Commit graph

6366 commits

Author SHA1 Message Date
Juan Linietsky
0dd65378e7 Add support for command-line user arguments.
Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`

Example:

`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-08-01 00:56:59 +02:00
clayjohn
0c65ed38a6 Treat specular less than 0.02 as occlusion
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
2022-07-31 15:45:21 -07:00
Rémi Verschelde
1418f97c70 File: Re-add support to skip CR (\r) in File::get_as_text
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.
2022-08-01 00:40:35 +02:00
Rémi Verschelde
787bb0f269
Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemode 2022-07-31 23:55:55 +02:00
Rémi Verschelde
790b63b27c
Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4 2022-07-31 23:55:19 +02:00
Rémi Verschelde
6c5330154e
Merge pull request #63429 from RandomShaper/indicate_overridden 2022-07-31 23:54:38 +02:00
Rémi Verschelde
e8d9191ff0
Merge pull request #56087 from zaevi/return_key_index 2022-07-31 23:53:19 +02:00
Hugo Locurcio
a0795b4347
Tweak VoxelGI defaults for better quality
Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.

- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31 18:05:24 +02:00
Zae
2febf0ccdb Make Animation::track_insert_key return key index 2022-07-31 17:38:49 +02:00
Johannes Witt
2fb69afde6
Add GraphEdit.is_node_hover_valid(...) method
This is a virtual method that can be used to add additional error
condition checks while the connection is still being dragged. If true is
returned, the connection is valid. If false is returned, the connection
is invalid and thus not possible (ie. it will not snap). The virtual
method is exposed with an underscore to scripts.
2022-07-31 15:35:26 +02:00
Robin Arys
1cfe3c3f8b Expose load_threaded_request's cachemode to GDScript 2022-07-31 14:04:11 +02:00
PrecisionRender
2adb67c3c5 Add operator* to Plane 2022-07-30 17:48:55 -05:00
Hugo Locurcio
0e26fee3b7
Make Decal's modulate property affect emission color as well
This can be used to recolor special effects such as fake area fog
without having to create separate textures for each color.

- Improve the Decal class documentation.
2022-07-30 21:41:48 +02:00
Pedro J. Estébanez
4a127cb5fe Improve usability of non-default values in the property inspector
- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed.
- Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values.
2022-07-30 15:25:45 +02:00
Rémi Verschelde
b2429aab1f
Merge pull request #49288 from Calinou/doc-improve-collisionobject
Improve CollisionObject2D and CollisionObject3D pickable documentation
2022-07-30 11:59:16 +02:00
Rémi Verschelde
162186cfe8
Merge pull request #63651 from fabriceci/fix-typo-doc-character-body-3d
Fix typos in the CharacterBody3D doc file
2022-07-30 11:20:50 +02:00
Rémi Verschelde
1fca76a852
Merge pull request #63648 from snailrhymer/mesh-classref-fixes
Fix add_surface_from_arrays description in classref
2022-07-30 09:21:34 +02:00
Rémi Verschelde
9094262a6b
Merge pull request #48548 from Calinou/editor-help-add-editor-settings
Add support for documenting most editor settings in the class reference
2022-07-30 00:39:16 +02:00
SnailRhymer
a6229bf016 Fix add_surface_from_arrays description in classref
Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements.

Also add missing comma in MeshInstance3D.xml, reword slightly.
2022-07-29 22:19:48 +01:00
Rémi Verschelde
15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource 2022-07-29 22:30:51 +02:00
Rémi Verschelde
b7639c2995
Merge pull request #63638 from PrecisionRender/improve-shape-cast-docs 2022-07-29 22:29:10 +02:00
fabriceci
4af0a528a7 Fix typos in the CharacterBody3D doc file 2022-07-29 22:11:38 +02:00
Hugo Locurcio
63ce655e75 Add support for documenting most editor settings in the class reference
Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29 22:07:01 +02:00
PrecisionRender
3f546b7d7c Improve ShapeCast2D and ShapeCast3D docs 2022-07-29 13:26:05 -05:00
kobewi
c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde
6ba7dacf6b
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Andy Maloney
5036dfb0b6 Add Python PEP 484/526 type hints to doc/tools/doc_status.py
Also removes the first divider string which cleans up the extraneous dashes at the top of the page.
2022-07-29 13:27:48 -04:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class 2022-07-29 11:07:30 -05:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
ajreckof
8433ad5353 expose TileMap methods related to the name of custom data layers 2022-07-29 15:05:42 +02:00
Rémi Verschelde
cd24fb848e
Merge pull request #63617 from KoBeWi/v3c70r4 2022-07-29 12:45:18 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
kobewi
ee6fd704b5 Fix Vector4 serialization 2022-07-29 12:09:03 +02:00
smix8
c394ea518e Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
DeeJayLSP
c8f3b02fcf Rename every instance of "OGG" to "Ogg" 2022-07-28 16:41:38 -03:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
Rémi Verschelde
1c820f19b1
Merge pull request #60957 from DeeJayLSP/sample_pcm 2022-07-28 19:51:08 +02:00
PrecisionRender
8cbb9b8b0a Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
DeeJayLSP
4889659227 Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Jcrespo
d9b4ece093 Patch the make_rst.py utility to handle specially operators with '<'
When generating rst files from xml class reference, unknown references
to operators were generated, as something like:

