Zi Ye
97f9dbda81
Changed various editor transform operations to be committed in local instead of global space. Fixed a couple of bugs when syncing transforms to debug instance.
2024-01-05 17:07:20 -06:00
kobewi
f41b2c2ec4
Improve Path2D editing
2024-01-05 22:34:31 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Robert Yevdokimov
ff03a32323
Allow all editor modes to select nodes in the viewport
2024-01-05 10:07:34 -05:00
Rémi Verschelde
dc5b57ea44
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
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Add a button to clear curve points in the Path2D editor
2024-01-05 12:02:41 +01:00
Rémi Verschelde
d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
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Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
Rémi Verschelde
85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
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Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Robert Yevdokimov
06f586e890
Allow ui_cancel to unselect all nodes in 2D, matching 3D behavior
2024-01-04 18:07:31 -05:00
nklbdev
47d991678d
Fix lossless formats in PortableCompressedTexture2D
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Update scene/resources/portable_compressed_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder
2024-01-04 11:02:49 -06:00
Rémi Verschelde
8a716e3275
Merge pull request #84353 from aXu-AP/sprite2d-plugin-zoom
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Add zoom controls to Sprite2DPlugin converter preview
2024-01-04 16:40:05 +01:00
Rémi Verschelde
0cdb530c18
Merge pull request #83895 from clayjohn/origin-lines
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Use screen-aligned quads for origin lines to avoid issues on NVidia
2024-01-04 16:39:42 +01:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
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Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde
52ab49ef1a
Merge pull request #83503 from YeldhamDev/grab_all_the_animations!
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Allow to load multiple animation/libraries at once in the animation manager
2024-01-04 16:39:30 +01:00
Rémi Verschelde
0010096356
Merge pull request #83109 from Calinou/script-editor-add-more-toggle-comment-shortcuts
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Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
2024-01-04 16:39:10 +01:00
Rémi Verschelde
0d18a945ca
Merge pull request #76654 from TokageItLab/improve-filter-util-anim-tree
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Add useful functions to `FilterEdit` in `AnimationBlendTreeEditor`
2024-01-04 16:38:32 +01:00
Rémi Verschelde
94f72a72e2
Merge pull request #75005 from J-N-Witch/add-position-gizmo-toggle
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Add option to toggle visibility of Position gizmos in 2D editor, organize existing options
2024-01-04 16:38:24 +01:00
Marcin Nowak
eea2ad4019
Add texel_scale property to LightmapGI
2024-01-04 16:24:19 +01:00
Rémi Verschelde
3224e47af8
Merge pull request #84486 from jcostello/jcostello/fix-material-drop
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Fix material drag and drop
2024-01-04 14:25:52 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
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.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde
54b83bd705
Merge pull request #84788 from Cerno-b/fix-description-text-for-grouping
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Clarify description of "group selected"
2024-01-03 15:42:50 +01:00
rune-scape
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
kobewi
779d731940
Handle built-in shaders when closing scene
2024-01-02 16:00:11 +01:00
kobewi
3058a4926f
Tweak tile atlas help label positions
2024-01-01 20:35:50 +01:00
rune-scape
a938359cd3
Fix possible crash in script_text_editor.cpp
2023-12-29 18:05:58 -08:00
Paul Joannon
0818d015db
Inspector ⚠️ when C# props might be out of date
2023-12-22 23:27:13 +01:00
Yuri Sizov
980d55198c
Merge pull request #86387 from jsjtxietian/fix-tile-set
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Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-22 17:20:08 +01:00
jsjtxietian
1217d7d678
Fix UndoRedo history mismatch
when creating a new tile atlas
2023-12-21 17:25:21 +08:00
Yuri Sizov
bc6be82f5a
Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
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Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
kobewi
ce9fec9b4d
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
Yuri Sizov
e18659c69d
Merge pull request #82872 from jsjtxietian/require-editor-restart-when-csg-gizmo-color-changed
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Prompt require editor restart to user when gizmo color changed
2023-12-19 20:32:20 +01:00
Yuri Sizov
ead01d0ca4
Merge pull request #85527 from fdstevex/master
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Fix for Cmd-B shortcut conflict on macOS
2023-12-19 13:02:14 +01:00
Yuri Sizov
