Hendrik Brucker
1f0eddca70
Fix GraphEdit port snapping in certain edge cases
2024-08-02 12:38:53 +02:00
Silc Lizard (Tokage) Renew
8323c3891d
Snap current position to the edge on animation finished
2024-08-01 23:57:47 +09:00
smix8
c9b152bd0c
Change NavigationMesh to also parse collision shapes by default
...
Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00
Rémi Verschelde
6e50da8a37
Merge pull request #94931 from KoBeWi/1_window_1_hack
...
Use legacy color picking in single window mode
2024-08-01 00:06:38 +02:00
Thaddeus Crews
0163705640
SCons: Add method to generate raw cstrings
2024-07-31 14:22:04 -05:00
kit
fce60c2b3f
Fix update mouse cursor state wrong mouse position
2024-07-31 14:10:40 -04:00
Raul Santos
7a20ba9b63
Mark underscored properties as internal
...
These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag.
- `PackedScene::_bundled`
- `PortableCompressedTexture2D::_data`
- `ImporterMesh::_data`
2024-07-30 18:50:00 +02:00
Rémi Verschelde
5271a39279
Merge pull request #94810 from maidopi-usagi/graphedit_signal_fix
...
[GraphEdit] Correctly disconnect signal to `connection_layer`
2024-07-30 12:28:55 +02:00
kobewi
385284311a
Use legacy color picking in single window mode
2024-07-29 23:44:01 +02:00
Rémi Verschelde
46aff5ce10
Merge pull request #94848 from kitbdev/fix-placeholder-fit-content
...
Fix TextEdit placeholder fit content height
2024-07-29 15:17:32 +02:00
Rémi Verschelde
88d9325065
Merge pull request #94859 from TokageItLab/unstorage-node-time-info
...
Make NodeTimeInfo be not stored in tscn to prevent AnimationTree version control contamination
2024-07-28 17:47:12 +02:00
Rémi Verschelde
7aba10b170
Merge pull request #94858 from TokageItLab/early-break-loop-at-end
...
Determine `break_loop_at_end` 1 frame earlier using prediction by delta
2024-07-28 17:47:09 +02:00
Silc Lizard (Tokage) Renew
4de79fed45
Determine break_loop_at_end 1 frame earlier using prediction by delta
2024-07-28 15:55:41 +09:00
Silc Lizard (Tokage) Renew
e16808cd69
Make NodeTimeInfo be not stored in tscn
2024-07-28 15:00:50 +09:00
kit
b6c054e793
Fix TextEdit placeholder fit content height
2024-07-27 17:14:51 -04:00
Daylily-Zeleen
f90f663258
Avoid passing handled input event to collision object 3d.
2024-07-27 14:58:56 +08:00
kit
36677798f1
Fix TextEdit scroll properties editor hint suffix
2024-07-26 18:18:29 -04:00
maidopi-usagi
04705d2899
Fix leaked signal connection to connection_layer.
2024-07-27 01:34:03 +08:00
aaronp64
040f241f39
Improve Tree performance
...
Added TreeItem::last_child to avoid needing to iterate through all children to get to the end. This mainly helps in cases where one TreeItem has many children (1000s), and new children are added to the end, as each add had to iterate through all previously added children.
2024-07-26 11:32:45 -04:00
Rémi Verschelde
13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
...
Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
Bastiaan Olij
b9790cef47
Make primitive meshes react to texel size change
2024-07-26 13:54:11 +10:00
Silc Lizard (Tokage) Renew
7c4bc0a378
Fix processed_hashes type to Animation::TypeHash from int
2024-07-25 16:21:59 +09:00
Rémi Verschelde
f0e20efb33
Merge pull request #94716 from TokageItLab/fix-total-weight
...
Fix total weight calculation to separate track types
2024-07-25 09:15:15 +02:00
Rémi Verschelde
73bcfec23a
Merge pull request #94621 from Giganzo/scroll-container-rtl-fix
...