:ref:`operator <<class_Vector2_operator_lt_bool>`

was rendered in html as:

operator ( Vector2 right )

-it just needed escaping.

The small addendum checks for operator names containing '<' and
substitutes it with '\<', escaping at rst level and generating
instead the right rendered html:

operator < ( Vector2 right )

This affected mostly the reference pages of the VectorX family of
classes. If in the future more types need escaping, a more
general solution will be needed.
2022-07-28 12:37:30 +02:00
Raffaele Picca
9137ba7926 Turbulence Noise for Particle Material 2022-07-28 11:04:40 +02:00
Rémi Verschelde
a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde
1e4b38fc5d
Merge pull request #62414 from Calinou/movie-maker-add-quit-on-end 2022-07-28 01:05:19 +02:00
pattlebass
130e715ab9 HTML5: Add support for Input.vibrate_handheld() 2022-07-27 22:54:41 +03:00
Hugo Locurcio
aaeb60eafc
Add a Movie Quit On Finish property to AnimationPlayer
This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.

This can be used to create videos that stop at a specified time
without having to write any script.

A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.

A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00
kobewi
fdf7441015 Split ceil(), floor() and round() method 2022-07-27 16:58:56 +02:00
Rémi Verschelde
ed61fb2a8b
Merge pull request #63138 from TokageItLab/normalize-position-track
Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Silc Renew
4211e68d80 rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
Rémi Verschelde
4e9640b3ec i18n: Sync classref translations with Weblate
(cherry picked from commit 516d6b6bad)
2022-07-27 16:03:34 +02:00
Rémi Verschelde
f66527ddc3 doc: Fix relative paths in make_rst.py generated comment
Follow-up to #63495.
2022-07-27 13:52:46 +02:00
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde
1bb56d9298
Merge pull request #63495 from YuriSizov/docs-improve-autogen-note 2022-07-27 13:24:03 +02:00
Yuri Sizov
f3561696da Improve the autogenerated note in RST docs for class reference 2022-07-27 13:43:06 +03:00
Rémi Verschelde
1c57d90e85
Merge pull request #63463 from KoBeWi/Vector5
Add some missing Vector4 methods
2022-07-27 10:45:39 +02:00
Rémi Verschelde
0065fcc947
Merge pull request #63510 from asmaloney/add-missing-type-hints 2022-07-27 10:43:37 +02:00
Hugo Locurcio
a151a74a98
Tweak Decal distance fade defaults and add property hints
The new default values are more usable in real world scenarios
when smooth fading of distant decals is desired for performance reasons.

The Decal distance fade property hints were adjusted based on the
GeometryInstance3D visibility range fade property hints. `or_greater`
was also added to allow specifying larger values if needed.
2022-07-27 03:15:46 +02:00
kobewi
d7b30b2327 Add Vector4 documentation 2022-07-26 22:37:05 +02:00
Andy Maloney
4b3d6f04a8 Add missing Python type hints in tools/make_rst.py 2022-07-26 16:26:47 -04:00
RedMser
7b834c8bfd Fix unnamed arguments in XML docs 2022-07-26 20:42:38 +02:00
Silc Renew
dde235ad82 add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
bruvzg
94e5ad2019
[RichTextLabel] Fix theme bold / italics / bold italics and mono font size not applied correctly. 2022-07-26 10:45:40 +03:00
Fabio Alessandrelli
ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
kobewi
7006f7d693 Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
Juan Linietsky
c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Rémi Verschelde
bd1d2fcd86
Merge pull request #63381 from jynus/master
Solve discrepancy between code and class reference for Plane
2022-07-24 20:03:16 +02:00
Rémi Verschelde
9dc50cd564
Merge pull request #62892 from KoBeWi/hey,group!
Remove outdated line in call_group() description
2022-07-24 19:18:46 +02:00
Jcrespo
1a3d57f319 Solve discrepancy between code and class reference for Plane
On #43310, class reference was automatically updated from source,
causing xml documentation to disagree with parameter naming
description on Plane.intersects_segment().

