Commit graph

28444 commits

Author SHA1 Message Date
Rémi Verschelde
93172515de
Merge pull request #44683 from madmiraal/fix-etc-quality-3.2
[3.2] Fix ETC quality setting
2020-12-26 10:23:46 +01:00
Rémi Verschelde
626ca08108
Merge pull request #44679 from bruvzg/fix_outline_advance
[3.2] Use base character advances for outline drawing.
2020-12-25 15:18:52 +01:00
Rémi Verschelde
4436f95dce
Merge pull request #44458 from dedm0zaj/3.2_lightmap_capture_data_energy
[3.2] Lightness of dynamic objects from Energy BakedLightmapData
2020-12-25 15:07:31 +01:00
Marcel Admiraal
125032d8ee Fix ETC quality setting 2020-12-25 11:36:26 +00:00
bruvzg
7ed2cf79ae
[3.2] Use base character advances for outline drawing. 2020-12-25 13:27:36 +02:00
Rémi Verschelde
cddff0404d
Merge pull request #44610 from m4gr3d/fix_top_level_android_export_3_2
[3.2] Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows
2020-12-23 23:57:44 +01:00
Rémi Verschelde
7ef143faaf
Merge pull request #44620 from bruvzg/m1_dragdrop_3
[3.2] Fix file drag-drop on M1 Macs.
2020-12-23 18:24:17 +01:00
bruvzg
36a6a713b4
[3.2] Fix file drag-drop on M1 Macs. 2020-12-23 18:01:02 +02:00
Rémi Verschelde
ebe9d61ec7
Merge pull request #44613 from lawnjelly/ewok_remove_options
Remove buffer orphaning options project settings
2020-12-23 16:47:02 +01:00
lawnjelly
15e57a0235 Remove buffer orphaning options project settings
These were only put in for the betas, in order to test hypotheses for stalling on Macs. It seems that most of the problems in the Mac editor have been solved by fixing the excessive redraw_requests.

As a result no one has reported any results from these options, but in future we will be able to refer users to try the beta versions, so there is no need to include them in the stable release. Indeed they are only likely to cause confusion.
2020-12-23 15:23:02 +00:00
Fredia Huya-Kouadio
94aa09a854 Fix the String::get_base_dir() logic to properly check for top level directories on Windows. 2020-12-23 00:43:03 -08:00
Rémi Verschelde
9c3293b844
Merge pull request #44306 from Demindiro/fix-conv-to-32bit-float
Fix Variant conversion to float instead of double
2020-12-21 01:36:18 +01:00
Rémi Verschelde
542acc8580
Merge pull request #44340 from lawnjelly/ninepatch_zerosize
Batching - Protection against zero and small sized ninepatches
2020-12-20 19:50:01 +01:00
Rémi Verschelde
8c63b65b67
Merge pull request #44489 from ForestKatsch/3.2
Fix PanoramaSky artifacts on Android/GLES2
2020-12-20 19:31:17 +01:00
Forest Katsch
8825aa8b5b Fixes #43667.
The root cause of the issue is that OpenGL ES 2 does not support the `textureCubeLod` function.
There are (optional) extensions to support this, but they don't appear to be exposed with the ES2 renderer (even though the hardware needed to support LOD features are certainly available.)
The existing shim in `drivers/gles2/shaders/cubemap_filter.glsl` just creates a macro:

```
 #define textureCubeLod(img, coord, lod) textureCube(img, coord)
```

But the third parameter of `textureCube` is actually a mip bias, not an absolute mip level.
(And it doesn't seem to work regardless.)
In this specific case, the `cubemap_filter` should only sample from the first level of the "source" panorama cubemap.
In lieu of a method to force a lod level of zero, I've chosen to comment out the switchover from a 2D equirectangular panorama to the cubemap version of the same image, therefore always sampling roughness values from the 2D equirectangular panorama.
This may cause additional artifacts or issues across the seam, but at least it prevents the glaringly obvious black areas.

