Rémi Verschelde
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552384e737
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Merge pull request #12048 from hi-ogawa/fix-viewport-vflip
Fix viewport vflip
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2017-10-12 13:38:29 +02:00 |
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Hiroshi Ogawa
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cb2e88ead6
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Fix viewport vflip
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2017-10-12 16:25:13 +09:00 |
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Rémi Verschelde
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bac5de0782
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Merge pull request #11966 from BastiaanOlij/stereo_sky
Fix issues when rendering panoramic sky in stereoscopic
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2017-10-11 22:30:44 +02:00 |
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Rémi Verschelde
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37bc372194
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Merge pull request #11818 from tagcup/anisotropic_ggx
Fix anisotropic GGX D function, and introduce and use anistropic GGX …
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2017-10-11 22:20:24 +02:00 |
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Gilles Roudiere
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45c878e380
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Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face
Fix front face definition
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2017-10-11 11:02:43 +02:00 |
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Andreas Haas
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dda64a3de6
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Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation
Track LightInstance::shadow_atlases so that it will be freed properly
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2017-10-10 20:57:09 +02:00 |
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Bastiaan Olij
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179f483782
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Fix issues when rendering panoramic sky in stereoscopic
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2017-10-10 22:51:37 +11:00 |
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Ferenc Arn
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12596cb5bc
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Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation.
Added references.
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2017-10-09 12:29:05 -04:00 |
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Hiroshi Ogawa
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1967972f6e
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Track LightInstance::shadow_atlases so that it will be freed properly
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2017-10-09 09:51:10 +09:00 |
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Hiroshi Ogawa
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2c966493c5
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Fix front face definition
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2017-10-09 09:18:32 +09:00 |
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Hiroshi Ogawa
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8cf5f615f5
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Fix type error in subsurface scattering shader code
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2017-10-04 19:47:45 +09:00 |
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Juan Linietsky
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b12455cde8
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Avoid failed viewport when size is too smal, fixes #9891
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2017-10-03 17:36:14 -03:00 |
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Ferenc Arn
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f48b162a6b
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Various clean ups and cosmetic changes in scene.glsl.
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
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2017-10-03 11:02:39 -04:00 |
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Andreas Haas
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1e9465096d
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Merge pull request #11700 from tagcup/clearcoat_fix
Fix clearcoat without Schlick-GGX specular.
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2017-10-02 22:51:51 +02:00 |
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Leon Krause
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36298186f4
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Merge pull request #11774 from ISylvox/fix-msvc-build
Fixed MSVC build issue introduced by c864b78
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2017-10-02 17:06:21 +02:00 |
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Indah Sylvia
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a20ddfdb63
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Fixed MSVC build issue introduced by commit c864b782c0
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2017-10-02 19:10:07 +07:00 |
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Juan Linietsky
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66987d6878
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missing PI division on vertex shader
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2017-10-02 09:09:32 -03:00 |
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Juan Linietsky
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1b358783ce
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Slight proposed fixes to PBR.
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2017-10-01 21:51:11 -03:00 |
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Juan Linietsky
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c864b782c0
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Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and multiplied lights by PI internally.
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2017-10-01 20:33:38 -03:00 |
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Juan Linietsky
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c9a925c4e0
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Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
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2017-10-01 19:08:49 -03:00 |
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Juan Linietsky
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99a464ceb4
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Merge pull request #11694 from tagcup/lambert_normalization
Ensure that Lambert is energy conserving.
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2017-10-01 12:18:40 -03:00 |
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Ferenc Arn
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ece18153c6
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Add missing N.L factor to Burley's contribution to radiance.
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2017-10-01 10:20:57 -04:00 |
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Ferenc Arn
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dfaf071ae3
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Fix environmental BRDF.
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2017-09-30 20:28:30 -04:00 |
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Bastiaan Olij
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cf56711a7e
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near and far are reserved for near and far pointers in MSVR
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2017-09-30 10:43:34 +10:00 |
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Juan Linietsky
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d4e20555e8
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Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
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2017-09-29 18:56:52 -03:00 |
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Ferenc Arn
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3e09b9b335
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Fix clearcoat without Schlick-GGX specular.
