Rémi Verschelde
77dfb42d92
Merge pull request #93920 from aaronfranke/gltf-accessor-type
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Move GLTFAccessorType into GLTFAccessor
2024-07-05 15:07:38 +02:00
Rémi Verschelde
88aaf251ab
Merge pull request #93902 from Makosai/patch-1
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Remove duplicate styling from editor
2024-07-05 15:07:35 +02:00
Rémi Verschelde
932c191412
Merge pull request #93878 from allenwp/EditorExportPlugin_export_file_90365
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`EditorExportPlugin`: Call `_export_file` for all resource types
2024-07-05 15:07:32 +02:00
Rémi Verschelde
d2fc2a35b3
Merge pull request #92985 from KoBeWi/confirm_insert_shift
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Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00
Rémi Verschelde
4f953cc8ab
Merge pull request #91590 from timothyqiu/dupe
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Fix crash when executing `Image.save_jpg_to_buffer`
2024-07-05 15:07:22 +02:00
Rémi Verschelde
ce16818dd5
Fix missing include in Web main after #93906
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My bad, I introduced the bug when amending it.
2024-07-05 14:40:44 +02:00
kobewi
267b5bca23
Fix crash in tile physics editor
2024-07-05 14:00:30 +02:00
A Thousand Ships
aa28782be3
[GDScript] Fix get_argument_count
for lambda Callable
s
2024-07-05 13:53:56 +02:00
Micky
31a9c634d5
Overhaul Array Documentation
2024-07-05 13:48:56 +02:00
bruvzg
847aadee02
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 12:48:39 +03:00
Allen Pestaluky
8e6596629a
EditorExportPlugin: Call _export_file for all resource types
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- Alternate fix to #67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions.
- Fixes #93823 .
- Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes #93825 .
- Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
2024-07-04 23:35:32 -04:00
kit
fc16465d17
Fix dropping on selection in script editor
2024-07-04 19:42:38 -04:00
Hendrik Brucker
1c47fd7089
Fix Control nodes emitting unnecessary resized signals
2024-07-05 01:41:21 +02:00
Aaron Franke
923a8eb5d3
Move GLTFAccessorType into GLTFAccessor
2024-07-04 15:46:48 -07:00
Rémi Verschelde
20ba2f00bd
Merge pull request #93950 from bruvzg/mvk_scaling
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[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 23:27:23 +02:00
Rémi Verschelde
8455b3343e
Merge pull request #93933 from m4gr3d/anr_and_crash_bug_fixes
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Fix crashes and ANRs reported by the Google Play Console
2024-07-04 23:27:20 +02:00
Rémi Verschelde
f9a58be51b
Merge pull request #93927 from marcospb19/tweak-enetconnection-doc
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Mention `timeout` unit in `ENetConnection::service` docs
2024-07-04 23:27:16 +02:00
Rémi Verschelde
099b9b2e85
Merge pull request #93916 from zeux/aabb-zfight
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Fix AABB computation for position compression to not depend on vertex order
2024-07-04 23:27:13 +02:00
Rémi Verschelde
6325d88144
Merge pull request #93906 from paulsinnett/fix-web-editor-preload
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Fix preloading a zip in the web editor
2024-07-04 23:27:09 +02:00
Rémi Verschelde
5c84398c15
Merge pull request #93903 from Geometror/vs-fix-frame-edscale
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Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
bruvzg
6e0414a6c9
[Editor] Fix default font variation values handling in the property inspector.