1c0be67952
Merge pull request #85452 from BleedingXiko/tilemap-typo
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Fix typo in TileMap editor tooltip
2023-12-19 13:01:54 +01:00
Yuri Sizov
2552821f06
Merge pull request #86044 from KoBeWi/can't_add_if_can't_add
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Disable Add button when theme item name is empty
2023-12-18 18:18:09 +01:00
Yuri Sizov
5c848174a3
Merge pull request #84898 from rsubtil/fix_dap_breakpoints_closed_scripts
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Fix DAP breakpoints being cleared on closed scripts
2023-12-18 18:17:46 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
Yuri Sizov
a6c0c90058
Merge pull request #86066 from Wiltof/tilemapPaint
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Reset TileMap editor `drag_type` when the toolbar mode is not selected
2023-12-14 17:38:57 +01:00
Yuri Sizov
203c8c31d3
Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments
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Remove unnecessary assignments
2023-12-14 17:38:34 +01:00
Yuri Sizov
8f33b4e83a
Merge pull request #84882 from Invertex/select-instance-asset
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Add "Show In FileSystem" to the Scene hierarchy right-click
2023-12-14 17:38:30 +01:00
Yuri Sizov
daddb2b469
Merge pull request #84754 from aXu-AP/sprite2dplugin-rect
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Add region rect and frames support to Sprite2DPlugin converter
2023-12-14 17:38:19 +01:00
wilto938
5a3de5bc30
Reset TileMap editor drag_type
by using the _stop_dragging() function when the toolbar mode is not selected
2023-12-14 11:58:36 +01:00
Gilles Roudière
18fe0bd025
Move tile transforms handling cache to TileData
2023-12-13 17:44:59 +01:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Invertex
59787683a9
Added "Show In FileSystem" right-click option to Scene hierarchy nodes.
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-Implemented shared function for focusing FileSystem tab and highlighting the node path.
-Created right-click option that shows up in the Scene-Hierarchy on Nodes that have a file-system source path.
-Created custom icon for this right-click option
-Implemented the shared function and icon for other places that already had this features (Open Node tab, Inspector Resource)
Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2023-12-13 07:43:39 -08:00
Rémi Verschelde
8f2b5cc109
Merge pull request #82899 from aaronfranke/import-settings-dialogs
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Rename ImportSettings dialogs to have "Dialog" in the name
2023-12-12 00:15:59 +01:00
kobewi
fc7cdd5c37
Disable Add button when theme item name is empty
2023-12-11 22:21:36 +01:00
Yuri Sizov
959c166866
Merge pull request #83741 from BlueCube3310/path-3d-plugin-optimize
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Optimize Path3DGizmo Mesh Generation
2023-12-08 16:58:08 +01:00
kobewi
6e31c413b6
Add descriptions for tile properties
2023-12-07 16:57:34 +01:00
aXu-AP
a45db4d616
Fix UV editor not showing polygon correctly
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Fix polygon not showing correctly if UVs have been moved around. Show the actual contents of the polygon instead.
2023-12-05 15:38:37 +02:00
Rémi Verschelde
6c7d43822c
Merge pull request #85745 from YuriSizov/editor-obey-the-theme-overlord
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Fix theme application in various editor dialogs
2023-12-04 23:21:58 +01:00
Rémi Verschelde
3e7cc5ec32
Merge pull request #85271 from YuriSizov/core-check-please!
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Correctly check scripts that must inherit `EditorPlugin`
2023-12-04 23:12:24 +01:00
Rémi Verschelde
beb454c528
Merge pull request #85087 from EelisOtsamo/fix_scene_drag_and_drop
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Fix issue with 3D scene drag and drop preview node
2023-12-04 23:10:01 +01:00
Rémi Verschelde
764e468066
Merge pull request #84933 from Calinou/editor-multimesh-populate-fix-node-type
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Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
2023-12-04 23:07:58 +01:00
Rémi Verschelde
8b3ba7e074
Merge pull request #84891 from Calinou/editor-particles-generate-emission-fix-node-type
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Only allow MeshInstance3D-based nodes in particles emission shape node selector
2023-12-04 23:07:34 +01:00
Rémi Verschelde
9108445eca
Merge pull request #84076 from aXu-AP/uv-editor-texture-transform
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Fix UV editor not using texture transform
2023-12-04 23:00:54 +01:00
Yuri Sizov
01888ae7ab
Fix theme application in various editor dialogs
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99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
2023-12-04 13:18:48 +01:00
Steve Tibbett
86db8f921d
Fix for Cmd-B conflict on macOS, where Cmd-B was
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both "Build Project" and "Go to Next Bookmark".
