Commit graph

288 commits

Author SHA1 Message Date
bruvzg
dad4aae386
[TextEdit] Add support for optional wrapped line indentation. 2024-02-26 08:20:14 +02:00
kit
a6af442b05 Apply TextEdit IME on most actions 2024-01-29 15:07:19 -05:00
Bram Buurlage
6ffa9b0635 Editor: fix code editor scrolling experience on track pads 2023-09-30 10:55:14 +02:00
Yuri Sizov
fee1fb8290 Connect CodeHighlighter with TextEdit without friend-access 2023-09-19 14:36:38 +02:00
Yuri Sizov
fe000277ea Bind remaining theme properties to their respective classes
This adds binds for GraphEdit/GraphElement/GraphNode, which were
skipped before due to a rework. This also adds binds for Window,
which was skipped before due to a complicated code organization.

Also adds theme cache entries/direct cache access to a few places
that previously missed it. Some theme properties are now exposed
to other classes via friendships or public getters for convenience.

This removes all string-based theme access from scene/ classes.
2023-09-13 19:31:35 +02:00
Jean-Michel Bernard
67dce301aa Add code region folding to CodeEdit 2023-09-11 18:36:40 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters. 2023-08-15 11:42:40 +03:00
bruvzg
75e6ec8874
[TextEdit] Expose all auto-wrap modes. 2023-06-13 10:28:27 +03:00
jeffVenancius
97c2133548 Add an option to show a TextEdit caret when editable is disabled
Update doc/classes/TextEdit.xml
2023-04-07 22:27:01 -03:00
Yuri Sizov
db2f99cdc0 Implement theme item cache in TextEdit and CodeEdit 2023-04-03 18:01:10 +02:00
George L. Albany
f3313ba4cd
Remove methods in header removed in c7eb814
c7eb814 missed these methods in the RichTextLabel's header
Remove set_override_selected_font_color from rich_text_label.h
Remove is_override_selected_font_color from rich_text_label.h
c7eb814 missed these methods in the TextEdit's header
Remove set_override_selected_font_color from text_edit.h
Remove is_override_selected_font_color from text_edit.h
2023-03-15 21:13:38 -04:00
Danil Alexeev
af8bf6f1d0
Fix LineEdit and TextEdit context menus not customizable 2023-01-27 11:14:54 +03:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Alfred Reinold Baudisch
a862583d05 Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:

- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.

With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
Alfred Reinold Baudisch
fcff978763 Shortcut and Bind to Remove Secondary Carets
Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.

When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.

This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.

Closes #67991
2022-10-31 17:44:47 +01:00
Rémi Verschelde
8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
Rémi Verschelde
273410ba5a
Merge pull request #67139 from PucklaMotzer09/insert_caret_at_carets
Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-31 10:32:07 +01:00
kobewi
c7eb814ede Remove override_selected_font_color property 2022-10-26 12:59:18 +02:00
Alfred Reinold Baudisch
7d15ecc3af Add Selection and Caret for Next Occurrence of Selection
Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut.

When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.

If no selection is currently active with the last caret in text fields, selects the word currently under the caret.

The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret.

The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API.

The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors.
2022-10-21 08:26:53 +02:00
PucklaMotzer09
e5354cacd0 Add Caret Insert Below and Above shortcuts to TextEdit 2022-10-18 10:38:53 +02:00
microaeris
215fe852b8 Getters for TextEdit scrollbars 2022-10-07 23:16:04 -07:00
Paulb23
4a9d4e3dad Add mutliple Caret support to TextEdit 2022-10-05 17:19:26 +01:00
Paulb23
7dd3857f7e Move selecion into caret 2022-10-03 14:09:27 +01:00
Micky
6dbd283ae5 Rename every instance of caret_blink_speed to caret_blink_interval
It's been changed in EditorSettings, LineEdit, TextEdit.

Affects setters and getters, and passed parameters, too.
2022-09-06 18:37:17 +02:00
风青山
e561c68256 Add some codes, returnes directly if the value is not changed.
Avoid executing the following value-changed logics if the value does not really change.
2022-08-23 23:25:22 +08:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
kobewi
41f6e7c50e Allow to disable TextEdit vertical scroll 2022-07-04 15:02:15 +02:00
ConteZero
5d56efcaa4 Add an option to drag'n'drop selected text in TextEdit 2022-06-26 15:22:02 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
bruvzg
081b6b8053
Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and CodeEdit. 2022-05-13 09:33:24 +03:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Hugo Locurcio
a06f82ca4d
Add optional constructor arguments to more Control nodes
This can be used to make editor code more compact.
However, as of writing, these constructor arguments cannot be used
from the scripting API.

This was already provided for Label and CheckBox, but it was missing
for other Control nodes where it made sense to provide a default value.
2022-03-04 09:48:41 +01:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
Paulb23
1cd1df5dc3 Move placeholder color to theme item 2022-01-30 17:56:23 +00:00
Paulb23
09212ba151 Add Placeholder to TextEdit 2022-01-23 20:19:36 +00:00
Paulb23
f43f68f605 Convert TextEdit callbacks to Callable 2022-01-19 17:26:22 +00:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Paulb23
bfe2cd2f03 Optimise TextEdit base operations 2021-12-08 18:23:07 +00:00
ConteZero
0699941f07 Add drag and drop to TextEdit 2021-12-02 22:00:07 +01:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Yuri Sizov
e85e6ec7fc Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
Paulb23
2a302f7097 Fix TextEdit mouse interactions when the last line is hidden 2021-11-17 18:29:19 +00:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
ConteZero
fbee4efa5f Add option to make selection unique 2021-10-27 19:45:52 +02:00
ConteZero
838c9d37b4 Added primary clipboard for Linux 2021-10-18 14:01:06 +02:00