Marcelo Fernandez
9f6536bd0a
Add Audio Server profiling time to the profiler
2018-07-17 10:11:56 -03:00
Juan Linietsky
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
Max Hilbrunner
ed55fb538a
Merge pull request #20096 from CptPotato/19163-aces-whitepoint
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Fix missing whitepoint for ACES tonemapping
2018-07-12 18:02:53 +02:00
alex-poe
37357c86cd
reformatted and restructured tonemap.glsl
2018-07-12 17:10:00 +02:00
Max Hilbrunner
a889e0d7f3
Merge pull request #20102 from marcelofg55/coreaudio_dispose
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Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
2018-07-12 05:22:18 +02:00
Max Hilbrunner
40f38216cf
Merge pull request #19707 from toger5/fix_clipping_vflip
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fix clipping with v_flip fixes : #18600
2018-07-12 05:05:56 +02:00
alex-2b17x4
7fe75bb43b
added 'whitepoint' to ACES tonemapping
2018-07-11 15:59:14 +02:00
Marcelo Fernandez
de9a77ebde
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
2018-07-11 08:38:32 -03:00
karroffel
3d33da19bd
fix wrong loop condition in MultiMesh allocation
2018-07-10 23:13:59 +02:00
Leon Krause
ae5ef9f0c5
Fix dummy renderer for CPU particles
2018-07-10 04:24:43 +02:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
JFonS
4421a6661d
Move light 2D rotation to vertex shader
2018-07-05 11:12:04 +02:00
JFonS
ac18444c7e
Fix regression of 2D light height
2018-07-04 23:31:27 +02:00
Rémi Verschelde
dfc4ca9f6a
Merge pull request #19807 from JFonS/fix_light_vec_rotation
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Fix rotation of 2D lights
2018-07-04 15:15:23 +02:00
Rémi Verschelde
92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
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Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
Max Hilbrunner
5af08779b9
Merge pull request #19682 from dragmz/particles_redraw_fix
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Prevent redraws when an inactive Particles2D node is present
2018-07-03 16:13:33 +02:00
Rémi Verschelde
8ce6444f59
Fix server build after 7fc23675
2018-07-03 13:53:00 +02:00
Juan Linietsky
7fc2367508
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
JFonS
c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
2018-06-21 00:12:12 +02:00
Marcin Zawiejski
f6f7ada91b
prevent redraws when an inactive Particles2D node is present
2018-06-20 22:44:11 +02:00
JFonS
e9a3cf8feb
Fix rotation of 2D lights
2018-06-19 11:24:51 +02:00
toger5
b4b7ca89f5
fix clipping with v_flip fixes : #2929
2018-06-16 22:55:21 +02:00
nemerle
7d9a55bdc5
A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='
2018-06-13 15:49:13 +02:00
Fabio Alessandrelli
69817232ff
Set SO_BROADCAST socket option for UDP sockets.
2018-06-05 12:14:18 +02:00
Rémi Verschelde
43b7ebf0a0
Style: Apply clang-format (5.0) to some missed files
2018-05-31 09:00:37 +02:00
Bastiaan Olij
6c649bd785
Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes
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Fixed generating radiance texture when using viewport texture for sky
2018-05-27 19:53:10 +10:00
Max Hilbrunner
130fd6bcb8
Merge pull request #18279 from RandomShaper/allow-naive-http
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Allow body-up-to-EOF HTTP responses
2018-05-26 19:58:39 +02:00
Max Hilbrunner
98dd2b3c79
Merge pull request #18884 from bojidar-bg/17698-screentex-bug
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Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2018-05-26 18:20:15 +02:00
Pedro J. Estébanez
2587fcccee
Allow body-up-to-EOF HTTP responses
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Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.
Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
2018-05-22 15:08:31 +02:00
Bastiaan Olij
f4638d16f1
Fixed generating radiance texture when using viewport texture for sky
2018-05-19 12:37:26 +10:00
bruvzg
6f0a83b681
Fix UWP build after #14622 .
2018-05-18 19:29:24 +03:00
Bastiaan Olij
124774860c
Fixes issue that a viewport texture doesn't work with particle shader
2018-05-18 22:02:14 +10:00
Bojidar Marinov
ee52d12921
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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Fixes #17698
2018-05-15 14:35:46 +03:00
Rémi Verschelde
0738ba6bc1
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
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Fix two issues preventing model import from working properly when platform=server
2018-05-15 10:28:17 +02:00
Rémi Verschelde
57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
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Dummy texture importer
2018-05-15 10:27:07 +02:00
Josh Faust
5b639269a2
Fix scene import when platform=server
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Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
bruvzg
ce64c2a32e
Fix Linux/X11 build on ARMs.
2018-05-11 17:34:43 +03:00
Fabio Alessandrelli
0cad1417b6
Implement missing methods in dummy rasterizer
2018-05-10 16:07:01 +02:00
Gustav Lund
3dcf338ebb
Dummy texture importer
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Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00
Hein-Pieter van Braam
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
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Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Blazej Floch
c45f44d856
Local debugger fixes and extensions
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Juan Linietsky
3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
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Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky
f1d2b0ebf9
Merge pull request #18159 from ShyRed/viewportsky
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Fix binding of ViewportTexture to Sky
2018-05-07 15:34:13 -03:00
Juan Linietsky
b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
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Added partial texture update to VisualServer
2018-05-07 13:20:38 -03:00
Juan Linietsky
35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
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Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij
6103c8d7a3
Add no-blend canvas item render_mode
2018-05-07 22:41:12 +10:00
Juan Linietsky
38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
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Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
Ruslan Mustakov
96301e934d
Resume audio on iOS after phone call or alarm
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When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Bastiaan Olij
6f7fefa489
Added option to viewport to keep linear color
2018-05-06 19:28:09 +10:00
Juan Linietsky
3bd0ca2a2d
Skeletal deform working
2018-05-04 11:54:21 -03:00