2023-11-30 06:58:52 -05:00
BleedingXiko
971b0a7bda
fix typo in tile_map_editor.cpp
2023-11-27 16:40:38 -08:00
Aaron Franke
a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name
2023-11-26 22:59:01 -06:00
oeelis
834ccb9698
Fix issue with 3D scene drag and drop preview node
2023-11-24 15:44:51 +02:00
Yuri Sizov
bc1949d797
Correctly check scripts that must inherit EditorPlugin
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Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
Rémi Verschelde
a34814b0b6
Merge pull request #85205 from jsjtxietian/grab-focus
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Set some window in visual shader editor to be exclusive
2023-11-22 13:59:50 +01:00
Rémi Verschelde
ca245295ae
Merge pull request #85193 from TokageItLab/fix-seek-mixer
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Fix seeking bug in AnimationPlayerEditor
2023-11-22 13:59:45 +01:00
jsjtxietian
b7ba667dcf
Set some window in visual shader editor to be exclusive
2023-11-22 17:58:18 +08:00
Silc Lizard (Tokage) Renew
21833f3dfd
Fix seeking bug in AnimationPlayerEditor
2023-11-22 06:43:26 +09:00
Hugo Locurcio
c6a16b176e
Only allow MeshInstance3D-based nodes in particles emission shape node selector
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This applies to both GPUParticles3D and CPUParticles3D, as
CPUParticles3DEditor inherits from GPUParticles3DEditorBase.
2023-11-19 11:22:51 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Yuri Sizov
0f5a14c397
Make script/shader editor save shortcuts unique again
2023-11-15 14:10:12 +01:00
Hugo Locurcio
dc3194f668
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
2023-11-15 12:24:11 +01:00
Ricardo Subtil
760ff2e933
Fix DAP breakpoints being cleared on closed scripts
2023-11-14 16:51:38 +00:00
kobewi
da55c06322
Save scene when saving built-in resource
2023-11-13 16:34:17 +01:00
Rémi Verschelde
3e23755d24
Merge pull request #83430 from RandomShaper/fix_onion_audio
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Fix onion skinning internals activating audio/method/animation tracks
2023-11-12 16:56:30 +01:00
Cerno_b
9a684cf199
Clarify description of "group selected"
2023-11-12 10:53:44 +01:00
aXu-AP
cb88108d9f
Readd rect support for Sprite2DPlugin converter
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Readds support for rects for sprite to mesh/polygon converter.
Adds support for conversion from animation frame.
Fixes converter not taking offset into account.
Fixes 1 pixel shift when converting flipped sprites.
2023-11-12 11:49:37 +02:00
Rémi Verschelde
4e867b5835
Merge pull request #84762 from timothyqiu/snap-mode
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Fix texture region editor not selecting restored snap mode
2023-11-11 23:06:24 +01:00
Rémi Verschelde
97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
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Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
Haoyu Qiu
64fb22e17b
Fix texture region editor not selecting restored snap mode
2023-11-12 01:41:51 +08:00
Yuri Sizov
e90ea87b42
Abort threaded preview generators on exit
2023-11-10 15:31:43 +01:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde
38c3e5aae9
Merge pull request #82956 from Chtau/GDScript-external-Editor-Engine-crash
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Fixes internal Script Editor crash with External Editor active
2023-11-10 10:43:58 +01:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00
Rémi Verschelde
d1381bbca2
Merge pull request #84625 from KoBeWi/yeet_sprite_node()
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Remove AnimatedSprite pointer when clearing editor
2023-11-09 11:48:12 +01:00
Rémi Verschelde
26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
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Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde
e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
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Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi
9c810ef061
Don't store shader edit path in metadata
2023-11-08 19:14:16 +01:00
kobewi
55f7d493ee
Remove AnimatedSprite pointer when clearing editor
2023-11-08 18:09:42 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov
e7dba3b064
Correctly set up shortcut context in the shader editor
2023-11-08 13:07:31 +01:00
aXu-AP
1ee4aa11b6
Add zoom controls to Sprite2DPlugin
2023-11-07 20:30:33 +02:00
Michael Alexsander
