Rémi Verschelde
19a8f9b74d
Merge pull request #2882 from Brickcaster/20151123
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Added windows specific .gitignore for icon related change
2015-11-23 14:07:41 +01:00
Brickcaster
f7b090f94a
Added windows specific file
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godot_res.res is showing up as a changed file when compiling for
windows. Need to ignore it.
2015-11-23 08:00:52 -05:00
Rémi Verschelde
ead86031b1
Merge pull request #2881 from bojidar-bg/reference-vector3-array
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Document Vector3 and Vector3Array.
2015-11-23 14:00:24 +01:00
Bojidar Marinov
4359a90cca
Document Vector3 and Vector3Array. Fix documentation of Vector2 and Vector2Array.
2015-11-23 14:18:13 +02:00
Bojidar Marinov
ca750fb7bc
Update doc with -doctool.
2015-11-23 13:57:57 +02:00
Rémi Verschelde
2fbc1445a5
Merge pull request #2870 from neikeq/submenu_pos_fix
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Popup submenu position enhancement
2015-11-23 11:53:30 +01:00
Rémi Verschelde
aa30e01f26
Merge pull request #2752 from SaracenOne/shadow_color
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New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
Rémi Verschelde
74e0c76216
Merge pull request #2788 from masoudbh3/pck-file-name
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Load binaryname.pck
2015-11-23 09:59:48 +01:00
Rémi Verschelde
d405e6ae35
Merge pull request #2850 from TheHX/dialog_property
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Add more properties to AcceptDialog
2015-11-23 08:25:02 +01:00
Rémi Verschelde
956282031c
Merge pull request #2878 from zvodd/master
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Fix poorly formed documentation xml, text outside of tags
2015-11-23 07:57:20 +01:00
zvodd
18dfb16e26
fix poorly formed documentation xml, text outside of tags
2015-11-23 12:52:43 +11:00
eska
d1a75a6757
Remove unexpected GDScript built-in type aliases
2015-11-23 02:09:19 +01:00
Rémi Verschelde
00ddb532fb
Silence too verbose boot splash debug info
2015-11-23 00:38:12 +01:00
Rémi Verschelde
d3529da1e4
Merge pull request #993 from orbitcowboy/master
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sprite_3d.cpp: fixed buffer access out of bounds.
2015-11-23 00:22:48 +01:00
Rémi Verschelde
5a35bb903d
Merge pull request #1820 from guilhermefelipecgs/master
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Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
Rémi Verschelde
2674565cf6
Merge pull request #1931 from Faless/audio_free_rid
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Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
2015-11-23 00:22:15 +01:00
Rémi Verschelde
d97e8cface
Merge pull request #2871 from TheHX/property_editor_search
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Better PropertyEditor search
2015-11-23 00:21:19 +01:00
Rémi Verschelde
b5a7585fc0
Merge pull request #2875 from akien-mga/pr-colormap
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Make all demo icons 8-bit/color RGB(A)
2015-11-23 00:20:49 +01:00
Rémi Verschelde
b6c6e2f5e5
Make all demo icons 8-bit/color RGB(A)
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Godot does not seem to like 8-bit colormaps.
Fixes #2874 .
2015-11-23 00:19:00 +01:00
Franklin Sobrinho
354bc0385b
Add StaticBody collision generation for all selected MeshInstance nodes
2015-11-22 20:08:50 -03:00
Rémi Verschelde
f99b630993
Load main scene if defined when running editor from the command line
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If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869 .
2015-11-22 17:36:03 +01:00
Franklin Sobrinho
e956677f44
Better PropertyEditor search
2015-11-22 13:05:55 -03:00
neikeq
9797b6374b
Popup submenu position enhancement
2015-11-22 15:53:22 +01:00
Rémi Verschelde
e57dfe2663
Update doc for can_teleport_to
2015-11-22 14:21:04 +01:00
Rémi Verschelde
f33d9dab5b
Fix can_move_to and rename it for more clarity
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Fixes #2416 .