Weirdly, it also changed the parameter for Plane.is_point_over()
from point to plane, when only the first has sense (and it is
defined on math.Plane as "const Vector3 &p_point"). Manual
mistake?

* Update begin/end to from/to on Plane.intersects_segment(...)
  docs description to match source
* Update Plane bindings to use points instread of plane for
  is_point_over(...)
* Change Plane.is_point_over(plane) to Plane.is_point_over(point)
  AND its description on docs

Fixes godotengine/godot-docs#5976
2022-07-24 18:21:25 +02:00
Aaron Franke
286ae1f7fa
Document what the Z component is used for in BaseMaterial3D UV coords 2022-07-23 20:05:16 -05:00
Fabio Alessandrelli
75f93167f7
Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x
[4.x] Allow extending MultiplayerPeerExtension from GDScript
2022-07-24 01:24:22 +02:00
reduz
455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
reduz
d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
Rémi Verschelde
3f504eb9fe
Merge pull request #63313 from python273/fix-xr-doc-links 2022-07-22 23:44:00 +02:00
reduz
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Hugo Locurcio
f0b896e9a3
Add example usage for Font.get_string_size()
The font size is now separated from the font itself, so it makes
sense to have an example for people coming from Godot 3.x.
2022-07-22 22:39:00 +02:00
python273
f78d06c9fe Fix tutorial links in XR classes docs 2022-07-22 15:05:31 +03:00
Rémi Verschelde
d2fa9cbdfd
Merge pull request #63141 from reduz/implement-thread-runner 2022-07-22 13:25:31 +02:00
Rémi Verschelde
653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz
67a260d63f Implement a Worker ThreadPool
This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:

* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.

After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
reduz
6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Yuri Rubinsky
ccc56cc6d4 Rename epsilon to tolerance in the Plane::has_point method 2022-07-21 20:15:15 +03:00
luz paz
38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
David Snopek
f8137ce6c1 Allow extending MultiplayerPeerExtension from GDScript 2022-07-20 18:19:05 -05:00
Rémi Verschelde
0f6028378f
Merge pull request #63127 from KoBeWi/raise_from_picture 2022-07-20 22:34:05 +02:00
Rémi Verschelde
fa2dcc7ace
Merge pull request #47935 from HaSa1002/doc-loading-run-time 2022-07-20 22:33:49 +02:00
Fabio Alessandrelli
ddee5f6050 Add peer visibility to MultiplayerSynchronizer.
MultiplayerSynchronizers can now be configured to limit their visibility
to a subset of the connected peers, if the synchronized node was spawned
by a MultiplayerSpawner (either automatically or via custom spawn) the
given node will also be despawned remotely.

The replication system doesn't have the logic to handle subspawn
directly, but it is possible to handle them appropriately by manually
updating the visibility of the parent before changing the one of the
nested spawns via the "update_visibility" function.

The visibility of each MultiplayerSynchronizer can be controlled by
adding or remove filters via "[add|remove]_visibility_filter(callable)".