---

This same issue (no fragment texture LOD support) has rather large repercussions elsewhere too; it means materials with larger cubemap density (i.e. planar or distant objects) will be far rougher than expected.
Since GLES 3 appears to properly support fragment `texture*Lod` functions, switching to the GLES 3 backend would solve this problem.

---

Root cause discovered with help from @KaadmY.
2020-12-20 10:32:30 -06:00
Rémi Verschelde
a4d25a115e
Merge pull request #44460 from theogen-ratkin/3.2
[3.2] Add interpolation parameter to resize_to_po2()
2020-12-19 09:36:01 +01:00
Rémi Verschelde
344a02834b
Merge pull request #43899 from madmiraal/fix-43852-3.2
[3.2] Remove any constraints connected to a Bullet body when removing it
2020-12-19 09:31:04 +01:00
Theogen Ratkin
8f6a6ac8d0 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.

GLES2: call resize_to_po2() with interpolate argument

Call resize_to_po2() in GLES2 rasterizer storage with either
INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER.

This avoids filtering issues with non power of two pixel art textures.
See #44379
2020-12-18 14:02:38 -04:00
Rémi Verschelde
68013d2393
Merge pull request #44470 from pycbouh/graph-minimap-3.2
[3.2] Add a minimap to the GraphEdit
2020-12-17 23:43:00 +01:00
Yuri Sizov
816fef21f9 Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
Rémi Verschelde
65c1db3131
Merge pull request #44305 from RevoluPowered/fbx-update-plugin
[fbx] Implement ColorIndex for Vertex Colors to ensure they are correct and duplicate vertexes correctly for multiple color attributes.
2020-12-17 21:19:59 +01:00
dedm0zaj
96e2887945 Lightness of dynamic objects from Energy Lightmap Capture Data 2020-12-17 22:02:08 +07:00
Rémi Verschelde
3f47cdc5c6
Merge pull request #44453 from RandomShaper/fix_crash_parsing_ref_3.2
Fix crash parsing a serialized Reference (3.2)
2020-12-17 13:15:15 +01:00
Pedro J. Estébanez
4dafa5b21e Fix crash parsing a serialized Reference 2020-12-17 12:24:55 +01:00
Rémi Verschelde
80c9f2d975
Merge pull request #44373 from neikeq/3.2-mono-wasm-m2n-hook
[3.2] Mono: Make Godot provide its own WASM m2n trampolines
2020-12-17 09:58:50 +01:00
Rémi Verschelde
9710a38637
Merge pull request #44435 from Calinou/fix-max-renderable-elements-hint
Fix invalid property hint for `max_renderable_elements` project setting
2020-12-16 21:59:29 +01:00
Hugo Locurcio
680312b95a
Fix invalid property hint for max_renderable_elements project setting
This closes #36240.
2020-12-16 19:33:15 +01:00
Rémi Verschelde
6e8146281e
Merge pull request #44428 from akien-mga/3.2-revert-43948
Revert "Don't open editor window when using --export, --doctool, or --gdnative-generate-json-api"
2020-12-16 15:31:30 +01:00
Rémi Verschelde
afbca1216e
Revert "Don't open editor window when using --export, --doctool, or --gdnative-generate-json-api"
This reverts commit 27393de36e.