ScrollContainer: Fix RTL on follow focus
2024-07-25 09:15:06 +02:00
Silc Lizard (Tokage) Renew
04ac6a74df
Fix total weight calculation to separate track types
2024-07-25 11:23:15 +09:00
Alvin Wong
97aa278edb
Pass window exclusive and transient properties for subwindow creation
...
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde
543e4388d5
Merge pull request #94682 from zeux/lod-uv-mirror
...
Fix LOD generation for meshes with tangents & mirrored UVs
2024-07-24 09:59:45 +02:00
Arseny Kapoulkine
18d6ae1161
Fix LOD generation for meshes with tangents & mirrored UVs
...
When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.
Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.
However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.
We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
Silc Lizard (Tokage) Renew
88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
2024-07-24 01:18:06 +09:00
Rémi Verschelde
adf58849c6
Merge pull request #94645 from jsjtxietian/lightmap-override
...
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 15:55:39 +02:00
Rémi Verschelde
05504ebf27
Merge pull request #94439 from kitbdev/fix-reopen-hscroll
...
Fix ScriptEditor scrolling horizontally when reopening script
2024-07-23 15:55:32 +02:00
Rémi Verschelde
307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
...
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde
add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
...
Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Giganzo
7e549aa52e
Fix rtl on follow focus
...
Change right_margin to side_margin
2024-07-23 10:29:55 +02:00
jsjtxietian
a8526e68a7
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 12:38:20 +08:00
Rémi Verschelde
962c2512c3
Merge pull request #94611 from Chaosus/vs_fix_texture_warning
...
Fix warning printing for `VisualShaderNodeTextureParameter`
2024-07-22 14:13:20 +02:00
Rémi Verschelde
6694f55f40
Merge pull request #94606 from bruvzg/rtl_msdf_r
...
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 14:13:17 +02:00
Rémi Verschelde
3018178d3f
Merge pull request #94286 from aaronp64/flowcontainer_resort_crash
...
Avoid `FlowContainer` crash with `TextureRect` using EXPAND_FIT_* expand modes
2024-07-22 14:12:48 +02:00
David Trallero
67ece3dc63
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
2024-07-22 14:08:02 +02:00
Sora
998f5c682e
Add occlusion enabled options to tile map layer
2024-07-22 12:13:39 +02:00
Yuri Rubinsky
7c9afbc139
Fix warning printing for VisualShaderNodeTextureParameter
2024-07-22 11:22:27 +03:00
bruvzg
93ccf8e9e4
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 07:48:29 +03:00
aaronp64
5682cc7b81
Avoid FlowContainer crash with TextureRect using EXPAND_FIT_* expand modes
...
When a FlowContainer had a TextureRect child using any of the EXPAND_FIT_* expand modes, it could crash when changing the FlowContainer's minimum size, or that of its children. This was due to the TextureRect resizing in FlowContainer::_resort, updating its minimum size, and triggering another _resort. If the TextureRect's minimum size changed in a way that caused any of the FlowContainer's children to be put on a different line, it could repeatedly cause _resort to be called again, moving the children back and forth between the old and new lines.
This change is for FlowContainer::_resort to give a warning for TextureRects with EXPAND_FIT_* expand modes when multiple lines are used, and just keep the TextureRect size the same in that case. This is similar to the check added to AspectRatioContainer in godotengine#73396, but attempting to still support it in FlowContainer when possible. In the case where the TextureRect is forced to stay the same size, there may be some overlap between the FlowContainer's children, but should no longer crash.
2024-07-21 13:09:22 -04:00
Rémi Verschelde
d9bfdfdd64
Merge pull request #94521 from jamie-pate/fix_92333
...
Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
2024-07-19 11:10:59 +02:00
Rémi Verschelde
edefcf6d1e
Merge pull request #94230 from CrazyRoka/optimize-gdscript-get-position
...
Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case
2024-07-19 11:10:43 +02:00
Jamie Pate
eb5f1299b2
Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
...
Fixes #92333
This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
2024-07-18 19:22:03 -07:00
Rémi Verschelde
caa1b6d991
Merge pull request #94498 from Chaosus/vs_fix_connection_bug
...
Fix internal connection count decreased if visual shader node removed
2024-07-18 15:38:27 +02:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
...
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde
7d71b4be37
Merge pull request #94422 from m4gr3d/fix_input_locking_issue
...
Fix input lock issue when drag scrolling on a `Tree` element on touchscreen devices
2024-07-18 15:38:17 +02:00
Rémi Verschelde
d12030e6d7
Merge pull request #94365 from KoBeWi/every_single_time
...
Fix empty region in AtlasTexture
2024-07-18 15:38:11 +02:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
A Thousand Ships
832695eb2c
[Tests] Fix various unit tests on minimal builds
2024-07-18 15:17:28 +02:00
Fredia Huya-Kouadio
70d450d086
Fix issue causing input lock when drag scrolling a Tree
element on touchscreen devices
...
Prior to this fix, scrolling via mouse drag on touchscreen devices, and
drag&drop operation on a `TreeItem` element would conflict with each other
preventing the drag scroll from being released when the mouse button is
released.
The issue is addressed by disabling drag&drop when drag scrolling is ongoing.
2024-07-18 04:09:54 -07:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
...
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Yuri Rubinsky
14c36b733c
Fix internal connection count decreased if visual shader node removed
2024-07-18 11:40:02 +03:00
Yuri Rubinsky
cf70cb57ee
Few fixes for VisualShaderNodeRotationByAxis
2024-07-18 11:10:36 +03:00
RedMser
f9258ff928
Fix typos
2024-07-17 18:53:03 +02:00
Adam Scott
2f5f84b470
Fix audio samples not being able to be "finished"
2024-07-17 10:45:38 -04:00
Rémi Verschelde
fa2266716e
Merge pull request #94363 from bruvzg/fix_code_completion_scroll
...
[macOS] Fix code completion list scrolling with trackpad.
2024-07-17 15:45:10 +02:00
Rémi Verschelde
e7b624567d
Merge pull request #94345 from matheusmdx/fix-instance-placeholder-with-resource
...
Fix resources being skipped in InstancePlaceholder
2024-07-17 15:45:00 +02:00
Rémi Verschelde
5da03541a1
Merge pull request #93749 from alvinhochun/gui-snap-to-pixel-round-halfway-to-positive
...
Change GUI controls pixel snap to round halfway towards positive infinity (`floor(x + 0.5)`)
2024-07-17 15:44:43 +02:00
matheusmdx
260c05152d
Fix resources being skipped in InstancePlaceholder
2024-07-17 10:25:29 -03:00
A Thousand Ships
d4cf294b35
Fix potential null access in TextEdit
2024-07-17 13:35:22 +02:00
Rémi Verschelde
c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
...
Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
...
Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde
78120c66cc
Merge pull request #94085 from anniryynanen/min-size-hidden-parent
...
Fix container minimum size with hidden parent
2024-07-17 11:43:07 +02:00
kit
f8df6b1c70
Fix ScriptEditor scrolling horizontally on reopen
2024-07-16 11:19:58 -04:00
Silc Lizard (Tokage) Renew
98dbd869c5
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-16 14:49:25 +09:00
bruvzg
dc98e432e5
[macOS] Fix code completion list scrolling with trackpad.
2024-07-15 08:12:19 +03:00
smix8
9dd05964d5
Fix NavigationPolygon not updating consistently on rebakes
...
Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
Robert Borghese
1052985b00
Add hint_enum
for uniform int in gdshader
2024-07-13 14:30:08 -04:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
Yuri Rubinsky
92aa01f937
Add few new outputs to the visual shaders
2024-07-12 17:12:22 +03:00
Anni Ryynänen
a9c91f4eef
Fix container minimum size with hidden parent
2024-07-12 16:21:05 +03:00
CrazyRoka
6c86268fdd
Decorate rare !data.inside_tree condition with unlikely
2024-07-12 13:38:41 +01:00
CrazyRoka
53e9d90850
Optimize Node::is_readable_from_caller_thread() by prioritizing the most common case.
2024-07-11 20:40:00 +01:00
Rémi Verschelde
fbac9c54c9
Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text
...
Fixes/node configuration warning dialog text
2024-07-11 00:27:39 +02:00
Rémi Verschelde
013ee6a458
Merge pull request #94003 from KernRat/scroll-fix
...
Fix RichTextLabel + `ui_down` scrolling too far
2024-07-11 00:27:10 +02:00
Valeriy Molchanov
32369d2b6d
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
...
Fix some translations
Revert "Fix some translations"
This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.
Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"
This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.
msgid
warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"
revert editor/translations/editor
2024-07-09 22:36:18 +02:00
Yuri Rubinsky
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
Rémi Verschelde
ff8050efda
Merge pull request #94014 from markdibarry/parallax-snap
...
Add pixel snap for `Parallax2D`
2024-07-09 16:47:17 +02:00
Rémi Verschelde
17e7253ea8
Merge pull request #93721 from semensanyok/fix-RichTextLabel-fade-start-index
...
Fix RichTextLabel fade set `start_index` to command offset
2024-07-09 16:47:10 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu
method.
2024-07-08 11:20:28 +03:00
Ricardo Buring
2f8ab4a654
Fixed Timestep Interpolation (3D)
...
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Rémi Verschelde
42e5b3ac2d
Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
...
Fix Web samples finished missing signal
2024-07-07 21:59:00 +02:00
Rémi Verschelde
307b4e3091
Merge pull request #94039 from rburing/fix_physics_tickcounter
...
Fix physics tick counter
2024-07-07 21:58:55 +02:00
Rémi Verschelde
aec5c85acb
Merge pull request #94036 from rburing/fti_fix_pause
...
Physics Interpolation: Fix behaviour on pause
2024-07-07 21:58:51 +02:00
Adam Scott
a38f30fbd5
Fix Web samples finished missing signal
2024-07-07 14:47:54 -04:00
Ricardo Buring
23521635d2
Fix physics tick counter
...
The counter is now incremented at the start of a physics tick rather than at the end.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Ricardo Buring
ceadbaa299
Fixed Timestep Interpolation: Fix behaviour on pause
...
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 16:48:17 +02:00
Mark DiBarry
b83359518f
Remove unused assignment in Parallax2D
2024-07-07 10:44:13 -04:00
Mark DiBarry
8888e9216f
Add pixel snap for Parallax2D
2024-07-07 10:09:15 -04:00
Rémi Verschelde
92880e113a
Merge pull request #93999 from Geometror/fix-slot-change-redraw
...
Fix connections not updated after GraphNode slot update
2024-07-07 12:38:50 +02:00
kobewi
5636518358
Allow live reloading of built-in scripts
2024-07-06 23:43:37 +02:00
KernRat
3f4222bad4
Fixed RichTextLabel + ui_down scrolling too far
2024-07-06 16:58:33 +02:00
Hendrik Brucker
104c77cd86
Fix connections not updated after GraphNode slot update
2024-07-06 14:33:34 +02:00
Silc Lizard (Tokage) Renew
59667f8ea2
Fix property type of Sprite3D frame_coords
to Vector2i from Vector2
2024-07-06 05:36:45 +09:00
Rémi Verschelde
b97110cd30
Merge pull request #93908 from Geometror/ge-resized-fix
...
Fix `Control` nodes emitting unnecessary `resized` signals
2024-07-05 16:38:10 +02:00
Rémi Verschelde
f1749c691f
Merge pull request #93968 from bruvzg/font_prev_update
...