To further optimize the network code, visibility filters can be configured
to be automatically updated during idle or physics frame, or set to always
require manual update (via the "update_visibility" function).
2022-07-20 19:08:35 +02:00
Max Hilbrunner
8d15814e6a
Merge pull request #60256 from octetdev2/docs-fix-staked-typo
Fix typo in `TILE_LAYOUT_OFFSET_STACKED` description
2022-07-20 12:18:41 +02:00
Vojtěch Struhár
5a61906330 Filled in MultiMesh instance_count doc. 2022-07-19 22:41:56 +02:00
Rémi Verschelde
715f556cd4
Merge pull request #62139 from bruvzg/label_font_setttings
Add LabelSettings resource for quick Label theme property override.
2022-07-19 20:16:01 +02:00
Rémi Verschelde
eea14a0edc
Merge pull request #63005 from Chaosus/image_rotate
Implement `rotate_90/rotate_180` functions to `Image`
2022-07-19 15:21:16 +02:00
Rémi Verschelde
7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect 2022-07-19 12:06:00 +02:00
FireForge
97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge
84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
kobewi
e8288ac9ab Clarify create_from_image() usage 2022-07-18 13:01:04 +02:00
Rémi Verschelde
2c6707cb02
Merge pull request #63134 from KoBeWi/plugin4screen 2022-07-18 11:21:13 +02:00
kobewi
058c1eac25 Improve docs on how to make main screen plugin 2022-07-18 10:36:17 +02:00
Rémi Verschelde
dfc76dc26d i18n: Sync classref translations with Weblate
(cherry picked from commit 7379f2c76a)
2022-07-18 10:29:25 +02:00
Rémi Verschelde
181759e872
Merge pull request #62849 from Calinou/doc-httprequest-timeout 2022-07-18 09:19:58 +02:00
Zak Grumbles
349c750b18 Improve documentation for Camera3D's current member
* Added additional information to the camera documentation to explain
  how the 'current' attribute behaves when multiple cameras are in a
  scene.
2022-07-17 11:29:59 +02:00
Bastiaan Olij
d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Rémi Verschelde
9dfd120a7e
Merge pull request #63077 from Zylann/doc_plane_distance_to
Indicate Plane.distance_to returns a signed distance
2022-07-16 23:10:12 +02:00
snailrhymer
c051c84385
Fix typo in VehicleBody3D.xml 2022-07-16 18:06:01 +01:00
Marc Gilleron
45e329c1d2 Indicate Plane.distance_to returns a signed distance 2022-07-16 18:00:31 +01:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Silc Renew
9be288edf9 refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
Fabian Keller
2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Yuri Rubinsky
7e66903d56 Implement rotate_90/rotate_180 functions to Image 2022-07-15 11:50:42 +03:00
bruvzg
cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
Rémi Verschelde
184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- 2022-07-14 00:20:30 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
Rémi Verschelde
4639050c64 SpriteFrames: Sort animations alphabetically
And finally remove the 'frames' property which was added for compatibility with 2.1
in bed3efb17e.
Fixes #21765.

The 'animations' property on the other hand is needed, contrarily to what its comment
said (copy-paste mistake probably).

