Commit graph

47348 commits

Author SHA1 Message Date
Fabio Alessandrelli
172a9e0b24 [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
Fabio Alessandrelli
98047e791a [HTTPRequest] Body streaming decompresison.
Using a StreamPeerGZIP (which acts as a ringbuffer).
2022-09-20 18:39:10 +02:00
Fabio Alessandrelli
273ba0794f [IO] Add StreamPeerGZIP for streaming compression/decompression.
Putting data results in writing the compressed/decompressed output into
a RingBuffer.
You can retrieve the content of the RingBuffer via get_data.

Support both gzip and deflate.
2022-09-20 18:39:10 +02:00
RedMser
f225bfe28c Add note about JSON.parse not being spec compliant 2022-09-20 18:14:08 +02:00
Rémi Verschelde
658bfb0395 Merge pull request from MewPurPur/fix-animated-tiles-offset-unit
Remove px unit from animation_separation in TileSet atlas editor
2022-09-20 15:45:41 +02:00
Rémi Verschelde
f417bf255f Merge pull request from Calinou/editor-movie-file-fix-error-string
Fix error string referring to invalid metadata name in Movie Maker dialog
2022-09-20 15:40:00 +02:00
Rémi Verschelde
d8d10c30d0 Merge pull request from KoBeWi/statically_typed_directories
Introduce more static methods to directory API
2022-09-20 15:36:49 +02:00
Rémi Verschelde
a23ba42f98 Merge pull request from Faless/img/4.x_loader_ext
[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
VolTer
6a1d1f1f75 Remove px unit from animation_separation in TileSet atlas editor (as it's tile-based, not pixel-based) 2022-09-20 15:04:26 +02:00
RedMser
0a5cbca803 Run svgcleaner on MemberAnnotation.svg 2022-09-20 15:00:21 +02:00
Hugo Locurcio
375ea5558a
Fix error string referring to invalid metadata name in Movie Maker dialog 2022-09-20 14:53:19 +02:00
kobewi
cad1d27a6f Introduce more static methods to directory API 2022-09-20 14:22:45 +02:00
Rémi Verschelde
34e28f2fb5
Merge pull request from bruvzg/mac_title_button_pos 2022-09-20 13:36:34 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
Rémi Verschelde
aa553f4030 Merge pull request from akien-mga/scons-production-lto-earlier
Refactor handling of `production` flag and per-platform LTO defaults
2022-09-20 09:45:33 +02:00
Rémi Verschelde
7da532275b Merge pull request from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Rémi Verschelde
a04533f964 Merge pull request from aaronfranke/axis-count
Define AXIS_COUNT in all vector math types
2022-09-20 09:43:51 +02:00
Rémi Verschelde
4a645abd51 Merge pull request from dsnopek/webxr-master-fixup-squashed
Get WebXR minimally working again in Godot 4
2022-09-20 08:42:37 +02:00
Rémi Verschelde
4cdb16a60c Merge pull request from aaronfranke/gltf-used-extensions
Store extensions in GLTFState and get supported extensions from GLTFDocumentExtension
2022-09-20 08:42:30 +02:00
Rémi Verschelde
7bb1af84f6 Merge pull request from raulsntos/dotnet/FirAccess🌲-docs
Improve C# documentation for FileAccess and DirAccess
2022-09-20 08:41:53 +02:00
Rémi Verschelde
7a4faba136 Merge pull request from RedMser/vs-cleanup
Further cleanup of VisualScript references
2022-09-20 08:41:47 +02:00
Rémi Verschelde
f97b164330 Merge pull request from paulloz/dotnet/class-ref
Add new C# code blocks to class ref pages
2022-09-20 08:41:34 +02:00
David Snopek
b5c14e5f15 Get WebXR minimally working again in Godot 4 2022-09-19 21:10:27 -05:00
Aaron Franke
7097e8add7
Add a way to get the GLTF extensions supported by GLTFDocumentExtension 2022-09-19 19:40:06 -05:00
Aaron Franke
b72dc0de89
Make used extensions stored in GLTFState
This allows GLTFDocumentExtension classes to add to the used extensions array.