0f37ee8e9a
Allow to load multiple animation/libraries at once in the animation manager
2023-11-07 11:00:45 -03:00
kobewi
01bd005a1f
Change AnimationLibEditor's mixer to actual Mixer
2023-11-06 23:27:44 +01:00
Juan Manuel Costello
aa2522edcd
Fix material drop
2023-11-06 12:57:19 -03:00
Yuri Sizov
14cc639bc3
Merge pull request #81018 from jsjtxietian/return-use-friendly-info-in-scriptStackVariable-serialize
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Fix `_get_debug_tooltip` crash if tooltip string is too large
2023-11-06 15:43:21 +01:00
Yuri Sizov
fae8ace6fb
Merge pull request #84361 from YuriSizov/editor-fix-sprite2d-regional-issues
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Prevent crash and error spam related to Sprite2D with a region
2023-11-06 13:23:11 +01:00
jsjtxietian
155d738163
Fix _get_debug_tooltip will crash if tooltip string is too large
2023-11-06 20:09:17 +08:00
Yuri Sizov
111a5e90da
Prevent crash and error spam related to Sprite2D with a region
2023-11-04 13:03:28 +01:00
A Thousand Ships
2cb94fa362
Fix inverted condition when unwrapping lightmap
2023-11-02 18:33:58 +01:00
Rémi Verschelde
7c2acfdf17
Merge pull request #84208 from YuriSizov/editor-animation-that-pops
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Avoid popping up dialogs excessively in the Animation editor
2023-10-31 20:16:16 +01:00
Rémi Verschelde
f1f92bdb30
Merge pull request #84049 from kleonc/node3d-editor-plugin-snapping
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Fix some `Node3DEditor` snapping issues
2023-10-31 20:15:30 +01:00
Yuri Sizov
60355889f8
Avoid popping up dialogs excessively in the Animation editor
2023-10-31 11:54:02 +01:00
Rémi Verschelde
55fca13dc5
Merge pull request #82570 from 100gold/preprocessor_in_vshader_editor
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Add preprocessor pass on visual shader when showing generated code
2023-10-30 16:25:51 +01:00
Saracen
d9950e2370
Fix AnimationTimeline time not updating when dragged.
2023-10-30 01:59:54 +00:00
100gold
0486d40f14
Add preprocessor pass on visual shader when showing generated code
2023-10-29 19:12:08 +03:00
Rémi Verschelde
b096174259
Merge pull request #84064 from jsjtxietian/fix-save-in-text-shader-editor-pass-through
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Add save shortcut for text shader editor to prevent it propagating to scene
2023-10-28 18:35:21 +02:00
Jonathan Nicholl
1419eefcc6
Allow changing keys for imported AnimationLibraries in the editor
2023-10-28 08:35:01 -04:00
Rémi Verschelde
fe64786a91
Merge pull request #83498 from SaracenOne/mesh_unwrap_rules
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Mesh instance UV2 unwrapping improvements
2023-10-28 12:30:22 +02:00
Saracen
e865bad06a
Mesh instance UV2 unwrapping improvements:
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Enforce foreign resource modification rules.
Add more helpful error handling for ArrayMesh unwrapping.
2023-10-28 03:04:15 +01:00
aXu-AP
d7e5c25e4a
Fix UV editor not using texture transform
2023-10-27 22:33:37 +03:00
aXu-AP
aa3568b8dd
Fix 2D bone weight editor not accounting for offset
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Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
2023-10-27 20:37:23 +03:00
jsjtxietian
775adc0a6d
Add save shortcut for text shader editor to prevent it propagated to scene
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when hit ctrl s in the shader editor
2023-10-28 00:53:03 +08:00
smix8
e8caa0aa92
Fix NavigationObstacle3DEditor parenting error
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Fixes NavigationObstacle3DEditor parenting error.
2023-10-27 15:43:28 +02:00
Saracen
0e545d9e88
Unpress buttons in AnimationTree when switching to read-only mode.
2023-10-27 13:39:08 +01:00
kleonc
74a35526e0
Fix some Node3DEditor snapping issues
2023-10-27 13:00:49 +02:00
Rémi Verschelde
d88ef223e3
Merge pull request #82853 from KoBeWi/line_surgery
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Prioritize points in polygon editor hover
2023-10-27 11:36:09 +02:00
kobewi
7cffb30254
Prioritize points in polygon editor hover
2023-10-26 16:03:55 +02:00
Rémi Verschelde
80e5484a82
Merge pull request #83941 from Jordyfel/hashset-not-vector
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Use Hashset for dependency list when moving
2023-10-26 16:01:21 +02:00
Saracen
ed083a9fbe
Fix crash when reimporting with Skeleton3D selected.