Also removes unused '_get_animation_list'.
2022-07-13 16:15:11 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Rémi Verschelde
fcc9dab73b
Merge pull request #62748 from fire-forge/filedialog_filter
Seperate `filter` and `description` arguments in `EditorFileDialog/FileDialog.add_filter()`
2022-07-13 14:07:50 +02:00
bruvzg
f63d54126d
Add LabelSettings resource for quick Label theme property override. 2022-07-12 16:05:12 +03:00
Yuri Sizov
42537daeb1
Merge pull request #41833 from dalexeev/splash_delay
Add boot splash minimum display time setting
2022-07-12 15:58:15 +03:00
kobewi
2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
kobewi
831888aad5 Remove outdated line in call_group() description 2022-07-10 20:02:20 +02:00
Samuele Zolfanelli
e27c5acedd Make Image.get_size() return a Vector2i instead of a Vector2 2022-07-09 22:05:58 +02:00
FireForge
af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge
e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Hugo Locurcio
5f0cad8cfa
Document the timeout property in HTTPRequest 2022-07-08 23:24:45 +02:00
kobewi
d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde
eedb729771 AudioStreamPlayer: Clarify that no validation is made on 'bus' name
Supersedes #39605.
Fixes #39585.
2022-07-08 09:33:25 +02:00
Rémi Verschelde
6a34b038d5
Merge pull request #42708 from drentsoft/improved_treeitem_docs_branch 2022-07-08 09:22:27 +02:00
Rémi Verschelde
7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker 2022-07-08 09:06:47 +02:00
Derwent Ready (drentsoft)
df5a922880 Clarified usage of TreeItem get_next*() and get_prev*() functions. 2022-07-08 08:49:56 +02:00
Rémi Verschelde
6892df6b78
Merge pull request #62751 from jjor2/lightmapgi-typo
Fix small typo in LightmapGI class reference
2022-07-08 07:45:09 +02:00
Rémi Verschelde
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
Vitika9
0011d93c81 ColorPicker Refactor 2022-07-06 22:11:43 +05:30
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
Rémi Verschelde
76d0a99707 i18n: Sync classref translations with Weblate
(cherry picked from commit 417f20f06c)
2022-07-06 15:04:52 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Rémi Verschelde
cf19484746
Merge pull request #62374 from reduz/implement-bitfield-hint
Implement a BitField hint
2022-07-06 09:35:40 +02:00
Hugo Locurcio
983ce7e9f3
Disable Expand by default in VideoStreamPlayer
This ensures videos are always visible as soon as a video file
is specified in the VideoStreamPlayer node. The node will no longer
be resized to 0×0 by default, making the video invisible in the process
(even if the audio can still be heard).
2022-07-06 00:51:27 +02:00
Jadon Orr
1b80d99d78 Fix small typo in LightmapGI class reference 2022-07-05 17:19:47 -04:00
reduz
5ac42cf576 Implement a BitField hint
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Hugo Locurcio
aa9403bcda
Clamp VoxelGI extents to reasonable values to avoid breaking baking
This also prevents crashes when resizing a VoxelGI's extents to 0
on any axis.
2022-07-05 18:32:44 +02:00
Rémi Verschelde
fd10de5b94
Merge pull request #62726 from jmpelletier/jmpelletier-patch-2 2022-07-05 11:25:01 +02:00
Rémi Verschelde
3a38ee96ce
Merge pull request #62259 from KoBeWi/textpand 2022-07-05 09:52:22 +02:00
Jean-Marc Pelletier
63d5f31561 StyleBox: Document correct methods to draw with a RID 2022-07-05 09:45:11 +02:00
Rémi Verschelde
3770b5be99
Merge pull request #62724 from KoBeWi/xml_explorer 2022-07-05 08:43:55 +02:00
kobewi
415c7dda37 Implement XMLParser.get_current_line() 2022-07-05 01:23:04 +02:00
Hugo Locurcio
fa799ec2c6
Document changing the Decal and Light3D projector texture filter modes 2022-07-04 22:17:16 +02:00
Rémi Verschelde
344b42703b
Merge pull request #62212 from hansemro/eraser-detect-4
Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
Hansem Ro
6dcc9d1131 [macOS, Windows, X11] Add stylus inverted/eraser support to
InputEventMouseMotion event
2022-07-04 10:36:53 -07:00
Yuri Sizov
a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
kobewi
41f6e7c50e Allow to disable TextEdit vertical scroll 2022-07-04 15:02:15 +02:00
Rémi Verschelde
1d06fec535
Merge pull request #62448 from MinusKube/completion-scroll-click
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04 10:13:20 +02:00
MinusKube
336400dc42 Add the ability to drag the code completion scrollbar using the mouse click 2022-07-03 23:47:52 +02:00
Rémi Verschelde
00b3822306 Input: Re-enable input accumulation by default
I turned it off by mistake in #38697.
See also #62664 for details on this boolean's complex history :)
2022-07-03 12:16:16 +02:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Rémi Verschelde
692c2d9215
Merge pull request #50755 from foxydevloper/add-global-position-and-global-rotation
Add global_position and global_rotation to Node3D
2022-07-01 21:50:42 +02:00
Hugo Locurcio
e7315fcc45
Clamp Decal's upper/lower fade to positive values
Negative easing values result in broken rendering.
2022-07-01 19:23:57 +02:00
Rémi Verschelde
e75bd53fb2
Merge pull request #62439 from timothyqiu/str-format 2022-07-01 18:03:59 +02:00
foxydevloper
8b16a4131f Add global_position and global_rotation to Node3D 2022-07-01 10:27:07 -04:00
kobewi
1a9fc25e00 Restore and improve some ParticlesMaterial docs 2022-07-01 15:09:41 +02:00
Rémi Verschelde
daec5bed57
Merge pull request #59089 from KoBeWi/I_am_root
Add `root_subfolder` to FileDialog
2022-07-01 11:53:33 +02:00
Rémi Verschelde
88192269a8
Merge pull request #62477 from lyuma/packedbytearray
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-07-01 09:03:20 +02:00
Lyuma
33fd7c63e1 Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays. 2022-06-30 18:04:33 -07:00
Hugo Locurcio
32973094f5
Add a Bake Mask property to GPUParticlesCollisionSDF3D
This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).