2024-07-05 00:18:10 +03:00
João Marcos P. Bezerra
0a822af333
Mention timeout unit in ENetConnection::service docs
2024-07-04 22:20:44 +02:00
Paul Sinnett
db97d88214
Fix preloading a zip in the web editor
2024-07-04 22:13:05 +02:00
bruvzg
ab4213f043
[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 21:03:32 +03:00
Hendrik Brucker
b871794591
Fix GraphFrame
autoshrink with high DPI displays/custom UI scales
2024-07-04 19:08:06 +02:00
Rémi Verschelde
4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
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Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde
0452cbee75
Merge pull request #93919 from Hilderin/fix-csv-translation-errors-import-other-resources
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Fix adding a translation CSV results in errors on initial import for many types of resources
2024-07-04 17:12:19 +02:00
Rémi Verschelde
5f0a2dd0f2
Merge pull request #93909 from VictorKostinOfficial/missing-custom-resources
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Fix custom resources often missing from Quick Load dialog
2024-07-04 17:12:16 +02:00
Rémi Verschelde
f986a801fc
Merge pull request #93898 from KoBeWi/rundo_edo
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Fix undoredo handling in some dialogs
2024-07-04 17:12:13 +02:00
Rémi Verschelde
af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
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Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf
Clamp bezier handle length to half the length of animation
2024-07-04 13:41:12 +01:00
Victor Kostin
3afc7774de
Fix custom resources often missing from Quick Load dialog
2024-07-04 14:25:00 +02:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
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- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
kobewi
681769e2c9
Fix undoredo handling in some dialogs
2024-07-04 14:17:47 +02:00
Fredia Huya-Kouadio
c6a23a7a7d
Fix crashes reported by the Google Play Console
2024-07-04 02:46:11 -07:00
Rémi Verschelde
e6448ca0aa
Merge pull request #93891 from m4gr3d/fix_logo_not_showing_for_gles3
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[Android] Fix the issue causing the logo to not show when using the `compatibility` renderer
2024-07-04 11:32:13 +02:00
Rémi Verschelde
447cbdee9a
Merge pull request #93890 from hakro/nodeprop-vs-nodepath
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Add `:` to node properties, to differentiate them from node paths
2024-07-04 11:32:10 +02:00
Rémi Verschelde
640d8151ff
Merge pull request #93876 from JacobMillner/fix-blend-times-sorting
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Fix AnimationPlayer `blend_times` sorting
2024-07-04 11:32:07 +02:00
Rémi Verschelde
0c6aa7aeef
Merge pull request #93872 from MikhailY0U/patch-1
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Clarify that the `Mesh.ARRAY_NORMAL` array will normalize its contents internally
2024-07-04 11:32:04 +02:00
Rémi Verschelde
de28ac2810
Merge pull request #93868 from timothyqiu/node-dock-theme-update
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Update Node dock when theme changes
2024-07-04 11:32:01 +02:00
Rémi Verschelde
01c24ff862
Merge pull request #93750 from adamscott/add-bigint-support-on-js-value-conversion
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Add `bigint` support on JS value conversion
2024-07-04 11:31:58 +02:00
Rémi Verschelde
bf8be34e91
Merge pull request #93708 from bruvzg/fix_btn_ms
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[Button] Use `align_to_largest_stylebox` for min. size calculation.
2024-07-04 11:31:56 +02:00
Rémi Verschelde
643da5dfad
Merge pull request #93331 from dsnopek/macos-fix-use-volk
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Fix building with `use_volk=yes` on MacOS
2024-07-04 11:31:51 +02:00
Mikhail Volodin
6e9de82110
Clarify that the Mesh.ARRAY_NORMAL
array will normalize its contents internally
2024-07-04 10:55:43 +02:00
Rémi Verschelde
496b7b8482
Core: Improve vformat error reporting on sprintf failure
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And fix a few occurrences of formatting errors that led me to this.
2024-07-04 10:54:55 +02:00
Arseny Kapoulkine
4e9e35b58a
Fix AABB computation for position compression to not depend on vertex order
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The previous computation was dependent on the vertex order in two ways:
- If the first vertex was on the AABB boundary, the AABB would be
increased by the epsilon due to size clamping
- Every time the AABB would get expanded, we would recompute end from
size and reconstruct size again, which resulted in slow floating point
drift.
In isolation this may not seem like it matters, but it means that the
same mesh with a different vertex order may result in a slightly different
AABB. This can be a significant issue due to shadow meshes and their use in
depth prepass: shadow meshes reorder vertex data as part of the
deduplication process, as they append one unique position at a time and
as such remove the duplicate positions; this can result in a different
AABB which would result in a different reconstructed vertex position
during a depth pre-pass, causing mesh self-occlusion.
2024-07-03 23:53:24 -07:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation.
2024-07-04 09:40:55 +03:00
Hilderin
d04b5d2629
Fix adding a translation CSV results in errors on initial import for many types of resources
2024-07-03 22:56:45 -04:00
Fredia Huya-Kouadio
637f4a10ed
Fix the issue causing the logo to not show when using the compatibility
renderer
2024-07-03 11:16:45 -07:00
Kristopher A
fd2e13d9b1
Remove duplicate styling from editor
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The \#status-notice styling had a duplicate visibility styling.
2024-07-03 12:32:03 -04:00