The KinematicBody::can_move_to function was likely designed for two behaviours:
- discrete: check if the body can "teleport" to the destination
- continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.
The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
Juan Linietsky
bcf4aded9a
Merge pull request #2859 from TheHX/property_editor
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Implement name filter for PropertyEditor
2015-11-22 08:31:18 -03:00
hurikhan
49f4ec2b71
Added additional token checks for the shader if..else.. statement. Fixes issue #2791 .
2015-11-22 13:49:58 +08:00
Juan Linietsky
265f7ba4e5
Merge pull request #2862 from mikica1986vee/Godot_Tegra_3_fix
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Tegra 3 fix
2015-11-21 19:27:01 -03:00
mikica1986vee
d6b317a2c1
tegra 3 fix
2015-11-21 23:21:36 +01:00
Franklin Sobrinho
82c8190013
Implement name filter to PropertyEditor
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- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-21 13:42:15 -03:00
Rémi Verschelde
0b07d16fef
Merge pull request #2838 from akien-mga/demos-icons
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Additional demos icons
2015-11-21 16:22:42 +01:00
Franklin Sobrinho
5ef23812ac
Add more properties to AcceptDialog
2015-11-20 18:25:01 -03:00
Anton Yabchinskiy
b14c90801f
Disable X11 joystick functions also for OpenBSD
2015-11-20 23:36:34 +03:00
Anton Yabchinskiy
523e64d30b
Include string.h for memset() on OpenBSD
2015-11-20 23:36:14 +03:00
Anton Yabchinskiy
52f1bab6d5
Include stdlib.h for alloca() on OpenBSD
2015-11-20 23:35:53 +03:00
Anton Yabchinskiy
0931eed7be
Enable ALSA only for Linux
2015-11-20 23:35:19 +03:00
Rémi Verschelde
dd09f13f68
Merge pull request #2847 from akien-mga/pr-sync-doc
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Sync doc template with code
2015-11-20 18:48:17 +01:00
Rémi Verschelde
0c8dda80ff
Update Vector2.angle() description
2015-11-20 18:47:18 +01:00
Rémi Verschelde
497efa720c
Sync doc template with code
2015-11-20 18:39:23 +01:00
Rémi Verschelde
cae515f3fa
Merge pull request #2846 from Ovnuniarchos/DocShapes2D
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Documented 2D collision shapes and their editors
2015-11-20 18:36:22 +01:00
Ovnuniarchos
8c0c46c2ae
Inserted explanation about the behaviour of CollsionPolygon2D.set_polygon.
2015-11-20 18:24:28 +01:00
Ovnuniarchos
68a0f713b8
Differences between ConvexPolygon2D and ConcavePolygon2D?
2015-11-20 18:09:31 +01:00
Ovnuniarchos
1155ac884c
ConvexPolygonShape2D.set_point_cloud documented to do nothing.
2015-11-20 18:09:31 +01:00
Ovnuniarchos
73a80e5509
Added definition of bias solver.
2015-11-20 18:09:31 +01:00
Juan Linietsky
cf3ae61a7f
Merge pull request #2825 from StraToN/fix-tabclose-confirmation
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Ask confirmation on closing a scene tab
2015-11-20 08:17:53 -03:00
masoud bh
6277fe3078
add priority to load binaryname.pck
2015-11-20 12:47:55 +03:30
masoud bh
6f718228d4
Load binaryname.pck
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if not found data.pck search for binaryname.pck in linux and windows
2015-11-20 12:47:55 +03:30
Juan Linietsky
85eedffbc7
Merge pull request #2842 from eska014/fix-help-display
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Fix help display
2015-11-19 21:43:20 -03:00
eska
fa12ab8f02
Fix help display
2015-11-20 01:12:29 +01:00
Saracen
2cc52bc3ff
Modification to GUI in 3D demo to show resolved viewport clipping bug and small fix to bug causing viewport clipping to be inverted.
2015-11-19 23:47:25 +00:00