Commit graph

29 commits

Author SHA1 Message Date
ne0fhyk
24e3b3b88d Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
Marcel Admiraal
7a782edeaa Cleanup Android C++ code 2022-05-31 17:11:44 +01:00
Fredia Huya-Kouadio
b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
ne0fhyk
9d22ad3c9b Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:26:06 -08:00
Fredia Huya-Kouadio
9c50bcabed Add support for OpenXR export configurations. 2021-11-20 06:59:36 -08:00
ne0fhyk
35a98d305b Add support for Play Asset Delivery.
This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:02:53 -07:00
ne0fhyk
0cfbe354d7 Refactor Android platform export structure. 2021-09-09 10:48:29 -07:00
Fredia Huya-Kouadio
5b8d7752b5 Update Oculus vr configs and add support for accessing Oculus OpenXR runtime 2021-08-27 11:16:20 -07:00
Fredia Huya-Kouadio
336c630f51 Add support for prompting the user to retain app data on uninstall.
Supported on Android 10 and higher.
2021-08-12 22:06:13 -07:00
Rémi Verschelde
46c68c0fb9
Android: Fix truncated application attributes after #50028 cherry-pick
The `android:icon` attribute is expected to be the last one in the application
definition, as documented by the comment. cd64bcd missed that and caused some
arguments to be truncated.

Fixes #50224.
2021-07-07 00:49:07 +02:00
Rémi Verschelde
3d16bfcc40
Android: Fix syntax error in #50227 2021-07-07 00:08:59 +02:00
Rémi Verschelde
8c5c79e020
Android: Fix xr_mode_metadata_name removal after cd64bcdae
I had lost that line when resolving merge conflicts.
2021-07-06 23:24:54 +02:00
Rémi Verschelde
cd64bcdae5
Android: Add isGame application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.

(cherry picked from commit 40a594c6ea)
2021-07-06 11:10:45 +02:00
Marcel Admiraal
e021cab45b Add GDNative libraries to Android custom Gradle builds 2021-06-29 09:22:08 +01:00
Rémi Verschelde
94b5a82e7d
Merge pull request #48943 from Calinou/screen-orientation-remove-ios-duplicate-3.x
Remove duplicate orientation settings in the iOS export preset
2021-05-26 00:24:17 +02:00
Hugo Locurcio
914b5dc525
Remove duplicate orientation settings in the iOS export preset
The screen orientation is now sourced from the Project Settings
like it is done for Android already.
2021-05-25 23:55:37 +02:00
Pedro J. Estébanez
76a4831cd3 Allow basic user data backup on Android 2021-05-25 17:47:19 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Fredia Huya-Kouadio
bc68872e2d Disable the requestLegacyExternalStorage attribute when there are no storage permissions. 2021-04-16 07:26:24 -07:00
Fredia Huya-Kouadio
c5fb32d594 Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 09:09:40 -08:00
Fredia Huya-Kouadio
d559def1a9 Add verbose logging to help with troubleshooting the Android build/export process. 2021-02-17 13:30:01 -08:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Fredia Huya-Kouadio
d13d29240c Update gradle build files to automatically perform signing and zipalign tasks for custom builds. 2020-11-22 17:54:12 -08:00
Fredia Huya-Kouadio
c9b5e912dd Remove duplicate Android orientation settings. 2020-11-13 12:18:37 -08:00
Aman Jain
452af201b0 Write an AndroidManifest.xml file to be merged with app module's manifest. 2020-09-18 16:17:31 -07:00
Aman Jain
ee9127bd20 Create strings.xml files to mimic behavior of _fix_resources method 2020-09-18 16:17:27 -07:00
Aman Jain
29a71edd76 Utility methods for writing files to Gradle project. 2020-09-18 16:12:15 -07:00