Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
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Fabio Alessandrelli
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c5a4d638c6
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Use NetSocket directly for ENet.
Avoid PacketPeerUDP buffering.
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2018-11-02 20:17:54 +01:00 |
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Fabio Alessandrelli
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1b99806b47
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Unify PacketPeerUDP using NetSocket
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2018-09-12 15:56:16 +02:00 |
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Fabio Alessandrelli
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7de28be764
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ENet wrapper properly detect disconnect on poll
Now PacketPeerUDP.get_available_packet_count() return -1 if the socket
is in error state.
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2018-09-12 12:50:53 +02:00 |
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Rémi Verschelde
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b50a9114b1
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Update copyright statements to 2018
Happy new year to the wonderful Godot community!
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2018-01-01 14:40:47 +01:00 |
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Rémi Verschelde
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bd282ff43f
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
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Rémi Verschelde
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df61dc4b2b
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
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Fabio Alessandrelli
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0450e6539e
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ENet code cleanup and changes from review.
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2017-03-24 02:30:11 +01:00 |
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Fabio Alessandrelli
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5f681d0b0f
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Allow non blocking UDP put_packet in C++.
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
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2017-03-24 02:30:11 +01:00 |
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Fabio Alessandrelli
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4cc1b04586
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Add godot socket implementation
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2017-03-08 21:16:20 +01:00 |
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