Fixes #11698.
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2017-09-29 10:59:05 -04:00 |
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Ferenc Arn
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33c600fedc
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Ensure that Lambert is energy conserving.
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
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2017-09-29 09:47:06 -04:00 |
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Gilles Roudiere
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2c5fa0947d
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Merge pull request #11672 from tagcup/fix_oren_nayar
Fix Oren-Nayar diffuse.
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2017-09-29 13:47:38 +02:00 |
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Ferenc Arn
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8cb67b03a9
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Fix Oren-Nayar diffuse.
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2017-09-28 19:26:01 -04:00 |
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Indah Sylvia
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392a94686c
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Fixed typo: 'texure' to 'texture'
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2017-09-29 04:40:01 +07:00 |
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Juan Linietsky
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4f39ce32b9
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Fixes to light shaders, should work now..
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2017-09-27 21:45:47 -03:00 |
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Ferenc Arn
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ae78413bb1
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Avoid pow in Burley diffuse.
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2017-09-26 22:15:38 -04:00 |
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Juan Linietsky
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81c9cfdc1b
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Added light affect parameter to baked AO
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2017-09-23 23:10:34 -03:00 |
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Juan Linietsky
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d3ea92257d
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-Fixed redraw always on 3D viewprot bug
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
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2017-09-23 17:28:28 -03:00 |
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Juan Linietsky
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fbabef6da3
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Fixes to rim parameter in shader
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2017-09-23 08:27:48 -03:00 |
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Juan Linietsky
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bf371dcb32
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Added proximity and distance fade to SpatialMaterial
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2017-09-21 15:20:28 -03:00 |
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Wilson E. Alvarez
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072e379ffe
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Renamed function arguments to keep them consistent between declaration and implementation
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2017-09-14 13:49:15 -04:00 |
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Rémi Verschelde
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e73e00d369
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Style: Apply clang-format to @reduz's changes
[ci skip]
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2017-09-13 09:13:34 +02:00 |
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Rémi Verschelde
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8b76199b4b
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Merge pull request #10897 from themindoverall/fix_box_select
Fix draw_rect when width or height < 0
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2017-09-12 15:36:23 +02:00 |
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Juan Linietsky
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1c5376ae59
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Many fixes to visual script, changed virtuals override for a proper selector.
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2017-09-12 07:58:54 -03:00 |
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Rémi Verschelde
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aabbd00284
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Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
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2017-09-12 12:55:53 +02:00 |
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Hein-Pieter van Braam
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b2a38854fd
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Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
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2017-09-08 15:03:53 +02:00 |
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Hein-Pieter van Braam
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67a706fc1b
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Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
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2017-09-08 14:57:48 +02:00 |
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Juan Linietsky
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5ca3af3371
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Ability to use a sky for reflection together with a background color.
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2017-09-07 20:45:37 -03:00 |
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Juan Linietsky
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c023a132d0
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Fixed orthogonal projection in all effects and post processes
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2017-09-07 20:16:33 -03:00 |
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Juan Linietsky
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eedb39091a
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Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
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2017-09-07 18:00:47 -03:00 |
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Juan Linietsky
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8047127bc6
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Force redraw when HDR auto exposure is enable in all frames, fixes #10784
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2017-09-06 23:02:06 -03:00 |
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Juan Linietsky
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dd854768da
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-Fix folow surface in subsurface scattering, closes #10696
-Fixed filter kernels of subsurface scattering so quality settings make more sense
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2017-09-06 21:45:02 -03:00 |
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Juan Linietsky
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ddadc782ba
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Fix frame selection in 2D particles, closes #10668
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2017-09-06 08:31:11 -03:00 |
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Juan Linietsky
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e192c1a7d3
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Fix directional vertex shaded light which was using normal instead of light color, closes #10608
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2017-09-05 17:31:09 -03:00 |
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