2023-10-25 21:10:57 +01:00
Jordyfel
50b7387a3f
Use Hashset for dependency list when moving
2023-10-25 21:05:53 +03:00
J. N. Witch
d832f62a01
Introduce a "Gizmos" submenu for toggling visibility of gizmos in 2D editor
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instead of standalone checkboxes like "Show Group And Lock Gizmos".
Add option to toggle visibility of Position gizmos.
2023-10-25 12:41:37 +00:00
clayjohn
5591f289d7
Uses screen-aligned quads for origin lines to avoid issues on NVidia
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While we are add it, use alpha-antialised lines to make them look nice
2023-10-24 18:02:36 +02:00
Rémi Verschelde
fe45e4ec7c
Merge pull request #83790 from OppositeNor/fix_tileset_out_of_screen
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Fix TileSet painting options appear out of screen
2023-10-23 12:42:52 +02:00
DennisManaa
1a1c542836
Implement automatic translation for ItemList
2023-10-23 10:14:08 +02:00
Haoyu Qiu
920e53cacb
Readd close button for nodes in AnimationNodeBlendTree editor
2023-10-23 11:11:51 +08:00
OppositeNor
8f26cdcaef
Fix tileset out of screen
2023-10-22 13:39:14 -04:00
Rémi Verschelde
6bf936c4cc
Merge pull request #82667 from kleonc/canvas-item-editor-drag-moving-transforms-fix
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Fix transform calculations for drag-moving CanvasItems in editor
2023-10-22 12:11:28 +02:00
BlueCube3310
67a3ef6aca
Optimize Path3DGizmo mesh generation
2023-10-21 19:03:57 +02:00
Rémi Verschelde
365507fcf3
Merge pull request #83659 from aXu-AP/uv-edit-transform-points-undo
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Fix Polygon2D undo on transforming vertices
2023-10-20 15:13:26 +02:00
aXu-AP
76f81cfc21
Fix Polygon2D undo on transforming vertices
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Fix: Action not committed to history when transforming all points in UV editor's Points mode.
2023-10-20 11:59:09 +03:00
Yuri Sizov
215e036600
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-19 18:14:14 +02:00
Rémi Verschelde
f7da96add3
Merge pull request #83534 from SaracenOne/blend_tree_auto_disconnect
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Automatic reconnection of nodes in blend tree.
2023-10-18 16:55:02 +02:00
Saracen
65016c393f
Automatic reconnection of nodes in blend tree.
2023-10-18 03:19:02 +01:00
风青山
2642c6851f
Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
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Previously, clicking the LMB while renaming an animation could cause
`SpriteFramesEditor::_update_library(false)` to be called during
`Tree::propagate_mouse_event()`. This may cause a crash.
We can defer updates to the editor interface to avoid calling
`Tree::create_item()` at the wrong time.
Enables `SpriteFramesEditor::_select_animation()` to be able to undo/redo
2023-10-18 06:46:03 +08:00
Rémi Verschelde
0258fa4db9
Merge pull request #83137 from jsjtxietian/close-shader-file-in-visual-editor-when-delete-file
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Close shader in Shader Editor tab when deleting shader file in FileSystem panel
2023-10-16 12:59:49 +02:00
jsjtxietian
15e66ccb9b
Close shader in Shader Editor tab when deleting shader file in FileSystem panel
2023-10-16 18:50:56 +08:00
Pedro J. Estébanez
5671e47d20
Fix onion skinning internals activating audio/method/animation tracks
2023-10-16 11:47:14 +02:00
Rémi Verschelde
7211c03ba5
Merge pull request #83402 from YeldhamDev/edit_transitions_hide
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Disable "Edit Transitions..." item if no animations are present
2023-10-16 10:43:02 +02:00
Rémi Verschelde
50620c7361
Merge pull request #82937 from Calinou/editor-primitivemesh-unwrap-uv2
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Enable UV2 on primitive meshes when using the MeshInstance3D context menu
2023-10-16 10:39:23 +02:00
Rémi Verschelde
c2d410a19e
Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
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Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
Michael Alexsander
2102d09812
Disable "Edit Transitions..." item if no animations are present
2023-10-15 12:28:04 -03:00
Rémi Verschelde
fc6d6b2c00
Merge pull request #82381 from dervus/issue-81916
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Fix grid snapping for box shape gizmos
2023-10-13 22:16:39 +02:00
Vladimir Zapparov
088cf59e7a
Fix grid snapping for box shape gizmos
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"Extruding" box face (i.e. moving it without holding Alt key) will now
always snap new box size exactly to the nearest snap step.
