Commit graph

1251 commits

Author SHA1 Message Date
Juan Linietsky
1aaaee99e9 Merge pull request #1537 from rollenrolm/issue_#931
Fix issue #931: display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
Juan Linietsky
230739c762 Merge pull request #1538 from rollenrolm/issue_#1484
Fix for Issue #1484: Don't strip whitespace on line comment
2015-03-22 14:42:53 -03:00
Juan Linietsky
8c91dadff7 minor comments 2015-03-22 13:01:34 -03:00
Juan Linietsky
1e4841dc52 drag & drop demo (GUI) 2015-03-22 12:52:47 -03:00
Juan Linietsky
78694d8542 gui in 3D demo now uses area for input 2015-03-22 11:52:07 -03:00
Juan Linietsky
92ab362afa avoid function naming conflict on light scale 2015-03-22 10:39:32 -03:00
Juan Linietsky
a93e33f5c8 added spatial and node2d helper methods
to perform operations such as translaiton, rotation, etc directly on
nodes.
2015-03-22 10:33:58 -03:00
Juan Linietsky
dac2017dee fixes/cleans up
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
rollenrolm
cde55bee91 Fix for Issue #1484: Don't strip whitespace on line comment 2015-03-22 10:25:18 +01:00
Juan Linietsky
c6c72a3c37 input events on Area2D is now supported
also added a demo showing how this works
2015-03-22 01:46:18 -03:00
rollenrolm
4d30bb7241 Fix issue #931: display current view name into editor's 3d scene viewports 2015-03-21 21:47:21 +01:00
rollenrolm
db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
V.VamsiKrishna
4fa71a6ee0 Removing Print statement effects perf. 2015-03-21 22:25:48 +05:30
Juan Linietsky
40496dd76a signed distance field fonts demo 2015-03-21 10:15:30 -03:00
V.VamsiKrishna
372fa5277c Fix for canvas_draw_polygon on webgl. 2015-03-21 10:12:25 +05:30
Juan Linietsky
acc6f3b285 signed distance field font support 2015-03-21 00:43:33 -03:00
V.VamsiKrishna
beab10ab9b Revert "Revert "Missed some things in prev commit.""
This reverts commit 2e59788aa9.
2015-03-20 11:48:21 +05:30
V.VamsiKrishna
eb3c88b3dd Revert "Revert "Removing etc1 from build for javascript platform.""
This reverts commit 9965e93f7e.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
2e59788aa9 Revert "Missed some things in prev commit."
This reverts commit d3280f91a1.
2015-03-20 11:12:59 +05:30
V.VamsiKrishna
9965e93f7e Revert "Removing etc1 from build for javascript platform."
This reverts commit 41b729ccff.
2015-03-20 11:12:13 +05:30
V.VamsiKrishna
d3280f91a1 Missed some things in prev commit. 2015-03-20 11:06:28 +05:30
V.VamsiKrishna
41b729ccff Removing etc1 from build for javascript platform.
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
Juan Linietsky
90a84b4ddb wip distance field font import
font import may not work if using distance field, this is WIP
2015-03-20 00:26:01 -03:00
V.VamsiKrishna
72895ddecf Replacing spaces with tabs 2015-03-20 07:47:06 +05:30
V.VamsiKrishna
743b3157bc Fix for newer gcc. Picked from GoogleCode 2015-03-19 10:35:24 +05:30
V.VamsiKrishna
1d45cd0ff1 Fix Javascript build. 2015-03-19 10:31:36 +05:30
Juan Linietsky
9dd0d8277d add overlap test function, remove a semicolon 2015-03-18 21:03:11 -03:00
Juan Linietsky
4cac1e0cb6 add functions to test overlap with another body or area 2015-03-17 09:25:35 -03:00
Juan Linietsky
a969e2e6f1 Area2D can now detect overlap with other areas
this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
53e1694e1e New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Alex Bonfim
2d4cad7057 Fix for InputEvent::set_as_action 2015-03-15 23:17:48 -03:00
Juan Linietsky
5b54361daf Merge pull request #1518 from argylelabcoat/patch-1
Update file_access_windows.cpp for mingw cross-compile
2015-03-15 11:56:38 -03:00
Matthew Hughes
1200689245 Update file_access_windows.cpp for mingw cross-compile
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-15 09:43:13 -05:00
Roman Nekrassow
e646fc5b5d [Fix] make_dir_recursive on Windows
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-14 12:35:18 +01:00
Juan Linietsky
51b8102f14 Merge pull request #1510 from sanikoyes/Pr-fix-particles2d-bind
Pr-fix-particles2d-bind
2015-03-13 23:46:30 -03:00
sanikoyes
7cdd3c86c4 Add missing particles_2d macro bind 2015-03-14 10:40:58 +08:00
Juan Linietsky
0d3b2ea1fd Merge pull request #1504 from marynate/PR-fix-backbuffer-compile
Fix compile error in back_buffer_copy.h
2015-03-12 08:27:21 -03:00
marynate
86eedaec21 Fix compile error in back_buffer_copy.h 2015-03-12 14:23:36 +08:00
Juan Linietsky
650e13f3cd back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
9f88a40e9f simple shader effects library for 2D
ready to use in any project
2015-03-11 01:44:52 -03:00
Juan Linietsky
a6f96f46b7 small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
Juan Linietsky
57380f9aba increase minimum range in property editor a bit 2015-03-10 09:53:22 -03:00
Juan Linietsky
91744e9ed3 New Demo, Screen Space Shaders
-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
3fc9017fbb Merge pull request #1491 from marynate/PR-fix-tilemap-compile
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 10:00:40 -03:00
marynate
7957709cb1 Fix compie error in TileMap::_fix_cell_transform(...) 2015-03-09 16:28:08 +08:00
Juan Linietsky
09489e3a78 lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
hurikhan
f7621810a2 removed up, down, left, right keys from the demo.
were used before for fast multiscreen setup testing.
2015-03-08 09:26:58 -05:00
Mariano Javier Suligoy
0bc7eb1d91 Fix C++11 compilation 2015-03-08 10:39:27 -03:00
hurikhan
52a4e8495c fix introduced bug 2015-03-08 04:24:21 -05:00
hurikhan
5241626dee fixing a typo in the demo 2015-03-08 03:32:13 -05:00