-03-30 08:57:50 +02:00
kobewi
e04ae8c8bc Add get_total_elapsed_time() to Tween 2022-03-29 13:34:05 +02:00
Rémi Verschelde
11a5f612fa
Merge pull request #59663 from bruvzg/subviewport_update 2022-03-29 12:46:24 +02:00
bruvzg
76174cb05a
Update sub-viewport canvas items to ensure oversampling is applied correctly. 2022-03-29 10:44:09 +03:00
Yuri Roubinsky
509598e8c0 Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
C.Even
619d9d143b Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
* Callable::bind takes an array of pointers to Variant
* Fixes #57057
2022-03-29 12:15:36 +08:00
Rémi Verschelde
5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep 2022-03-28 23:35:51 +02:00
Rémi Verschelde
f3bd700767
Merge pull request #59619 from Chaosus/vs_input_desc 2022-03-28 22:32:11 +02:00
Rémi Verschelde
324215c485
Merge pull request #59525 from fire-forge/fix-group-names 2022-03-28 21:44:35 +02:00
Rémi Verschelde
45ec0e31c3 Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
FireForge
88b09694e7 Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
Yuri Roubinsky
9edbdc4f36 Add refs to shading language to the desciption of input nodes in vshader 2022-03-28 22:01:10 +03:00
Rémi Verschelde
7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
2e85105959
Merge pull request #59555 from Sauermann/fix-mouseover-drag 2022-03-28 20:21:28 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories 2022-03-28 14:17:24 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Markus Sauermann
ffe42171a5 Fix using Viewport::warp_mouse within Viewports 2022-03-28 11:59:40 +02:00
Rémi Verschelde
7e5cd4bb48
Merge pull request #59118 from Sauermann/fix-window-input-event-coordinates 2022-03-28 09:54:59 +02:00
Markus Sauermann
ba208df6e6 Send a focus-out notification when opening a Window Manager Popup 2022-03-28 09:40:36 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Fabio Alessandrelli
4a95408dd4 [Net] Change HTTPRequest timeout type to double.
For consistency with the Timer class and general time representation
inside the engine.
2022-03-27 18:15:56 +02:00
reduz
360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
d8a3d4b9da Send Mouse Enter/Exit Notifications independently of mouse focus 2022-03-27 14:20:03 +02:00
Markus Sauermann
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Univeous
383dc11965 Fix UI navigation with joysticks 2022-03-27 17:41:29 +08:00
kobewi
d48dea7158 Force final value at the end of Tween 2022-03-27 03:09:12 +02:00
Rémi Verschelde
f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys 2022-03-26 23:30:07 +01:00
Rémi Verschelde
e3d183f2cf
Merge pull request #59560 from Sauermann/proposal-subviewportcontainer-configuration-warning
Add configuration warning for SubViewportContainer
2022-03-26 22:54:45 +01:00
Markus Sauermann
356fac206d Add configuration warning for SubViewportContainer 2022-03-26 20:33:45 +01:00
Rémi Verschelde
0d772c6e6e Improve range property hints for various collision shapes
Fixes #36419.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2022-03-26 16:20:30 +01:00
Rémi Verschelde
5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
Silc 'Tokage' Renew
013b81b93b Fixed initialization of TRS Track in blend tree for root motion 2022-03-26 09:24:56 +09:00
FireForge
bb7e6e9951 Rename "ss_reflections_" to "ssr_" in Environment 2022-03-25 14:37:01 -05:00
Rémi Verschelde
283246a9fe
Merge pull request #59452 from reduz/refactor-metadata 2022-03-25 12:30:45 +01:00
bruvzg
78051f93a3
Convert the editor and default theme fonts to WOFF2 format to save space. 2022-03-25 11:45:55 +02:00
reduz
09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
fabriceci
e2812fcb0f When only a recovery occurs, don't report a collision on move_and_collide 2022-03-23 10:24:35 +01:00
Rémi Verschelde
3586f559d1
Merge pull request #59403 from fire-forge/textureprogressbar-group
Fix "Stretch Margin" group in TextureProgressBar
2022-03-22 23:03:39 +01:00
Rémi Verschelde
99139e17e4
Merge pull request #59170 from akien-mga/import-wav-configure-loop-mode 2022-03-22 13:26:31 +01:00
Rémi Verschelde
4c55a6529a
Merge pull request #59354 from Chaosus/astar3d 2022-03-22 13:15:21 +01:00
Michael Alexsander
94b8f38de2 Add visual marker when dragging and dropping tabs 2022-03-21 22:16:29 -03:00
FireForge
e41a890498 Remove unnecessary "Percent" group in ProgressBar 2022-03-21 17:21:56 -05:00
FireForge
ed79931be9 Fix "Stretch Margin" group in TextureProgressBar 2022-03-21 17:18:45 -05:00
fabriceci
528dfbf63e Fix 2D jitter on slight slope 2022-03-21 09:08:52 +01:00
Jason Knight
640099cce5 Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 2022-03-20 11:34:01 -06:00
Yuri Roubinsky
7913e04950 Rename AStar to AStar3D 2022-03-20 17:34:40 +03:00
BARTEK-PC\Bartek
4972f1b864 Expose navigable layers for NavigationAgent2D/3D 2022-03-20 15:04:56 +01:00
Rémi Verschelde
81c2d7a82a
Merge pull request #59322 from YeldhamDev/groups_arent_bools 2022-03-19 18:09:46 +01:00
Michael Alexsander
e289e864d8 Fix tabs_rearrange_group property being exposed as a bool instead of a int 2022-03-19 13:15:51 -03:00
kobewi
342dac77d4 Hide text and icon properties in OptionButton 2022-03-19 13:36:10 +01:00
Rémi Verschelde
ef24e95f4a
Merge pull request #59268 from Chaosus/shader_renames2
Rename several transform built-ins in shaders
2022-03-18 19:24:38 +01:00
Markus Sauermann
3f7770c453 Fix coordinate system for stretched viewports for subwindows. 2022-03-18 18:10:53 +01:00
Rémi Verschelde
19950076b1
Merge pull request #58394 from bruvzg/rtl_hint 2022-03-18 14:49:13 +01:00
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
Yuri Roubinsky
0d9aecd967 Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
Rémi Verschelde
acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
Haoyu Qiu
6a3bf65657 Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
Rémi Verschelde
756178d342
Merge pull request #59087 from clayjohn/sky-mode
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
2022-03-18 00:09:35 +01:00
Michael Alexsander
deb1342036 Make TabBar/Container default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
Hugo Locurcio
c45d2c242b Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
3 options are available:

- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)

Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00