This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
2022-06-30 23:12:40 +02:00
Silc Renew
dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
leogeier
359f7fc51f Exposes methods for adding and removing ResourceFormatLoaders and -Savers in the ClassDB 2022-06-29 21:38:20 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
Rémi Verschelde
26dd4746a1 i18n: Sync classref translations with Weblate
(cherry picked from commit c93ccb5d1d)
2022-06-29 12:12:48 +02:00
Rémi Verschelde
b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
Rémi Verschelde
fed5ebb24b
Merge pull request #61196 from V-Sekai/animtree-advance-expressions 2022-06-28 21:40:29 +02:00
kobewi
9d48cd502b Add root_subfolder to FileDialog 2022-06-28 18:56:18 +02:00
SaracenOne
75a8606b83 Add AnimationTree Advance Expressions
Allows specifying an expression as a condition for state machine transitions.

This gives much greater flexibility for creating complex state machines. By directly interfacing with the script code, it is possible to create complex animation advance condition for switching between states.

Ensure assigning AnimationTreeStateMachineTransition base expression node in editor is relative to current AnimationTree node.

Allow setting an expression base node on the AnimationTree itself.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-28 09:26:13 -07:00
Danil Alexeev
dad9683d11
Add boot splash display time setting
Implements #8867.
2022-06-28 18:54:51 +03:00
Voylin
c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
snailrhymer
aff30b649e Fix typos and improve clarity in Tween docs 2022-06-28 16:04:44 +02:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde
8fd0b4d1f8
Merge pull request #62449 from Chaosus/wrap_func
Add generalized version of `wrap` function
2022-06-27 23:28:37 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker
99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
Yuri Rubinsky
2476c50a66 Add generalized version of wrap function 2022-06-27 16:11:21 +03:00
Rémi Verschelde
dac79e15f1
Merge pull request #62390 from Calinou/movie-writer-tweak-settings 2022-06-27 12:27:46 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Haoyu Qiu
25c7f567dd Improve String.format() documentation 2022-06-27 11:29:44 +08:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4 Add an option to drag'n'drop selected text in TextEdit 2022-06-26 15:22:02 +02:00
smix8
e1a4d1d08c Clarify NavigationAgent radius property
Documents Navigation radius property, especially that it affects avoidance only.
2022-06-26 13:04:02 +02:00
Hugo Locurcio
bdb40c6478
Add property hints to MovieWriter settings
- Rename audio mix rate setting as the suffix is now part of the
  property hint. This is also more consistent with existing mix rate
  project settings.
- Improve the MovieWriter class reference.
- Tweak warning message about audio possibly going out of sync.
2022-06-25 20:08:56 +02:00
reduz
b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Haoyu Qiu
c894ae0b6b Make code example in HTTPRequest classref working
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-06-24 23:29:52 +08:00
Rémi Verschelde
307dfa9fe9
Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4x 2022-06-24 15:02:17 +02:00
Rémi Verschelde
fec3a48e53
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size 2022-06-24 14:54:53 +02:00
smix8
85cdb1144d Document limits of using meshes to obstruct navigation mesh baking
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
2022-06-24 14:32:24 +02:00
Marcus Elg
6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde
faae24637c
Merge pull request #62300 from smix8/navigation_map_force_update_4.x 2022-06-24 10:13:07 +02:00
Rémi Verschelde
81afea620f
Merge pull request #62353 from smix8/navigation_region_owns_point_4.x
Add NavigationServer region_owns_point() helper function
2022-06-24 09:08:25 +02:00
K. S. Ernest (iFire) Lee
42f7f0894e Restore the openexr grayscale property. 2022-06-23 21:10:59 -07:00
smix8
e57360d8df Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.
2022-06-23 23:32:05 +02:00
Pierre-Thomas Meisels
5ad1a1b5e7 enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size 2022-06-23 18:06:10 +02:00
smix8