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 15:07:50 +02:00
Rémi Verschelde
1704af01b1
Merge pull request #93959 from kitbdev/fix-drop-on-selection
...
Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
bruvzg
847aadee02
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 12:48:39 +03:00
kit
fc16465d17
Fix dropping on selection in script editor
2024-07-04 19:42:38 -04:00
Hendrik Brucker
1c47fd7089
Fix Control nodes emitting unnecessary resized signals
2024-07-05 01:41:21 +02:00
Rémi Verschelde
5c84398c15
Merge pull request #93903 from Geometror/vs-fix-frame-edscale
...
Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
Hendrik Brucker
b871794591
Fix GraphFrame
autoshrink with high DPI displays/custom UI scales
2024-07-04 19:08:06 +02:00
Rémi Verschelde
4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
...
Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde
af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
...
Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf
Clamp bezier handle length to half the length of animation
2024-07-04 13:41:12 +01:00
Rémi Verschelde
640d8151ff
Merge pull request #93876 from JacobMillner/fix-blend-times-sorting
...
Fix AnimationPlayer `blend_times` sorting
2024-07-04 11:32:07 +02:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation.
2024-07-04 09:40:55 +03:00
Jacob Millner
825cb3e6c5
fix the sorting of blend_times in animation player
...
Modify BlendKey's sort to use AlphaCompare in order to create a deterministic sort
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-03 10:01:32 -04:00
Arseny Kapoulkine
a13a64eacd
Disable normal raycaster for LOD generation by default
...
Normal raycaster makes LOD generation process >2x slower and often
generates normals that look significantly worse compared to what the
simplifier comes up with by default. This was likely different before
last meshoptimizer upgrade, as the attribute metric was not functioning
properly, but now it looks like it's doing more harm than good.
This change makes it disabled by default but keeps an easy option to
re-enable it per mesh using LOD parameters for now until we get more
confidence and can remove the code outright.
Because the long term plan would be to disable this feature entirely,
the scripting API isn't changed, and it's just off-by-default there with
no way to re-enable.
2024-07-02 10:18:15 -07:00
Hugo Locurcio
33e1f570ff
Fix GPUParticles Inherit Velocity breaking with physics movement
...
GPUParticles' Inherit Velocity property used to act strangely
if the physics tick rate was lower than the rendered FPS, as velocity
was tracked in the process and not in the physics process. This
means that on certain rendered frames, the velocity was effectively
0 since there was no movement since the last rendered frame.
2024-07-02 01:46:57 +02:00
kleonc
88b29539f7
Fix AtlasTexture::draw_rect flipping for non-zero margin
2024-07-01 21:22:25 +02:00
Rémi Verschelde
a05237f5d0
Merge pull request #93785 from TokageItLab/fix-bezier-init
...
Fix Bezier track init value on caching without RESET animation
2024-07-01 10:07:37 +02:00
Ainsley Su
819c392ca3
Notify item_rect_changed before resized.
2024-07-01 11:54:07 +08:00
Silc Lizard (Tokage) Renew
e8c2edefd1
Fix Bezier track init value on caching
2024-07-01 01:20:43 +09:00
kobewi
b83c64faac
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
...
Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
Alvin Wong
cc45c2cdd3
Change GUI controls pixel snap to round halfway to +ve infinity
2024-06-30 00:33:37 +08:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
Mark DiBarry
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
semensanyok
5dffb9b5e6
fix RichTextLabel fade set start_index to command offset
2024-06-28 23:15:21 +02:00
Rémi Verschelde
d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
...
Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Rémi Verschelde
a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
...
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Yuri Rubinsky
72c7e51905
Use PackedVector4Array
instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
Rémi Verschelde
17a0a080e7
Merge pull request #93672 from KoBeWi/duplicarray
...
