Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
...
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
kobewi
4ae168eb04
Rework EditorPlugin editing logic
2023-01-22 00:20:45 +01:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/*
project settings
2023-01-12 11:41:13 +03:00
Yuri Sizov
00b5222f66
Fix inconsistent state of Controls when editing and running scenes
2023-01-09 15:54:04 +03:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
49794911e8
Merge pull request #70779 from jamesmintram/jamesm/bugfix/add-missing-shortcut-case-for-reparent
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Add missing case statement to handle re-parent to new node
2023-01-03 12:31:50 +01:00
James Mintram
35d0f712ba
Add missing case statement to handle re-parent to new node
2022-12-31 20:32:32 +00:00
stmSi
b2a398d2a5
Editor: Fix Paste From Clipboard
make two root separate scenes pointing to same file
2022-12-27 17:12:36 +06:30
kobewi
0f5018b483
Remove unnecessary condition
2022-12-17 23:04:03 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
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Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
rune-scape
847c9bd248
GDScript: Avoid using get_global_class_native_base
2022-11-27 03:55:53 -05:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00
kobewi
7797557f91
Allow directly instantiate scripts in scene tree
2022-11-22 18:40:08 +01:00
Rémi Verschelde
994c935d97
Merge pull request #63601 from YeldhamDev/tooltip_stuff
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Small changes to some tooltips
2022-11-17 13:48:46 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Michael Alexsander
39e6beed98
Small changes to some tooltips
2022-11-12 22:01:09 -03:00
kobewi
6b2febe794
Don't reparent dragged node when non needed
2022-11-06 20:19:00 +01:00
kobewi
15831e381b
Unify usage of undo_redo in editor
2022-11-02 17:51:58 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
1b3847bb74
Merge pull request #67560 from timothyqiu/mp-default
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Fix `SceneTreeEditor::_update_tree()` binding
2022-10-31 11:08:15 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
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Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Micky
809dad907a
Add buttons in Remote Scene Tree
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A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene.
A toggle visibility button is also available.
2022-10-20 18:02:41 +02:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Haoyu Qiu
3d919f84e5
Fix SceneTreeEditor::_update_tree()
binding
2022-10-18 10:40:30 +08:00
kobewi
b754df2b99
Fix node name casing issues
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Co-authored-by: ryburnj <jordanryburn@gmail.com>
2022-10-10 22:31:26 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Micky
33092b6f45
Expose and warn about Node Filters in Scene Tree Dock
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Adds "Filter by Type" and "Filter by Group" in the Scene Tree Dock's MenuButton.
Hovering on them displays an useful tooltip.
When selecting these items, the matching parameter is appended to the terms, and the caret is automatically brought to the end.
When typing a filter that cannot be identified, a warning icon is displayed. The reason is explained as a tooltip.
The same options are also quickly available by right-clicking or middle-clicking in the text field.
2022-10-06 13:36:40 +02:00
Ninni Pipping
df9eaf5f47
Tree recursive folding
2022-09-21 13:28:29 +02:00
Rémi Verschelde
a293f2204c
Merge pull request #65134 from Mickeon/editor-unique-name-toggle
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Make "Access as Unique Name" a shortcut
2022-09-19 22:03:00 +02:00
Micky
f7231b67e1
Make "Access as Unique Name" a shortcut
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The shortcut's name is "scene_tree/toggle_unique_name", not mapped to anything by default.
It also dynamically changes the text based on whether or not the unique name is going to be enabled or disabled.
Finally, it spaces the shortcut in the menu close to "Copy Node Path" if possible.
2022-09-19 17:16:50 +02:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer
2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
ryburnj
9d6af9323a
Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-18 11:17:22 +10:00
Micky
a2c3b4ea92
Fix "Save Branch as Scene" storing root Node's unique_name_in_owner
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Fix #64425
2022-09-17 11:04:59 +02:00
kobewi
d8093e83b8
Fix undo actions in SceneTreeDock
2022-09-08 22:57:54 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
kobewi
80c78387a2
Remove pathed get_node() use from scene tree dock
2022-09-03 23:10:07 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
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Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
kleonc
5d7ff1bf44
SceneTreeDock
Toggling unique name in owner for all selected nodes
2022-08-29 19:18:52 +02:00
Micky
e31bb5ffeb
Rename CanvasItem.update()
to queue_redraw()
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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Micky
ef5b9a06a9
Rename hint_tooltip
to tooltip_text
& setget
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`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`
Updates documentation, too.
