Rémi Verschelde
c92a6c7e27
CI: Update clang-format
pre-commit hook to 19.1.0
2024-09-26 11:46:12 +02:00
Chaosus
3828d45e31
Fix shader crash when return a void function call
2024-09-26 11:20:39 +03:00
Yevhen Babiichuk (DustDFG)
e3eb5ee607
Remove redudant _3D_DISABLED check from csg module
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It even won't be considered for building so there is no any sense
for compile time checks
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-26 10:24:10 +03:00
Fredia Huya-Kouadio
77202e08b4
Update the set of excluded permissions for the XR Editor
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A few permissions including the `USE_SCENE` permission are being renamed with the launch of the Meta Spatial SDK, so we update the excluded list to avoid requesting them on app start.
2024-09-25 23:22:16 -07:00
Hugo Locurcio
c15fe90ac4
Make pressing Enter confirm project creation/import in the project manager
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This makes the project manager more friendly to keyboard usage.
You can now create projects more easily without touching the mouse
by opening the project manager, pressing Ctrl + N, entering a project
name and pressing Enter.
2024-09-26 02:06:30 +02:00
Haoyu Qiu
6a7183119f
Make _make_custom_tooltip receive raw tooltip for buttons with shortcut enabled
2024-09-26 08:05:10 +08:00
Hilderin
21f7c8a25f
Fix slow editor load on large projects (v2)
2024-09-25 17:36:39 -04:00
Hugo Locurcio
b3d413d4b4
Clarify when LineEdit's text_submitted
signal is emitted
2024-09-25 22:48:35 +02:00
Juan Linietsky
08947d366f
Make RID_Owner lock-free for fetching.
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This PR makes RID_Owner lock free for fetching values, this should give a very
significant peformance boost where used.
Some considerations:
* A maximum number of elements to alocate must be given (by default 256k).
* Access to the RID structure is still safe given they are independent from addition/removals.
* RID access was never really thread-safe in the sense that the contents of the data are not protected anyway. Each server needs to implement locking as it sees fit.
2024-09-25 15:05:24 -03:00
Rémi Verschelde
f7c567e2f5
Merge pull request #97447 from dsnopek/x11-focus-bugs-take-twenty-seven-million-and-seven
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Fix renaming nodes on X11
2024-09-25 19:34:11 +02:00
Mikael Hermansson
d3be030ea6
Add ability to export patch packs
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Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +02:00
A Thousand Ships
0fdbd22f56
Update CODEOWNERS
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* Added shared responsibilities for documentation and tests
* Made buildsystem manage all build scripts (uniquely)
* Cleaned up unused cases
* Added unmanaged cases
2024-09-25 16:48:00 +02:00
Thaddeus Crews
32c83a228d
Style: Add WARNING:
as new comment admonition
2024-09-25 09:44:42 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
David Snopek
36293a2dbf
Fix renaming nodes on X11
2024-09-25 09:05:51 -05:00
Yevhen Babiichuk (DustDFG)
415607784f
Add missing #ifndef _3D_DISABLED
to main file
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XR is disabled when 3D is disbled so there is no sense in
setting xr specific settings and adding `--xr-mode` option
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-25 14:24:59 +03:00
Rémi Verschelde
0a9d8f04c1
Merge pull request #97410 from KoBeWi/it's_redover
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Discard additional redo on commiting actions
2024-09-25 12:39:32 +02:00
Rémi Verschelde
ca1a390050
Merge pull request #97398 from timothyqiu/color-picker-etr
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Add missing `ETR` macros in `ColorPicker`
2024-09-25 12:39:29 +02:00
Rémi Verschelde
5d5cdc02c5
Merge pull request #97392 from BastiaanOlij/xr_cleanup_action_map_dialogs
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Cleanup of action map dialogs
2024-09-25 12:39:25 +02:00
Rémi Verschelde
4c5e879cc5
Merge pull request #97380 from TheSofox/handle_modes_default_fix
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Ensure `handle_modes` is given default values rather than flagging error if undefined
2024-09-25 12:39:22 +02:00
Rémi Verschelde
65c94ec873
Merge pull request #97290 from fire/fix-animation-compression
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Fix animation compression going the wrong way
2024-09-25 12:39:18 +02:00
Rémi Verschelde
95e7e653f2
Merge pull request #97101 from aryan-11825114/fix-network-profiler-not-disabling-buttons
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Fix Network Profiler not disabling buttons
2024-09-25 12:39:14 +02:00
Rémi Verschelde
73bf121ceb
Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
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Apply "snap 2D transforms to pixel" to viewport
2024-09-25 12:39:10 +02:00
Rémi Verschelde
70fede82c5
Merge pull request #93324 from tracefree/reinhard-fix
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Fix incorrect Reinhard tonemap operator
2024-09-25 12:39:06 +02:00
Rémi Verschelde
26340e0b91
Merge pull request #53666 from pkowal1982/camera
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Add Linux camera support
2024-09-25 12:39:03 +02:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
Haoyu Qiu
2e57089135
Add missing ETR macros in ColorPicker
2024-09-25 10:36:07 +08:00
Hugo Locurcio
0eb06da057
Jitter shadow map dithering pattern across frames when TAA is enabled
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This improves shadow quality by reducing the visibility of the noisy
pattern caused by dithering.