2023-10-13 17:34:59 +02:00
Rémi Verschelde
37ee293be8
Merge pull request #83244 from KoBeWi/tile_map_is_now_tile_set_and_vice_versa
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Swap TileMap and TileSet buttons
2023-10-13 11:47:55 +02:00
Rémi Verschelde
f6ff4159a7
Merge pull request #83233 from timothyqiu/babel
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Disable port name auto translation in Visual Shader editor
2023-10-13 11:47:08 +02:00
kobewi
291be2c66c
Swap TileMap and TileSet
2023-10-13 09:55:24 +02:00
Haoyu Qiu
56f47cc129
Disable port name auto translation in Visual Shader editor
2023-10-13 11:07:05 +08:00
Haoyu Qiu
26b21f110a
Don't auto translate theme type list
2023-10-12 10:04:53 +08:00
Rémi Verschelde
25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
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Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
Christoph Taucher
2929993575
Prevent the internal Script Editor from reloading
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when the external Editor is active in the settings.
This prevents a crash from different race conditions
from edititing files in the external editor while the internal editor
tries to reload open file tabs.
Some conditions that cause the crash where:
* Syntax highlighting (gdscript_highlighter.cpp, syntax_highlighter.cpp)
* Code analysis (code_edit.cpp)
* ... and more
2023-10-11 21:41:09 +02:00
Rémi Verschelde
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
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Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Hugo Locurcio
936ad63709
Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
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This complements the existing Ctrl + K and Ctrl + / shortcuts.
2023-10-10 17:18:38 +02:00
Rémi Verschelde
d80ce0c52a
Merge pull request #83093 from groud/fix_polygon_editor_undo_redo
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Fixes undo/redo in tileset polygon editor
2023-10-10 12:34:46 +02:00
Gilles Roudière
8b608f3e6e
Fixes undo/redo in tileset polygon editor
2023-10-10 10:33:05 +02:00
Rémi Verschelde
71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
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Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
7513ae6d06
Merge pull request #81812 from MewPurPur/zoomies
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Incorporate min and max zoom limits into the EditorZoomWidget
2023-10-09 15:31:49 +02:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
Omar Shehata
c25a2d832b
Fix external editor hot reload
2023-10-07 22:14:54 -04:00
MewPurPur
44d782681c
Incorporate min and max zoom limits into the EditorZoomWidget
2023-10-07 20:41:59 +03:00
Hugo Locurcio
ac723b3e44
Enable UV2 on primitive meshes when using the MeshInstance3D context menu
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This makes it easier to discover the UV2 generation functionality
on primitive meshes.
2023-10-07 02:18:55 +02:00
Saracen
3defc17646
Fix debugger behaviour with multi-session debugging:
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Fixes script editor debug menu on sessions other than 1
Fixes breakpoint toggle from menu in sessions other than 1
Removes execution display when switching to non-breaked sessions
2023-10-06 19:20:37 +01:00
Rémi Verschelde
49e2bd9d5b
Merge pull request #81523 from KoBeWi/epic_self_roast
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Allow contextual plugins to persist temporarily
2023-10-06 16:50:53 +02:00
Rémi Verschelde
7b999ee074
Merge pull request #81284 from YeldhamDev/this_one_was_in_the_backlog_for_a_while
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Show doc tooltips when hovering properties in the theme editor
2023-10-06 16:50:48 +02:00
kobewi
a6de7a8a3f
Allow contextual plugins to persist temporarily
2023-10-06 15:58:50 +02:00
Rémi Verschelde
fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
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Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
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Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
kleonc
db6a8956b2
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 11:03:44 +02:00
jsjtxietian
b0ccd5c84f
Prompt require editor restart to user when gizmo color changed
2023-10-06 15:02:03 +08:00
Rémi Verschelde
642479db1e
Merge pull request #79872 from dalexeev/sprite-frames-editor-2
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SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame
2023-10-05 22:48:04 +02:00
Rémi Verschelde
3cf1bc0a24
Merge pull request #79692 from dalexeev/sprite-frames-editor
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SpriteFrames Editor: Fix FPS applied to two animations when switching animation
2023-10-05 22:47:37 +02:00
kobewi
5d85551ab3
Fix unsaved changes not getting discarded
2023-10-05 14:03:02 +02:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Michael Alexsander
34e6b86134
Show doc tooltips when hovering properties in the theme editor
2023-10-04 11:53:08 -03:00
kleonc
6f941cd8e3
Fix transform calculations for drag-moving CanvasItems in editor
2023-10-04 15:44:34 +02:00
Rémi Verschelde
5680d729f2
Merge pull request #80939 from RandomShaper/fix_onion
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Revive onion skinning
2023-10-04 15:33:25 +02:00
Rémi Verschelde
f5696c311c
Merge pull request #82728 from KoBeWi/king_icong
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Fix node icons appearing too big in some cases
2023-10-03 17:27:53 +02:00
Pedro J. Estébanez
071d8e5c9c
Revive onion skinning
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This also reverts commit 6bbc3cbf04
.
