lawnjelly
4577dfdb67
Shadow volume culling and tighter shadow caster culling
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Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
A Thousand Ships
666daf47c3
Free dummy renderer objects
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These leaked during tests etc.
2024-01-29 19:28:29 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
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[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
8202a73c73
Merge pull request #87512 from DarioSamo/rd_graph_fixes
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Fix validation errors by improving stage and slice tracking behavior of RenderingDeviceGraph.
2024-01-29 13:17:12 +01:00
Rémi Verschelde
a248e8c78d
Merge pull request #87502 from mihe/soft-body-bindings
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Bind physics server methods related to `SoftBody3D`
2024-01-29 13:17:09 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
Mikael Hermansson
06f2f1ecbc
Bind physics server methods related to SoftBody3D
2024-01-26 17:15:52 +01:00
Dario
39f279710c
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
2024-01-26 10:12:54 -03:00
Rémi Verschelde
535a2a6f27
Merge pull request #86581 from MJacred/optimize/audio_server
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Optimize `AudioServer::_driver_process()`
2024-01-26 11:43:25 +01:00
MJacred
43a709fd0d
Optimize AudioServer::_driver_process()
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Move expensive calculations outside inner hot loops.
Forward-ported from 3.6
2024-01-26 10:11:13 +01:00
Yuri Sizov
3f7ea71e88
Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
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Clean up outdated `USE_LIGHT_SHADER_CODE` usage
2024-01-25 16:27:14 +01:00
Yuri Sizov
1b83e8ae81
Merge pull request #87460 from BastiaanOlij/stereo_ivec
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Add ivec variants to multiview_uv for stereo rendering
2024-01-25 16:27:10 +01:00
Yuri Sizov
1018706c87
Merge pull request #87390 from clayjohn/dummy-multimesh
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Add basic multimesh data needed for headless export to the Dummy rendering server
2024-01-25 16:27:06 +01:00
Yuri Sizov
672b034076
Merge pull request #87303 from bruvzg/fd_options_no_editor
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[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
Yuri Sizov
b698204a1e
Merge pull request #87505 from BastiaanOlij/fix_mobile_refprobe_validation
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Fix framebuffer created for reflection probe in mobile renderer
2024-01-24 14:08:52 +01:00
Yuri Sizov
344fe62bdb
Merge pull request #87392 from clayjohn/dummy-shader
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Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
2024-01-24 14:08:28 +01:00
Yuri Sizov
ea6e20253b
Merge pull request #87235 from dsnopek/openxr-local-floor
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Add support for OpenXR local floor extension
2024-01-24 14:08:17 +01:00
Yuri Sizov
2ce450f8bc
Merge pull request #84894 from clayjohn/tangent-error-message
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Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
jsjtxietian
2004ad1ac5
Clean up outdated USE_LIGHT_SHADER_CODE
usage
2024-01-24 12:30:27 +08:00
David Snopek
a8690cbeed
Add support for OpenXR local floor extension
2024-01-23 09:19:09 -06:00
Bastiaan Olij
914eecaddb
Fix framebuffer created for reflection probe in mobile renderer
2024-01-24 00:51:51 +11:00
Bastiaan Olij
1066f01607
Add ivec variants to multiview_uv for stereo rendering
2024-01-23 16:13:31 +11:00
clayjohn
21ade7f0f7
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
2024-01-22 13:57:11 -08:00
Yuri Sizov
f98e57563b
Merge pull request #87370 from AThousandShips/null_additional
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Null check improvements
2024-01-22 20:39:18 +01:00
Yuri Sizov
bf94131e41
Merge pull request #87225 from kleonc/transposed-texture-fix-2d-normals
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Fix 2D normals for transposed texture
2024-01-22 20:39:04 +01:00
Yuri Sizov
e8105adb0e
Merge pull request #87155 from griffinkh/build_warning_fix
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Fix build warning with memset value being too large
2024-01-22 20:38:56 +01:00
Yuri Sizov
c7210674b8
Merge pull request #86772 from Rindbee/display-functions-in-profiler
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Display functions that were previously forgotten in Profiler
2024-01-22 20:38:46 +01:00
Yuri Sizov
e95456b7f3
Merge pull request #86073 from m4rr5/add_reflection_mask
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Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Marcel Offermans
25f573ca63
Add a reflection mask to the reflection probes.
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
clayjohn
ed2b3d358d
Add basic multimesh data needed for headless export to the Dummy rendering server
2024-01-19 17:21:55 -08:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
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Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
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Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
A Thousand Ships
2a372186ec
Null check improvements
2024-01-19 12:50:21 +01:00
Dario
5624b8f5c6
Fix memory leak from not clearing the buffer barrier vector properly on the render graph.
2024-01-18 15:23:13 -03:00
bruvzg
476331eef3
[TextServer] Fix precision loss in the string drawing methods.
2024-01-18 15:33:05 +02:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Rémi Verschelde
5b19796a2b
Merge pull request #87207 from jsjtxietian/fix-normal_roughness_compatibility
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Add missing check when insert function `normal_roughness_compatibility`
2024-01-16 10:37:37 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
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Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Juan Linietsky
a40fe16866
Implement audio stream playback parameters.
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Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].
Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).
This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:
* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488 ), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394 ) this allows editing and animating audio graph parameters.
In any case, this PR is required to complete #64488 .
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update doc/classes/AudioStream.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
kleonc
0fe7eead02
Fix 2D normals for transposed texture
2024-01-15 17:34:29 +01:00
Rémi Verschelde
bf7e19887e
Merge pull request #87096 from jsjtxietian/save-to-cache
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Add `shader_cache_dir_valid` check to `_save_to_cache`
2024-01-15 13:29:03 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
jsjtxietian
747ae429de
Add missing check when insert function normal_roughness_compatibility
2024-01-15 17:22:19 +08:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
Griffin Kroah-Hartman
21ae69a1de
fix build warning with memset value being too large
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same resolution for issue #83342 for texture_storage.cpp
2024-01-13 19:05:38 +01:00
jsjtxietian
a365c070b3
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
Rémi Verschelde
c5025ea157
Merge pull request #87057 from clayjohn/RD-32-bit-depth
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Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
2024-01-11 17:42:38 +01:00