Fix duplicating nodes with Array properties
2024-06-28 11:35:14 +02:00
Rémi Verschelde
a647789c5b
Merge pull request #93656 from vgezer/fixmissingsep
...
Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +02:00
Rémi Verschelde
11db60e9c5
Merge pull request #93482 from TokageItLab/reset-attachment
...
Reset when disabling override pose in BoneAttachment3D
2024-06-28 11:34:55 +02:00
kobewi
bef2e62c88
Fix duplicating nodes with Array properties
2024-06-27 19:17:50 +02:00
Volkan Gezer
76b2e5b2c8
add missing punctuation to the default list
2024-06-27 17:51:21 +02:00
Silc Lizard (Tokage) Renew
c57a8114d4
Reset when disabling override pose in BoneAttachment3D
2024-06-28 00:48:26 +09:00
Rémi Verschelde
3f4bcfeef1
Merge pull request #93607 from kitbdev/fix-text-edit-move-lines
...
CodeEdit: Fix move lines up/down viewport and selection issues
2024-06-27 17:08:23 +02:00
Rémi Verschelde
0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
...
GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Pedro J. Estébanez
c1391489e3
GDScript: Enhance handling of cyclic dependencies
2024-06-26 17:44:32 +02:00
Robocraft999
dc6e664fda
Fix AnimationSprite2D/3D::play using wrong end_frame
...
On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
2024-06-26 13:50:44 +02:00
Rémi Verschelde
1f94de2612
Merge pull request #93504 from TokageItLab/fix-physical-bone-raycast
...
Rework migration of `animate_physical_bones` for compatibility
2024-06-26 11:08:35 +02:00
Rémi Verschelde
5ca01c4847
Merge pull request #93490 from bruvzg/vp_subw_os
...
Fix subwindow titlebar redraw on oversampling change.
2024-06-26 11:08:24 +02:00
kit
a7da814c6b
CodeEdit Fix move lines up/down viewport and selection issues
2024-06-25 15:31:20 -04:00
Silc Lizard (Tokage) Renew
793f3832e5
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +09:00
Rémi Verschelde
9de37ab680
Merge pull request #93505 from TokageItLab/disable-cache-when-adding-animation
...
Make AnimationTrackCaches invalid when animation is added
2024-06-25 10:01:54 +02:00
Rémi Verschelde
b071472fa2
Merge pull request #93502 from TokageItLab/optimize-modifier-flag
...
Optimize update flag by SkeletonModifier
2024-06-25 10:01:50 +02:00
Rémi Verschelde
b63df071bd
Merge pull request #92514 from /addWordSeparators
2024-06-25 09:19:35 +02:00
Volkan Gezer
e60678f193
enable custom separators to treat different characters as words
2024-06-24 20:43:13 +02:00
Rémi Verschelde
bf20231140
Merge pull request #93179 from TheSofox/tree-nav-crash
...
Fix engine crashing when using Down Arrow selection on Tree with no selection
2024-06-24 11:14:06 +02:00
Silc Lizard (Tokage) Renew
e82ec1a8ce
Make AnimationTrackCaches invalid when animation is added
2024-06-23 23:33:55 +09:00
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg
files with svgo
2024-06-23 08:15:19 -05:00
Silc Lizard (Tokage) Renew
5774d57496
Optimize update flag by SkeletonModifier
2024-06-23 17:01:01 +09:00
bruvzg
c689823c60
Fix subwindow titlebar redraw on oversampling change.
2024-06-23 00:01:56 +03:00
Sofox
d86e02580c
Fix engine crashing when using Down Arrow selection on Tree with no selection
2024-06-22 18:40:21 +01:00
Rémi Verschelde
04bf7d4cad
Merge pull request #93467 from anniryynanen/progress-circle-atlas
...
Fix atlas texture positioning in circular TextureProgressBar
2024-06-22 16:22:30 +02:00
Rémi Verschelde
e526f12c6f
Merge pull request #93444 from JaviARodriguez/Open-source-Contribution
...