Fixes #44403.
2020-12-16 15:02:10 +01:00
Rémi Verschelde
5d49894270
Merge pull request #44418 from skyace65/TypeHint3
[3.2] Document what can be used as a type hint
2020-12-16 14:18:05 +01:00
Rémi Verschelde
574ca8a8cd
Merge pull request #43560 from naithar/fix/ios-keyboard
[3.2] [iOS] Keyboard input changes
2020-12-16 05:43:23 +01:00
skyace65
04926adb8a [3.2] Document what can be used as a type hint 2020-12-15 22:34:25 -05:00
Sergey Minakov
f1fd0440f3 GUI: use cursor in TextEdit for non selected text. 2020-12-16 05:33:10 +03:00
Sergey Minakov
8b6357cf28 iOS: fix keyboard display 2020-12-16 05:05:38 +03:00
Sergey Minakov
4c3b84b3d7 GUI: send cursor data from TextEdit 2020-12-16 05:05:38 +03:00
Rémi Verschelde
c01ccab885
Merge pull request #44392 from madmiraal/fix-42285-3.2
[3.2] Remove Generic6DOFJoint precision property
2020-12-15 19:07:27 +01:00
Rémi Verschelde
6956b01cb5
Merge pull request #44371 from RevoluPowered/fix-parser-crash-mesh-geometry
[fbx] fix crash in FBX parser caused by mesh geometry
2020-12-15 13:04:08 +01:00
Marcel Admiraal
825ad65fc4 Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
Rémi Verschelde
40333a02de
Merge pull request #44385 from Calinou/doc-call-group-arg-limit
Document the argument count limit in `SceneTree.call_group()`
2020-12-15 08:47:42 +01:00
Hugo Locurcio
9c234abdc9
Document the argument count limit in SceneTree.call_group()
This limitation should be lifted in 4.0 thanks to the new method
binding system, but it's still present in 3.2.x.
2020-12-15 00:53:40 +01:00
Gordon MacPherson
18d1898309 [fbx] Fix #44371 #44376 File crash and Buffer Overflow
Fixes:
- Element collection will only contain valid elements.
- Fixes buffer overflow in the FBX document
2020-12-14 21:57:41 +00:00
Ignacio Etcheverry
1a5e985ed4 [3.2] Mono: Make Godot provide its own WASM m2n trampolines
This depends on a custom Mono patch from this commit:
godotengine/godot-mono-builds@0e312939bd
2020-12-14 19:46:41 +01:00
Gordon MacPherson
8ffad0d8bd ColorIndex supported now for vertex colors.
Other properties should index override where appropriate in future.
2020-12-14 16:51:15 +00:00
Rémi Verschelde
ee903becc8
Merge pull request #44302 from akien-mga/🤦
Don't force GLES2 in Project Manager, causes issues on macOS.
2020-12-14 15:12:15 +01:00
Ignacio Etcheverry
2c89152b33 Mono: Don't use -rdynamic when compiling for WASM
`-rdynamic` was causing the emsdk linker to silently fail to
generate the output `.wasm` file (even though exit code was 0).
2020-12-13 21:46:38 +01:00
lawnjelly
2d6cb3e208 Batching - Protection against zero and small sized ninepatches
Although the minimum size of ninepatches is set to the sum of the margins in normal use (through gdscript etc) it turns out that it is possible to programmatically create ninepatches that are small than this minimum - in particular zero size is used in sliders to not draw items.

This PR deals with zero sized ninepatches by not drawing anything, and has some basic protection for ninepatches smaller than the margins. Whether these occur in the wild is not clear but is put in for completeness.
2020-12-13 10:17:50 +00:00
Rémi Verschelde
fd6b3060c1
Merge pull request #44316 from madmiraal/fix-handles-baseexception-3.2
[3.2] Don't handle BaseException in build scripts
2020-12-12 12:44:17 +01:00
Marcel Admiraal
e21adf2bc6 Don't handle BaseException in build scripts 2020-12-12 10:10:23 +00:00
David Hoppenbrouwers
708336531c
Fix Variant conversion to float instead of double
Closes #44303
2020-12-11 23:19:30 +01:00
Rémi Verschelde
36662f3b4d
Don't force GLES2 in Project Manager, causes issues on macOS.
This partially reverts #44041.

Also fix the bogus label about lack of GLES3 support being always shown...
It was meant to be behind a check but I had left it out while testing, and
forgot to put it back.
2020-12-11 22:32:41 +01:00