2023-10-03 16:52:25 +02:00
kobewi
52b62921b0
Fix node icons appearing too big in some cases
2023-10-03 15:56:13 +02:00
AttackButton
93cccda827
Add a button to clear curve points in the Path2D editor
2023-10-03 09:33:38 -03:00
Yaohua Xiong
ce4f64524f
Improve Path3D gizmo usability
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Allow change tilt gizmo color and size in editor setting
2023-10-03 09:43:24 +08:00
Rémi Verschelde
57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
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Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde
2d6cee48f6
Merge pull request #80555 from GrammAcc/fix-80507
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AssetLib: Fix long plugin names breaking the UI
2023-10-02 15:18:38 +02:00
Yuri Sizov
b07c664af9
Make GraphEdit
toolbar more customizable
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Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde
1d6f37f80c
Merge pull request #82573 from Chaosus/fix_animationtree_crash
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Fix crash when deleting the player in `AnimationPlayerEditorPlugin`
2023-10-02 13:16:35 +02:00
Rémi Verschelde
bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
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Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
GrammAcc
d63a88bef1
AssetLib: Fix long plugin names breaking the UI
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The UI was extending past the screen width when loading a page diplaying
a plugin with an especially long title in the asset store plugin.
I implemented a new `EditorAssetLibraryItem::clamp_width` method that
checks that the title text is not longer than the column width minus
some padding and truncates it if it is.
I also noticed that the nav buttons for paginated results were causing the UI to extend past
the screen width on higher editor scales since they were hardcoded to
show ten page buttons if there were enough results. I modified the
pagination slightly to display a dynamic number of nav buttons based on
the editor scale in order to fix this other cause of the same problem.
I had to use the font of the `title`, which is a `LinkButton` in order
to determine the text width, so I added a public getter `get_button_font` to the `LinkButton` class.
2023-09-30 18:16:39 -05:00
Yuri Rubinsky
8980211c08
Fix crash when deleting the player in AnimationPlayerEditorPlugin
2023-09-30 09:53:12 +03:00
Silc Lizard (Tokage) Renew
afe25937e4
Add useful functions to FilterEdit in AnimationBlendTreeEditor
2023-09-30 03:01:16 +09:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
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Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Rémi Verschelde
94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
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Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +02:00
Yuri Roubinski
4575cc0c6f
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 10:55:05 +03:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
aXu-AP
0506d6f192
Fix opening docs writing extra navigation history
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Fix #82292
Removes extraneous call to change the tab if the page wasn't yet open when opening class member description.
2023-09-29 00:03:18 +03:00
Yuri Sizov
0b7ff759f9
Merge pull request #82465 from smix8/tilemap_navmesh_bake_4.x
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Update TileMap to use new navigation polygon baking
2023-09-28 20:04:33 +02:00
Yuri Sizov
7c23d4082b
Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D
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Fix `SkeletonIK3D` editor preview when changing active node
2023-09-28 20:04:30 +02:00
Yuri Sizov
f2ab40cd4d
Merge pull request #81708 from JoNax97/drop-resource-with-variable
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Create a field when Ctrl-dropping a resource into the code editor
2023-09-28 20:04:07 +02:00
smix8
27267b62cb
Update TileMap to use new navigation polygon baking
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Updates TileMap to use new navigation polygon baking.
2023-09-28 10:35:47 +02:00
warriormaster12
ddf93f3f59
Make SkeletonIk3D node usable
2023-09-28 07:38:50 +03:00
Joaquin Muñiz
a93c19f373
create a constant when dropping a resource into the code editor while CRTL is held, and fix some inconsistencies
2023-09-27 14:37:00 -03:00