Commit graph

9 commits

Author SHA1 Message Date
Dominik
b915e788a4 Removed navigation_mesh instantiation from constructor of NavigationPolygon 2023-10-18 19:04:08 +02:00
smix8
0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
smix8
d253cd7864 Add clear() function to NavigationMesh / NavigationPolygon
Adds clear() function to NavigationMesh / NavigationPolygon.
2023-07-07 16:27:39 +02:00
smix8
9c8626bfd8 Add NavigationPolygon cell_size property
Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
kobewi
5b85dabcc8 Use emit_changed() consistently 2023-06-02 22:45:18 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
smix8
3e0e315e74 Fix NavigationPolygon error msg
Outlines need the same winding order which got confused with the internal conversion.
2023-01-02 01:54:57 +01:00
smix8
34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
smix8
4d68e2b18a Move NavigationPolygon to dedicated resource file
Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17 19:52:40 +01:00