2022-08-27 01:35:01 +02:00
kobewi
ece3df3938
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
Umang Kalra
7ef5dfcfc3
Changed the title of change node type dialog
2022-08-20 22:53:07 +05:30
bruvzg
8c56a7416b
Implement MenuBar
control to wrap PopupMenu
s or native menu, use native menu for editor.
2022-08-18 22:25:44 +03:00
kobewi
c3606cb5f3
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
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Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Rémi Verschelde
74d92bf459
Merge pull request #43081 from KoBeWi/property_keeper
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Keep property values when extending script
2022-07-29 19:29:52 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class
2022-07-29 11:07:30 -05:00
Tomasz Chabora
44cf3c22ac
Keep property values when extending script
2022-07-29 16:57:50 +02:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Silc Renew
063f66d738
fix unmarked unique when make local
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Co-authored-by: Juan Linietsky reduzio@gmail.com
2022-07-26 20:56:35 +09:00
kobewi
b42bbca266
Fix node dragging not working when dock is moved
2022-07-21 23:57:52 +02:00
FireForge
97dfbea6ad
Rename Control PRESET_WIDE to PRESET_FULL_RECT
2022-07-18 20:08:11 -05:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
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Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
FireForge
af19501cc7
Seperate filter and description in FileDialog.add_filter()
2022-07-09 10:51:45 -05:00
FireForge
e4067064ce
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
2022-07-09 10:47:08 -05:00
Rémi Verschelde
91b984a507
Merge pull request #61966 from Rindbee/fix-internal-nodes-owned
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Fix setting owner on internal nodes when save branch as scene
2022-06-23 14:08:12 +02:00
FireForge
f85eb4164a
Expose PopupMenu set/get_item_horizontal_offset()
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- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
Rindbee
472d16be4f
Fix setting owner on internal nodes when save brach as scene
2022-06-12 13:57:42 +08:00
kobewi
ec6bbd486f
Don't handle pending clicks outside scene tree
2022-06-10 15:14:31 +02:00
FireForge
7f7244f04a
Use consistent casing in editor filter/search bars
2022-05-28 18:43:16 -05:00
Rémi Verschelde
3c9cc7914a
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss
2022-05-23 22:08:03 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
kobewi
95bbffff48
Only switch to node when not dragging it
2022-05-18 23:25:32 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
kobewi
1dc7bcc83c
Cleanup metadata usage
2022-05-06 00:27:10 +02:00
Hugo Locurcio
180e5d3028
Remove RES
and REF
typedefs in favor of spelled out Ref<>
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These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
reduz
8580f377a3
Implement Scene Unique Nodes
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Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input
input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-04-05 13:46:45 +03:00
Hendrik Brucker
314430b868
Cleanup EditorNode and EditorData
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Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
Haoyu Qiu
ccde2bf66f
Add property name style toggle to Inspector
2022-03-28 18:52:09 +08:00
Vitika9
46ca4737f1
Removed extra separator in absence of ChangeType and Rename
2022-03-18 14:42:48 +05:30
Aaron Franke
918b09cabc
Initialize bools in the headers in editor
2022-03-12 13:34:06 -06:00
kobewi
42078dec9f
Allow negative indexes in ItemList and PopupMenu
2022-03-12 01:14:03 +01:00
kobewi
2057ea2883
Remove duplicate editor settings definitions
2022-03-06 22:05:49 +01:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
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Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
trollodel
05b56f316d
Remove most EditorNode constructor parameters and fields
2022-02-14 14:16:24 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Francois Belair
13a0d9177d
Implement drawing and editing all anim beziers
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* Move bezier edit from track to button in toolbar
* Draw, edit all bezier curves simultaneously
* Add click on curve to select tracks
* Tie track editor's filter view to bezier editor
* Implement visibility and locking
* Fix editor spacing issues
* Fix track buttons spacing
* Add keyframe focus and (de)select all key handling
2022-02-09 19:48:22 -05:00
Rémi Verschelde
561fbe2175
Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling
2022-02-08 13:17:35 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Gilles Roudière
73e784de1e
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner()
2022-02-03 11:59:32 +01:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
kobewi