This jittering also applies when FSR2 is enabled, as it provides its own
form of temporal antialiasing.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-24 15:52:07 -07:00
Bogdan Inculet
2cfe6d9f64
Better description for multiplayer spawner signals
2024-09-24 23:15:51 +03:00
SaNeOr
e4cf4fcb2f
fix GDExtension classes inheriting from Resource are not using icons in FileSystem
2024-09-25 04:09:09 +08:00
A Thousand Ships
56f095296c
Fix editing of some properties in CodeHighlighter
2024-09-24 17:56:13 +02:00
kobewi
7aef30c2a8
Discard additional redo on commiting actions
2024-09-24 15:47:55 +02:00
Rémi Verschelde
c3e16cda00
Merge pull request #97379 from clayjohn/webgl-errors
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Clean up two recently introduced WebGL errors
2024-09-24 12:57:21 +02:00
Rémi Verschelde
9355845d29
Merge pull request #97367 from AdriaandeJongh/clarify-canvasitem-visibility-followup
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Clarify CanvasItem's visibility signal descriptions (followup)
2024-09-24 12:57:16 +02:00
Rémi Verschelde
63d16a9bc3
Merge pull request #97357 from Manik2607/master
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Refactor signal documentation to improve clarity.
2024-09-24 12:57:12 +02:00
Rémi Verschelde
6c1bbb3143
Merge pull request #97275 from timothyqiu/how-many
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Better undo action names for localization editor
2024-09-24 12:57:08 +02:00
Rémi Verschelde
fc960cdf80
Merge pull request #97013 from Hilderin/fix-load-errors-popup-empty
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Fix empty load errors popup
2024-09-24 12:57:04 +02:00
Rémi Verschelde
39115be8eb
Merge pull request #95261 from rburing/2d_physics_module
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Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-24 12:56:59 +02:00
Rémi Verschelde
6bea41d68f
Merge pull request #88363 from Delsin-Yu/master
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C#: Implement proper generic type name printing for Godot Editor
2024-09-24 12:56:52 +02:00
Adriaan de Jongh
9b474e3a8e
doc: clarify CanvasItem's visibility signal descriptions
2024-09-24 08:31:51 +02:00
Haoyu Qiu
0f98b32448
Fix button text autowrap overflow when inside a container
2024-09-24 09:55:48 +08:00
Sofox
633df0b29c
Handle handle_modes being undefined by giving default values rather than flagging error
2024-09-23 20:22:26 +01:00
clayjohn
0305e437ff
Clean up two recently introduced WebGL errors
2024-09-23 12:18:33 -07:00
rune-scape
a84c480049
Add missing CallableCustomMethodPointer for const methods
2024-09-23 11:46:10 -07:00
manik2607
011954fea3
Refactor signal documentation to improve clarity
2024-09-23 22:58:06 +05:30
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
4254946de9
Merge pull request #97323 from timothyqiu/drop-unicode-identifier
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Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 16:14:08 +02:00
Rémi Verschelde
2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
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Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
Rémi Verschelde
2c1b8dda74
Merge pull request #97284 from timothyqiu/optimized-translation-gen
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Document that `OptimizedTranslation.generate()` only works in editor
2024-09-23 16:14:00 +02:00