Rémi Verschelde
fbac9c54c9
Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text
...
Fixes/node configuration warning dialog text
2024-07-11 00:27:39 +02:00
Valeriy Molchanov
32369d2b6d
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
...
Fix some translations
Revert "Fix some translations"
This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.
Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"
This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.
msgid
warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"
revert editor/translations/editor
2024-07-09 22:36:18 +02:00
Yuri Rubinsky
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
Rémi Verschelde
ff8050efda
Merge pull request #94014 from markdibarry/parallax-snap
...
Add pixel snap for `Parallax2D`
2024-07-09 16:47:17 +02:00
Rémi Verschelde
307b4e3091
Merge pull request #94039 from rburing/fix_physics_tickcounter
...
Fix physics tick counter
2024-07-07 21:58:55 +02:00
Rémi Verschelde
aec5c85acb
Merge pull request #94036 from rburing/fti_fix_pause
...
Physics Interpolation: Fix behaviour on pause
2024-07-07 21:58:51 +02:00
Ricardo Buring
23521635d2
Fix physics tick counter
...
The counter is now incremented at the start of a physics tick rather than at the end.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Ricardo Buring
ceadbaa299
Fixed Timestep Interpolation: Fix behaviour on pause
...
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 16:48:17 +02:00
Mark DiBarry
b83359518f
Remove unused assignment in Parallax2D
2024-07-07 10:44:13 -04:00
Mark DiBarry
8888e9216f
Add pixel snap for Parallax2D
2024-07-07 10:09:15 -04:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
...
Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
Mark DiBarry
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
Rémi Verschelde
d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
...
Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Robocraft999
dc6e664fda
Fix AnimationSprite2D/3D::play using wrong end_frame
...
On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
2024-06-26 13:50:44 +02:00
Rémi Verschelde
ff9c6332fd
Merge pull request #93368 from rburing/fti_skinning
...
Physics interpolation: Fix 2D skinning
2024-06-20 16:18:47 +02:00
Ricardo Buring
6d35dcf7c5
Physics interpolation: Fix 2D skinning
...
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-06-20 11:35:38 +02:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
...
Add sample playback support
2024-06-19 07:59:07 +02:00
Rémi Verschelde
2b11d0ca96
Merge pull request #93279 from rburing/fti_tile_map_layer
...
Fix `TileMapLayer` not respecting physics interpolation mode
2024-06-18 23:16:12 +02:00
Ricardo Buring
4c426b0be5
Fix TileMapLayer not respecting physics interpolation mode
2024-06-18 22:05:46 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Rémi Verschelde
9dca8995b2
Merge pull request #89572 from markdibarry/parallax_scale_regression
...
Avoid passing zoom scale for ParallaxLayer mirror
2024-06-17 10:57:51 +02:00
kobewi
9f7f1809ff
Update Camera2D gizmos when screen size changes
2024-06-11 18:38:43 +02:00
smix8
6b85bc9de2
Fix NavigationRegion2D debug not clearing canvas item
...
Fixes NavigationRegion2D debug not clearing canvas item on navigation mesh change.
2024-06-10 19:07:57 +02:00
Gilles Roudière
c283db2130
Implement X-draw-order switch in TileMapLayer
2024-06-10 15:53:58 +02:00
Rémi Verschelde
4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
...
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
smix8
5f5fe737d2
Improve NavigationRegion2D debug performance
...
Improves NavigationRegion2D debug performance by replacing the canvas polygon and line commands with a static mesh.
2024-05-28 19:36:35 +02:00
Ricardo Buring
efb6a1c23d
Fix Parallax2D fixed timestep interpolation
...
The camera_screen_center value was stale in case of interpolation.
2024-05-26 23:08:35 +02:00
kobewi
b365a63403
Automatically use property count in PropertyListHelper
2024-05-25 10:51:37 +02:00
kobewi
6559bb68e6
Remove some TileMap dependencies from TileMapLayer
2024-05-21 11:32:14 +02:00
cosparks
601edc7d3e
Fix 2d sdf collision for TileMapLayer
2024-05-20 13:03:02 -07:00
kobewi
b758222761
Allow selecting TileMapLayers by clicking them
2024-05-16 15:47:23 +02:00
Rémi Verschelde
77470740de
Merge pull request #91936 from jsjtxietian/body-connect
...
Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
jsjtxietian
51bc55598c
Avoid duplicate connect in Joint2D::_update_joint
and Joint3D
2024-05-15 11:57:51 +08:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
Rémi Verschelde
61b970ea44
Merge pull request #91929 from matheusmdx/fix-error-91914
...
Fix error in AudioStreamPlayer2D
2024-05-14 12:07:20 +02:00
matheusmdx
305967c021
Fix error in AudioStreamPlayer2D
2024-05-14 02:07:12 -03:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Gilles Roudière
7705265477
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
Rémi Verschelde
594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
...
Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
...
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
...
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
kobewi
0b877a9962
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
Rémi Verschelde
6149359dac
Merge pull request #91076 from Bn-Fang/master
...
Fix typo in Camera2D node's anchor mode
2024-04-24 09:59:48 +02:00
johnsonbaugh
ef8acbde9a
Fix errors and warnings when loading Skeleton2D Modifications
...
Fixes #73247
2024-04-23 20:42:23 -07:00
Bn-Fang
5d0a229a58
Fixed Typo in Camera 2D node's anchor mode
...
Fixed the Camera 2D node's anchor mode descriptor from "Fixed TopLeft" to "Fixed Top Left"
2024-04-23 16:24:45 -04:00
Rémi Verschelde
2463e42ea1
Merge pull request #90786 from m4rr5/fix_flipped_line2d_joints
...
Fix `Line2D` joints with `joint_mode` set to Round rendered "flipped" for a 180 degree angle.
2024-04-23 19:11:22 +02:00
Hugo Locurcio
b1a2394b3b
Use same colors for editor and running project for collision/path debug
...
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.
This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
kobewi
c7b6cf9f6d
Don't store TileMapLayer data if empty
2024-04-19 18:05:48 +02:00