Fix FlowContainer scale from also scaling wrap point
2024-06-22 16:22:24 +02:00
Rémi Verschelde
1e0c741fe5
Merge pull request #93430 from KoBeWi/I_store_NodePaths,_you_store_Nodes,_we_are_not_the_same
...
Fix storing of Node Array properties
2024-06-22 16:22:17 +02:00
Rémi Verschelde
022b5a1f54
Merge pull request #93426 from smix8/poly_good_locking
...
Fix thread-use causing navigation polygon data corruption
2024-06-22 16:22:14 +02:00
Anni Ryynänen
2c5befde43
Fix atlas texture positioning in circular TextureProgressBar
...
In 4.2 TextureProgressBar needed to position its atlas texture, but in 4.3
`draw_polygon()` handles it.
2024-06-22 16:07:26 +03:00
Javi Rodriguez
d6e17b8a0d
Fix FlowContainer scale from also scaling wrap point
...
When a FlowContainer was scaled, the point at which a line wraps would
also be scaled. This would cause a FlowContainer to have lines that did
not fit the container.
FlowContainer no longer factors its scale when resorting children.
Fixes #93439
2024-06-21 19:13:43 -04:00
Hugo Locurcio
281e0e6a5b
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
...
Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required.
2024-06-22 00:57:22 +02:00
kobewi
74cc9e8d93
Fix storing of Node Array properties
2024-06-21 15:49:48 +02:00
Adam Scott
e8212f1849
Remove superfluous non-working sample playing check
2024-06-21 07:17:28 -04:00
smix8
eba3acadac
Fix thread-use causing navigation polygon data corruption
...
Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
Rémi Verschelde
04a530f91f
Merge pull request #93407 from smix8/lock_this_geometry_up
...
Fix thread-use causing navigation source geometry data corruption
2024-06-21 10:14:38 +02:00
smix8
fd727ab994
Fix thread use causing navigation mesh data corruption
...
Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
smix8
d4722b9e1f
Fix thread-use causing navigation source geometry data corruption
...
Fixes navigation source geometry data corruption caused by thread-use that changed vertices or indices while the source geometry data was used in a parsing process or read from by the navmesh baking.
2024-06-21 08:06:14 +02:00
Rémi Verschelde
9de785639d
Merge pull request #93386 from anniryynanen/grid-min-size
...
Fix GridContainer minimum size when there's a hidden parent
2024-06-20 16:19:02 +02:00
Rémi Verschelde
f7d1e39825
Merge pull request #93377 from EAinsley/fix#92869
...
Fix Subviewport keeps using removed Camera3D child.
2024-06-20 16:18:56 +02:00
Rémi Verschelde
ff9c6332fd
Merge pull request #93368 from rburing/fti_skinning
...
Physics interpolation: Fix 2D skinning
2024-06-20 16:18:47 +02:00
Rémi Verschelde
8f739cc106
Merge pull request #93354 from AThousandShips/fix_occluder_hierarchy
...
Fix invalid inheritance of `OccluderInstance3D`
2024-06-20 16:18:36 +02:00
maski
734fab7f20
Improve SurfaceTool::generate_tangents UV error message
...
Fixes #92395 .
2024-06-20 16:13:12 +02:00
Anni Ryynänen
0fefd6cc80
Fix GridContainer minimum size when there's a hidden parent
...
When calculating minimum size, GridContainer only looks at children that are
returned from `as_sortable_control()`. That defaults to only showing children
visible in the tree, so if the grid has a hidden parent the minimum size
becomes (0, 0).
After this change only the child itself needs to be visible, making
`GridContainer::get_minimum_size()` behave the same way as other controls.
Fixes #91722 .
2024-06-20 13:49:09 +03:00
Ricardo Buring
6d35dcf7c5
Physics interpolation: Fix 2D skinning
...
