Rémi Verschelde
962c2512c3
Merge pull request #94611 from Chaosus/vs_fix_texture_warning
...
Fix warning printing for `VisualShaderNodeTextureParameter`
2024-07-22 14:13:20 +02:00
David Trallero
67ece3dc63
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
2024-07-22 14:08:02 +02:00
Yuri Rubinsky
7c9afbc139
Fix warning printing for VisualShaderNodeTextureParameter
2024-07-22 11:22:27 +03:00
Rémi Verschelde
caa1b6d991
Merge pull request #94498 from Chaosus/vs_fix_connection_bug
...
Fix internal connection count decreased if visual shader node removed
2024-07-18 15:38:27 +02:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
...
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
Yuri Rubinsky
14c36b733c
Fix internal connection count decreased if visual shader node removed
2024-07-18 11:40:02 +03:00
Yuri Rubinsky
cf70cb57ee
Few fixes for VisualShaderNodeRotationByAxis
2024-07-18 11:10:36 +03:00
Rémi Verschelde
c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
...
Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
smix8
9dd05964d5
Fix NavigationPolygon not updating consistently on rebakes
...
Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
Yuri Rubinsky
92aa01f937
Add few new outputs to the visual shaders
2024-07-12 17:12:22 +03:00
bruvzg
847aadee02
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 12:48:39 +03:00
Rémi Verschelde
4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
...
Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde
af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
...
Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf
Clamp bezier handle length to half the length of animation
2024-07-04 13:41:12 +01:00
kleonc
88b29539f7
Fix AtlasTexture::draw_rect flipping for non-zero margin
2024-07-01 21:22:25 +02:00
kobewi
b83c64faac
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
Yuri Rubinsky
72c7e51905
Use PackedVector4Array
instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
Pedro J. Estébanez
c1391489e3
GDScript: Enhance handling of cyclic dependencies
2024-06-26 17:44:32 +02:00
Rémi Verschelde
022b5a1f54
Merge pull request #93426 from smix8/poly_good_locking
...
Fix thread-use causing navigation polygon data corruption
2024-06-22 16:22:14 +02:00
Hugo Locurcio
281e0e6a5b
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
...
Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required.
2024-06-22 00:57:22 +02:00
smix8
eba3acadac
Fix thread-use causing navigation polygon data corruption
...
Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
Rémi Verschelde
04a530f91f
Merge pull request #93407 from smix8/lock_this_geometry_up
...
Fix thread-use causing navigation source geometry data corruption
2024-06-21 10:14:38 +02:00
smix8
fd727ab994
Fix thread use causing navigation mesh data corruption
...
Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
smix8
d4722b9e1f
Fix thread-use causing navigation source geometry data corruption
...
Fixes navigation source geometry data corruption caused by thread-use that changed vertices or indices while the source geometry data was used in a parsing process or read from by the navmesh baking.
2024-06-21 08:06:14 +02:00
maski
734fab7f20
Improve SurfaceTool::generate_tangents UV error message
...
Fixes #92395 .
2024-06-20 16:13:12 +02:00
Pedro J. Estébanez
e6d930b31f
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Yuri Rubinsky
537316098f
Fix bugs in visual shader varyings
2024-06-16 16:58:46 +03:00
Yuri Rubinsky
99fa6ee6c4
Fix incorrect preview port in visual shader
2024-06-14 12:31:34 +03:00
Rémi Verschelde
b4e7947d3f
Merge pull request #93127 from BlueCube3310/material-ready
...
Material: Fix marking as ready
2024-06-14 10:19:38 +02:00
Rémi Verschelde
6e1e6f0d3b
Merge pull request #92955 from libklein/fix-navigation-polygon-draw
...
TileSet: Transform rotated navigation (sub)-polygons individually.
2024-06-14 10:19:32 +02:00
Patrick Sean Klein
2dc42e8a93
TileSet: Maintain NavigationPolygon sub-polygons when rotating
...
The original implementation merged sub-polygons into a single polygon
when rotating. This can cause non-simple geometries downstream
algorithms cannot handle.
2024-06-13 22:16:46 +01:00
BlueCube3310
ea683cd152
Material: Fix marking as ready
2024-06-13 13:12:55 +02:00
Rémi Verschelde
f1ac3e26cc
Merge pull request #83729 from Chaosus/vs_fix_texture_param
...
Add extra warning messages to `VisualShaderNodeTextureParameter`
2024-06-12 10:00:23 +02:00
Rémi Verschelde
0d1f2396d5
Merge pull request #92847 from aaronp64/varying_getter_port_type
...
Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader
2024-06-11 16:59:25 +02:00
Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
...
Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Rémi Verschelde
5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
...
Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
jsjtxietian
8d888807f7
Sync visual shader's distance fade using circular fade
2024-06-07 11:32:27 +08:00
aaronp64
73343a2e7f
Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
...
When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader. This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type. Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.
Fixes #92832
2024-06-06 15:21:21 -04:00
kobewi
be111004dd
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
...
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Flyn San
67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
...
The results now match what our clang-format config would do.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
...
- Fixes #88630 .
- Fixes #92578 .
2024-05-31 09:55:02 +02:00
kobewi
a345160ab3
Fix wrong usage of parameters_base_path StringName
2024-05-30 12:03:43 +02:00
Rémi Verschelde
76237c5f9b
Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion
...
Remove unused code to convert text resource format to binary
2024-05-29 22:13:52 +02:00
Rémi Verschelde
2c50e87f60
Merge pull request #89470 from jsjtxietian/msdf-uv
...
Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time
2024-05-29 22:13:30 +02:00
Rémi Verschelde
93596abcf5
Merge pull request #92373 from libklein/fix-caching-wrong-collision-layer-shapes
...
Fix TileSet caching wrong collision layer shapes for shapes comprising several polygons.
2024-05-28 15:49:44 +02:00
Adriano Orioli
edd2e6e37f
make InstancePlaceholder in charge of node reference resolution
2024-05-28 11:51:49 +02:00