Rémi Verschelde
3c0d32562b
Merge pull request #59606 from m4gr3d/fix_low_processor_mode_3x
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[3.x] Fix flickering issues with low processor mode on Android
2022-03-29 22:51:32 +02:00
Fredia Huya-Kouadio
8ca32d1727
Fix flickering issues with low processor mode on Android
2022-03-29 12:17:25 -07:00
pkowal
5e5154e5b9
Change godot.ico to uncompressed/fixed size
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(cherry picked from commit d469cfb2ab
)
2022-03-28 23:43:46 +02:00
Fredy Huya-Kouadio
6f2442b17a
Cleanup the gradle build configuration
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These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio
cb0b2aefc3
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
ztco224
658877c350
Fix DST Error on Windows
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(cherry picked from commit 4802f15231
)
2022-03-17 15:49:58 +01:00
Fredia Huya-Kouadio
b8178a7f0a
Setup logic to publish the Godot Android library to MavenCentral
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(cherry picked from commit a2bf47de2b
)
2022-03-17 14:45:19 +01:00
Rémi Verschelde
6c2bd12031
Revert "Fix detected leaks/heap-use-after-free by AddressSanitizer at startup"
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This reverts commit 3f94ea6271
.
It broke `detect_prime`'s main purpose which is to detect GPUs and use
the best one available.
2022-03-15 09:34:57 +01:00
ConteZero
2ff0735329
Added primary clipboard for Linux
2022-03-14 15:28:36 +01:00
Rémi Verschelde
3f08b72361
Merge pull request #56036 from Rubonnek/fix-startup-leaks-and-use-after-free
2022-03-13 18:09:55 +01:00
Hugo Locurcio
cec7c908ca
Add get_screen_refresh_rate()
to OS
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This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
Rémi Verschelde
8975470bc2
Merge pull request #58336 from maiself/fix-directory-delete-linux-3.x
2022-03-10 21:29:55 +01:00
bruvzg
fa56990170
[macOS and iOS export] Add localized application name to the translation .plist files.
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(cherry picked from commit 5fdea69276
)
2022-03-10 17:18:40 +01:00
Rémi Verschelde
a73bd2dec4
Revert "[HTML5] Fetch API now passes credentials."
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(cherry picked from commit 63df46c238
)
2022-03-09 09:53:26 +01:00
Rémi Verschelde
85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x
2022-03-08 13:10:48 +01:00
Wilson E. Alvarez
424dbf70af
Increase VARIANT_ARG_MAX to 8
2022-03-07 10:03:49 -05:00
Haoyu Qiu
9d6f4a76d1
Fix X11 memory leak after drag & drop file into the editor
2022-03-04 17:50:28 +08:00
Sergey Minakov
e3cd47f6cc
[iOS] Fix multitouch not working correctly
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(cherry picked from commit 15ef056997
)
2022-03-02 11:00:26 +01:00
Haoyu Qiu
1348f868c9
Make string inside TTR() single-line
2022-02-28 20:09:34 +08:00
Mai Lavelle
2c00b90613
Fix deleting of directories on Linux
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Trailing slash of directories was mishandled, and incorrect derived paths
were formed. Stripping the slash fixes this.
2022-02-20 08:43:44 -05:00
Sergey Minakov
4282076ab5
[iOS] Fix incorrect method name for input dragging event
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(cherry picked from commit 8b3ac9479e
)
2022-02-19 15:40:01 +01:00
Rémi Verschelde
47e34dc4e2
Merge pull request #58157 from Calinou/os-add-get-processor-name-3.x
2022-02-17 12:34:16 +01:00
Hugo Locurcio
7f9e974a8b
Add an OS.get_processor_name()
method
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This method can be used to get the CPU model name.
It can be used in conjunction with
`VisualServer.get_video_adapter_name()` and
`VisualServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-16 18:39:02 +01:00
Rémi Verschelde
9f09251027
i18n: Sync editor translations with Weblate
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Minor proofreading of new OSX export strings.
2022-02-16 09:55:45 +01:00
Fabio Alessandrelli
8988a9bcec
[HTML5] Fetch API now passes credentials.
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Used default value before, i.e. "same-origin", now uses "include" (i.e.
include for cross-origin if cross-origin is allowed).
(cherry picked from commit ffe248cbdf
)
2022-02-11 09:50:59 +01:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
(cherry picked from commit 1bdb82c64e
)
2022-02-11 09:50:59 +01:00
NeilKleistGao
ef0ec3fcfd
Add warning for Windows export when rcedit is not configured
2022-02-11 09:50:57 +01:00
bruvzg
6bcb24f1b8
Add empty translation files to the exported app bundle, to allow translation detection by the OS.