fdea269805 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
2022-06-23 17:32:07 +02:00
Rémi Verschelde
462127eff0
Merge pull request #62312 from smix8/navigation_get_maps_4.x 2022-06-23 16:14:12 +02:00
Rémi Verschelde
ef5bc1baad
Merge pull request #62348 from smix8/navigation_baking_aabb_4.x 2022-06-23 16:10:40 +02:00
Rémi Verschelde
2baddcc4f6
Merge pull request #61931 from KoBeWi/how_to_window
Document most of the Window's members
2022-06-23 15:20:53 +02:00
Rémi Verschelde
1c54057933
Merge pull request #62326 from KoBeWi/userbind 2022-06-23 15:15:41 +02:00
smix8
0c4d99f4fd Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23 14:55:21 +02:00
kobewi
a6f0aba43d Remove userdata from Thread.start() 2022-06-23 12:50:28 +02:00
Rémi Verschelde
cf4d39ecc1
Merge pull request #62306 from Calinou/doc-moviewriter
Document the MovieWriter class and associated project settings
2022-06-23 08:01:40 +02:00
Hugo Locurcio
661808a84e
Document the MovieWriter class and associated project settings 2022-06-23 00:31:31 +02:00
Rémi Verschelde
e9ca15b6a6
Merge pull request #62234 from skyace65/AudioEffects
Cleanup audio effect class reference pages
2022-06-22 21:36:38 +02:00
kobewi
0f630f8307 Document most of the Window's members 2022-06-22 20:46:27 +02:00
Max Hilbrunner
ac51d5a1e9
Merge pull request #62053 from skyace65/MaterialDescription
Add a description to ORMMaterial3D and StandardMaterial3D
2022-06-22 19:51:14 +02:00
Rémi Verschelde
3ccff61979
Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial 2022-06-22 17:02:34 +02:00
smix8
c0fed1d4e8 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22 15:33:40 +02:00
Hugo Locurcio
49f94b94c7
makerst: Fix file name not appearing in error message 2022-06-22 12:17:15 +02:00
Hugo Locurcio
b3fe2732e3
Allow using CanvasItemMaterial in the TileSet editor
Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00
Aaron Franke
8f05bd97b5
Add support for saving WebP images 2022-06-21 08:27:51 -05:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
smix8
e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Juan Linietsky
15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
Rémi Verschelde
21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
Rémi Verschelde
3d49e89b9b
Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
Rémi Verschelde
3e6de687b8 Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.
2022-06-20 11:55:19 +02:00
skyace65
c2b5464659 Cleanup audio effect class reference pages 2022-06-19 22:25:00 -04:00
Rémi Verschelde
958254ec3e
Merge pull request #60798 from Calinou/doc-os-cmdline-args 2022-06-19 14:09:13 +02:00
Rémi Verschelde
833b16cdf0
Merge pull request #62142 from Calinou/doc-gui-incremental-search 2022-06-19 14:08:24 +02:00
Rémi Verschelde
f7d2dcc878 i18n: Sync classref translations with Weblate
(cherry picked from commit 5478afdb1e)
2022-06-19 14:00:21 +02:00
smix8
55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
smix8
07740302f3 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
Rémi Verschelde
0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde
d2be5416ef
Merge pull request #58841 from ellenhp/expose_tightness
Expose panning strength parameters
2022-06-17 18:36:58 +02:00
Rémi Verschelde
4463dd9d89
Merge pull request #62132 from timothyqiu/doc-fixes 2022-06-17 15:51:25 +02:00
Ellen Poe
d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
Rémi Verschelde
a60e2085b6
Merge pull request #62000 from gregcsokas/master 2022-06-17 13:02:19 +02:00
Hugo Locurcio
466bd7ce39
Document incremental search support in ItemList, PopupMenu and Tree 2022-06-17 12:54:09 +02:00
Haoyu Qiu
27dabe1a6d Classref typo fixes and improvements 2022-06-17 15:15:30 +08:00
Rémi Verschelde
2a92176e4c
Merge pull request #62118 from dalexeev/empty-array-any-all-docs
Clarify `all` and `any` documentation for empty arrays
2022-06-16 23:58:20 +02:00
Rémi Verschelde
f5deed4612 i18n: Sync classref translations with Weblate
(cherry picked from commit e047c50068)
2022-06-16 21:07:33 +02:00
Danil Alexeev
8b97fa4dcd
Clarify all and any documentation for empty arrays 2022-06-16 20:50:31 +03:00
gregcsokas
42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Rémi Verschelde
1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00