Juan Linietsky
49d0c6a5c9
Ability to create local RenderingDevice instances.
2020-04-18 21:47:17 -03:00
PouleyKetchoupp
af424b1c7c
Vulkan rendering for Android
2020-04-03 11:18:59 +02:00
Juan Linietsky
9e08742de8
Added a Window node, and made it the scene root.
...
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Rémi Verschelde
db81928e08
Vulkan: Move thirdparty code out of drivers, style fixes
...
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
bruvzg
eb48be51db
Add static Vulkan loader.
...
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
8bbbb97336
Completed material/2D shader support (missing SCREEN_TEXTURE)
2020-02-11 11:53:29 +01:00
Juan Linietsky
1b4281b895
basic 2D engine is more or less working with Vulkan, including editor.
...
Still a lot to do
2020-02-11 11:53:27 +01:00
Juan Linietsky
fd188ddd51
Initial work on Vulkan:
...
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00