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(cherry picked from commit 2eeff4caec
)
2022-02-11 09:50:56 +01:00
Rémi Verschelde
f50c7f7415
Core: Move generated VERSION_HASH
to a .cpp
file
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This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
(cherry picked from commit 90162851a7
)
2022-02-10 13:06:56 +01:00
Rémi Verschelde
f72753ca0c
Merge pull request #57604 from naithar/fix/godot-view-touch-3.x
2022-02-09 11:05:51 +01:00
Fabio Alessandrelli
4c23a902c1
[HTML5] Implement JavaScript PWA update callbacks.
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Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:33:13 +01:00
Fabio Alessandrelli
73f396572a
[HTML5] PWA service worker prefers cached version.
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Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:33:13 +01:00
Fabio Alessandrelli
4a52016aa9
Revert "[HTML5] Better engine config parsing."
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This reverts commit 2f509f1b12
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Breaks closure compiler builds.
And adds a warning for future readers.
(cherry picked from commit 6d3d17651a
)
2022-02-04 00:16:15 +01:00
Sergey Minakov
aba5f6d9be
[iOS] Fix touch handling for overlay views
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Workaround for GodotView touches being called from UIWindow on different UIView input
2022-02-03 23:53:31 +03:00
Rémi Verschelde
94dd9c26dd
Server: Fix skip libstdc++ static linking on macOS
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Fixes #48161 .
2022-02-03 17:54:59 +01:00
bruvzg
f44b7c3188
Fix iOS export with manually specified signing/provisioning data.
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(cherry picked from commit 57db989a97
)
2022-02-03 11:30:17 +01:00
Rémi Verschelde
fdbcd002f6
Merge pull request #57512 from bruvzg/console_build
2022-02-02 23:06:36 +01:00
Rémi Verschelde
58edf04240
Windows: Fix GCC -fpermissive error with 'pck' section workaround
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Follow-up to #57450 .
(cherry picked from commit 5a1f42b322
)
2022-02-01 12:20:19 +01:00
bruvzg
3095dcef19
[3.x] Backport Windows subsystem build option.
2022-02-01 13:03:15 +02:00
bruvzg
ba2e891ec8
[Windows] Disable console I/O redirection, if it's already redirected to the pipe or file.
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(cherry picked from commit 99a1e552ac
)
2022-01-31 22:54:24 +01:00
Fabio Alessandrelli
82c83a0636
[HTML5] Fix gamepad samples not being properly reset.
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(cherry picked from commit 93968e1451
)
2022-01-31 22:54:24 +01:00
Fabio Alessandrelli
6209eede00
[HTML5] Better engine config parsing.
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(cherry picked from commit 2f509f1b12
)
2022-01-31 22:54:23 +01:00
Bartłomiej T. Listwon
423a90043d
Prevent LTCG (MSVC LTO) from removing "pck" section
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(cherry picked from commit e4bde938a1
)
2022-01-31 22:54:22 +01:00
Fredia Huya-Kouadio
5deeb38a70
Fix XR Android manifest metadata
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- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata when we're not using the VrApi plugin
2022-01-26 08:58:47 -08:00
bruvzg
eb975b7cea
[Export, 3.x] Instead of removing unsupported options, hide it.
2022-01-25 21:18:22 +02:00
Haoyu Qiu
f8afd16c89
Fix memory leak when move to trash fails on Linux
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(cherry picked from commit 8be49838b3
)
2022-01-25 18:55:52 +01:00
Hugo Locurcio
4f1f76c7ce
Add local web server configuration designed for web editor development
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Running `npm run serve` in `platform/javascript/` will start
a web server that uses `bin/` as its root folder. This means you
can extract a compiled web editor ZIP in this folder and immediately
be able to test the web editor.
Headers required for the use of SharedArrayBuffer are automatically
added to every response.
(cherry picked from commit 9ef9bfb12c
)
2022-01-25 18:23:39 +01:00
Fabio Alessandrelli
822da984bb
[Net] Fix get_response_body_length for large files.
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Parsing was fixed, but not the return value for the exposed getter.
(cherry picked from commit 01e5e98312
)
2022-01-25 18:23:04 +01:00
Hugo Locurcio
96a325dec8
Force threads when compiling web editor instead of erroring out
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This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.
(cherry picked from commit da19898c24
)
2022-01-25 18:12:19 +01:00
Rémi Verschelde
ed869729ae
Merge pull request #56755 from madmiraal/fix-45592-3.x
2022-01-24 10:06:24 +01:00