2cd0c3f8be
Improve 2D editor's right-click menu
2022-01-27 03:02:45 +01:00
Rémi Verschelde
e6170aae39
Merge pull request #55066 from trollodel/less_singletons_in_editornode
2022-01-20 22:29:17 +01:00
Rémi Verschelde
d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming
2022-01-20 22:01:37 +01:00
trollodel
aa1102fc53
Store panels and docks singletons in their own classes
2022-01-20 20:13:26 +01:00
Pedro J. Estébanez
7b0ed2aa5e
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
Michael Alexsander
b3a82f8310
Make Scene dock menu button an actual MenuButton
2022-01-20 08:54:36 -03:00
fire540
f8dde5871c
Fix Create Root Node dialog expanding in favorites tab
2022-01-19 16:05:02 -06:00
kobewi
6630eb3b5a
Improve node pasting
2022-01-18 16:54:53 +01:00
Rémi Verschelde
5bc87025f4
Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodes
2022-01-18 10:54:59 +01:00
cdemirer
31a6ad83fd
Editor: Disallow reparenting inherited nodes
2022-01-18 00:37:17 +08:00
Rémi Verschelde
ae06511bf6
Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake
2022-01-13 12:42:28 +01:00
kobewi
9e095bb68b
Fix some more wrong node names
2022-01-07 00:27:20 +01:00
SaracenOne
941ea38b9a
Prevent saving branches in foreign scenes
2022-01-06 15:04:12 +00:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
kobewi
fe71a91de9
Move and rename Collapse/Expand All button
2021-12-23 22:19:56 +01:00
Rémi Verschelde
c972948c21
Merge pull request #55761 from KoBeWi/alt_hack
2021-12-21 11:35:14 +01:00
kobewi
bd6e9e0d6e
Allow to copy foreign nodes
2021-12-13 13:33:06 +01:00
Pedro J. Estébanez
18663aa305
Stop asuming a default value of NIL means there's no default
2021-12-11 14:03:48 +01:00
kobewi
acf563e59f
Add drag and drop for NodePaths
2021-12-09 18:50:57 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
...
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Yuri Roubinsky
771491d358
Add New Shader
option to the FileSystemDock popup menu.
2021-12-03 19:42:58 +03:00
Andreas Raddau
2b7eab7c87
Fix editor crash when expanding/collapsing empty scene tree
2021-12-01 20:18:20 +01:00
Hugo Locurcio
9c6032b46a
Fix scene tree dock icon not switching colors on theme change
...
This fixes the "three vertical dots" button at the right of the
scene tree dock when switching from a dark theme to a light theme
or vice versa.
2021-11-29 19:42:06 +01:00
Yuri Roubinsky
eabf8f5edf
Added reset_size
method to Control
and Window
classes
2021-11-22 16:55:21 +03:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Hugo Locurcio
7cc33b14c9
Use Enter instead of F2 as an editor renaming shortcut on macOS
2021-11-12 20:50:23 +01:00
Rémi Verschelde
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed
2021-11-12 13:42:58 +01:00
kobewi
688f42c691
Fix node naming in scene tree dock
2021-11-11 22:30:41 +01:00
Pedro J. Estébanez
1806ec7c14
Unify determination of default property values
2021-11-07 15:27:47 +01:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
kobewi
07065d67e1
Infer shader type based on edited node
2021-11-03 15:27:38 +01:00
kobewi
de4f29f458
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
...
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Rémi Verschelde
8f227e9da3
Merge pull request #51413 from KoBeWi/ 🚗
2021-10-04 20:31:47 +02:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Hugo Locurcio
570cdc128f
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
Rémi Verschelde
f410852f9c
Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select
2021-09-29 09:15:43 +02:00
Aaron Franke
4fc639916c
Allow disabling the RegEx module in the editor
2021-09-15 12:08:53 -05:00
kobewi
d4f4cfbb40
Save branch as scene by dropping to filesystem
2021-09-09 00:59:10 +02:00
kleonc
5d25115e80
SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node
2021-08-28 01:55:06 +02:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Lightning_A
285024e806
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-11 18:15:24 -06:00
kobewi
6098403f07
Move the option to new menu
2021-08-12 01:34:52 +02:00
kobewi
e401cd58f1
Add option to not expand tree on node select
2021-08-12 00:36:56 +02:00
Yuri Roubinsky
5e5cd2495d
Added editor dialog for easily creating shaders.
2021-08-07 21:02:13 +03:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
Rémi Verschelde
6b1886f998
Merge pull request #50319 from nekomatata/optimize-node-path-check
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Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:10 +02:00
kobewi
31a81562a8
Fix Change Node Type after Add Node Here
2021-07-20 16:47:57 +02:00
Rémi Verschelde
b1eee24e26
Merge pull request #50517 from KoBeWi/ 🌳 💣
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Assign value to property by dropping to scene tree
2021-07-19 18:08:47 +02:00
kobewi
5faf51a5aa
Assign value to property by dropping to scene tree
2021-07-19 16:16:50 +02:00
reduz
6631f66c2a
Optimize StringName usage
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00