2022-09-19 19:39:49 -05:00
Fabio Alessandrelli
e8fc6bfeb5 [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
Aaron Franke
50fb0220ca
Define AXIS_COUNT in all vector types 2022-09-19 17:50:35 -05:00
Ignacio Roldán Etcheverry
ca1ebf9fee
Merge pull request from raulsntos/dotnet/str-path-join
C#: Rename `PlusFile` to `PathJoin`
2022-09-19 22:25:15 +02:00
Rémi Verschelde
bcf754d735 Merge pull request from bruvzg/rtl_fx_connected
[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19 22:05:47 +02:00
Rémi Verschelde
209a837f79 Merge pull request from Zylann/get_configuration_warnings_psa
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Rémi Verschelde
73c35e8d95 Merge pull request from clayjohn/quadmesh
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
Rémi Verschelde
a293f2204c Merge pull request from Mickeon/editor-unique-name-toggle
Make "Access as Unique Name" a shortcut
2022-09-19 22:03:00 +02:00
Rémi Verschelde
effddbcf12 Merge pull request from kidinashell/issue-59488
SpotLight3D's and OmniLight3D's Projector doesn't work
2022-09-19 22:02:17 +02:00
Rémi Verschelde
f6a8c29589 Merge pull request from fabriceci/add-error-on-concave-segments-collision
Warn users when collisions are not supported
2022-09-19 22:02:03 +02:00
Rémi Verschelde
e696360a1b Merge pull request from fabriceci/increase-max-collisions
Increases the number of maximum detected collisions
2022-09-19 22:01:54 +02:00
Rémi Verschelde
82961dda3d Merge pull request from Zylann/editor_inspector_get_selected_path
Expose `EditorInspector.get_selected_path`
2022-09-19 22:01:32 +02:00
RedMser
5c5c3ab90e Further cleanup of VisualScript references 2022-09-19 21:37:26 +02:00
Paul Joannon
2316c3a3a9
Add new C# code blocks to class ref pages
- AStarGrid2D
- Engine
- Font
- Node
- OS
- Tweens
2022-09-19 19:38:29 +02:00
clayjohn
4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
RedMser
a12c71fff1 Fix : editing shortcut_context in inspector 2022-09-19 19:13:52 +02:00
Raul Santos
95393c310d
Improve C# documentation for FileAccess and DirAccess
- Adds using statements to C# examples to ensure the resources are freed after usage
- Adds explanation about the importance of disposing the FileAccess now that we don't have a close method
2022-09-19 18:46:44 +02:00
kobewi
36fd92ff58 Reorganize connection dialog 2022-09-19 18:39:10 +02:00
Raul Santos
5be5f167a1
C#: Rename PlusFile to PathJoin 2022-09-19 18:25:29 +02:00
RedMser
de3b1c3fca Add recursion depth check to JSON stringify/parse 2022-09-19 18:22:55 +02:00
Rémi Verschelde
35a15e6191 SCons: Refactor handling of production flag and per-platform LTO defaults
Fixup to .
See  for the bug report.

Co-authored-by: Cyberrebell <chainsaw75@web.de>
2022-09-19 18:11:29 +02:00
clayjohn
87710517fa Add QuadMesh back as a subclass of PlaneMesh.
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron
aed3822a93 Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
Tobias Widner
422bacbfd1 Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work 2022-09-19 17:18:45 +02:00
Micky
f7231b67e1 Make "Access as Unique Name" a shortcut
The shortcut's name is "scene_tree/toggle_unique_name", not mapped to anything by default.

It also dynamically changes the text based on whether or not the unique name is going to be enabled or disabled.

Finally, it spaces the shortcut in the menu close to "Copy Node Path" if possible.
2022-09-19 17:16:50 +02:00
bruvzg
46af7cbfdd
[RTL] Add option to apply built-in effects to the individual connected glyphs. 2022-09-19 18:10:32 +03:00