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-06-20 11:35:38 +02:00
Ainsley
915e39b3c9
Use _camera_3d_set
instead of change camera_3d directly
2024-06-20 17:21:38 +08:00
kit
a3b944c41d
Clarify Mouse Filter Pass in the Inspector
2024-06-19 14:43:06 -04:00
A Thousand Ships
0ae4298a3a
Fix invalid inheritance of OccluderInstance3D
2024-06-19 16:47:37 +02:00
Rémi Verschelde
9a4942f2f5
Merge pull request #93340 from RandomShaper/fix_anim_text_thread
...
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 11:01:20 +02:00
Rémi Verschelde
558054f707
Merge pull request #92640 from AThousandShips/text_value_changed_sname
...
[Scene] Add `SceneStringNames::text/value_changed`
2024-06-19 10:10:00 +02:00
Rémi Verschelde
0cc321b144
Merge pull request #92639 from AThousandShips/confirmed_sname
...
[Scene] Add `SceneStringNames::confirmed`
2024-06-19 10:09:56 +02:00
Rémi Verschelde
1609b275b0
Merge pull request #92638 from AThousandShips/item_selected_sname
...
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 10:09:53 +02:00
Pedro J. Estébanez
e6d930b31f
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
...
Add sample playback support
2024-06-19 07:59:07 +02:00
Rémi Verschelde
2b11d0ca96
Merge pull request #93279 from rburing/fti_tile_map_layer
...
Fix `TileMapLayer` not respecting physics interpolation mode
2024-06-18 23:16:12 +02:00
Ricardo Buring
4c426b0be5
Fix TileMapLayer not respecting physics interpolation mode
2024-06-18 22:05:46 +02:00
Rémi Verschelde
39ab252ba1
Merge pull request #93140 from bruvzg/rtl_table_bg_sep
...
[RTL] Fix table h/v separation alignment.
2024-06-18 17:59:13 +02:00
Rémi Verschelde
fb3d489baa
Merge pull request #93137 from bruvzg/rtl_row_align
...
[RTL] Fix `align_to_row` for the last table row.
2024-06-18 17:59:10 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Rémi Verschelde
0ec023f101
Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources
...
Duplicate properties first before remapping resources
2024-06-18 14:08:39 +02:00
Rémi Verschelde
0a543a6085
Merge pull request #92636 from TokageItLab/blend-point-check
...
Add blend point check to `AnimationNodeBlendSpace2D::_process()`
2024-06-17 16:01:52 +02:00
Rémi Verschelde
3421c9fab5
Merge pull request #92931 from TokageItLab/child-physical-bone
...
Fix unbound child bones of the PhysicalBone aren't modified
2024-06-17 14:31:46 +02:00
Rémi Verschelde
170af05c80
Merge pull request #93219 from Chaosus/vs_fix_varyings
...
Fix bugs in visual shader varyings
2024-06-17 13:30:20 +02:00
Rémi Verschelde
ab91c3638c
Merge pull request #93185 from TokageItLab/fix-force-continuous
...
Fix force continuous with un-interpolatable value is not applied correctly
2024-06-17 10:58:57 +02:00
Rémi Verschelde
9dca8995b2
Merge pull request #89572 from markdibarry/parallax_scale_regression
...
Avoid passing zoom scale for ParallaxLayer mirror
2024-06-17 10:57:51 +02:00
Yuri Rubinsky
537316098f
Fix bugs in visual shader varyings
2024-06-16 16:58:46 +03:00
bruvzg
8ac0d81825
[RTL] Fix table h/v separation alignment.
2024-06-15 17:55:08 +03:00
Silc Lizard (Tokage) Renew
049c1a5699
Fix force continuous un-interpolatable value is not applied correctly
2024-06-15 11:38:52 +09:00
Yuri Rubinsky
99fa6ee6c4
Fix incorrect preview port in visual shader
2024-06-14 12:31:34 +03:00