volzhs
|
608e3f3097
|
Prevent Spinbox value update while not focused or disabled
(cherry picked from commit 4df33cbcb3 )
|
2017-01-12 19:15:26 +01:00 |
|
volzhs
|
82b458f160
|
Fix updating value of SpinBox with prefix
(cherry picked from commit 80b6507071 )
|
2016-11-15 08:30:02 +01:00 |
|
Juan Linietsky
|
9151eb591d
|
Changed the way the step decimals are computed to a safer way, fixes many issues.
|
2016-07-26 17:25:10 -03:00 |
|
Ignacio Etcheverry
|
bd6f7a411c
|
Fix wrong local mouse pos when holding spinbox and improve behaviour
|
2016-01-21 14:09:30 +01:00 |
|
George Marques
|
5be9ff7b67
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
|
neikeq
|
d4051e6eb9
|
Spinbox: increase/decrease with mouse held
|
2015-12-10 15:44:16 +01:00 |
|
Juan Linietsky
|
947b283248
|
-fix compile issue (pow)
-ask user for track to call nodes when adding call track
|
2015-08-30 10:10:51 -03:00 |
|
Juan Linietsky
|
3a59747c62
|
-fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
|
2015-08-29 01:43:21 -03:00 |
|
Juan Linietsky
|
fdaa2920eb
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
|
Juan Linietsky
|
0dbedd18fc
|
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
|
2014-11-05 21:20:42 -03:00 |
|
Juan Linietsky
|
0b806ee0fc
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
|