Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
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Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
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Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
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[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
1e32a286f3
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
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Implement collision impulse in Godot Physics 3D
2023-01-08 22:40:06 +01:00
Juan Linietsky
2b815df3c1
Use BitField<> in core type masks
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Juan Linietsky
47592927b3
Use BitField<> hint for ArrayFormat
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This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Lily Garcia
8ee6264cc9
Implement collision impulse in Godot Physics 3D
2023-01-07 22:34:28 -05:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
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Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
57540ae00d
Merge pull request #70858 from Malcolmnixon/fast-concave-support
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Optimize GodotConvexPolygonShape3D::get_support
2023-01-07 13:17:39 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
a5e43daca1
Merge pull request #70929 from clayjohn/RD-mobile
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Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-05 12:57:46 +01:00
Rémi Verschelde
0668b64c32
Merge pull request #70924 from clayjohn/canvas-bg-bugs
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Always try to clear render target before drawing 3D with Canvas BG mode
2023-01-05 12:57:39 +01:00
clayjohn
aaa9d626f3
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-04 14:03:48 -08:00
clayjohn
72bc7e5a9d
Always try to clear render target before drawing 3D with Canvas BG mode
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This is necessary to ensure that we aren't copying garbage data to the 3D renderbuffer
2023-01-03 15:46:03 -08:00
Rémi Verschelde
0160fea1ce
Merge pull request #70884 from clayjohn/Depth-prepass
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Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03 23:23:29 +01:00
Rémi Verschelde
698ee56e54
Merge pull request #70638 from markusneg/cull-masked-shadows-gd4
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Visual instance layers are regarded during shadow culling
2023-01-03 23:22:31 +01:00
clayjohn
062fb8b0dc
Ignore depth draw optimization when using depth draw alpha prepass
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This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
Rémi Verschelde
8791e333da
Merge pull request #70624 from bruvzg/cur_sc
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Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Rémi Verschelde
432c0dee7c
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
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Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03 12:39:43 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
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Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
6d7f6c1eb9
Merge pull request #70654 from Malcolmnixon/concave_collisions
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Fix move_and_collide for concave CharacterBody3D objects
2023-01-03 12:20:11 +01:00
Malcolm Nixon
37e4f8befa
Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. Specifically this uses pointer-array-dereference rather than LocalVector<T> dereference as this performs range-checking on known-good indexes.
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Added more comments. Changed loops back to classic for-iteration style.
2023-01-02 21:15:46 -05:00
Adam Scott
ea33001b95
Add safety-checks before some servers free()
2022-12-29 16:23:38 -05:00
Ricardo Buring
6bc313c765
Bind setter and getter for pin joint parameters in PhysicsServer2D
2022-12-29 17:36:08 +01:00
bruvzg
f7955633de
Improve window_set_current_screen
and fix secondary window initial mode and positions.
2022-12-29 09:43:39 +02:00
Malcolm Nixon
dfa2a0c9ae
Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later.
2022-12-27 20:45:43 -05:00
Markus Grafen
041b64ea7e
visual instance layers are regarded during shadow culling
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Partially cherry-picked from 16517ecb
. Todos:
- setting Camera cull_mask should mark affected shadows dirty somehow
2022-12-27 18:43:53 +01:00
Bastiaan Olij
8bf16b0ce5
Fix errors related to reflection probe now using a render buffers object
2022-12-26 22:23:22 +11:00
Rémi Verschelde
f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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Cleanup and improve sky render
2022-12-23 23:44:02 +01:00
Rémi Verschelde
d8a0382e3f
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
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Move SDFGI update logic into clustered renderer
2022-12-23 23:43:56 +01:00
Rémi Verschelde
2e07477751
Merge pull request #70214 from Ansraer/speed-maybe
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[4.x] Use depth prepass to increase opaque render performance
2022-12-23 23:43:50 +01:00
Ansraer
d44a91c2f7
use depth prepass to increase performance
2022-12-23 17:15:46 +01:00
Mikael Hermansson
c1379523ea
Bind methods related to disabling collision between joint bodies
2022-12-23 14:16:33 +01:00
Bastiaan Olij
65ca9e6924
Move SDFGI update logic into clustered renderer
2022-12-24 00:00:11 +11:00
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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Added options for sorting transparent objects (port of PR #63040 )
2022-12-23 09:47:24 +01:00
Bastiaan Olij
e886a7af81
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
Bastiaan Olij
6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
2022-12-23 19:30:33 +11:00
Rémi Verschelde
56b828eb82
Merge pull request #70457 from clayjohn/RD-particles-update
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Avoid updating particles during 2D rendering
2022-12-23 09:11:58 +01:00
Rémi Verschelde
13850d7812
Merge pull request #70455 from clayjohn/RD-particle-trail
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Check for disabled particle trail particle before initializing particle trail
2022-12-23 09:11:48 +01:00
Yuri Rubinsky
f28348fc5c
Fix shader crash when using boolean type for vertex->fragment varyings
2022-12-23 07:47:49 +03:00
clayjohn
41021b07be
Avoid updating particles during 2D rendering
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In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
2022-12-22 12:04:34 -07:00
clayjohn
4d301ee21e
Check for disabled particle trail particle before initializing particle trail
2022-12-22 11:30:59 -07:00
Rémi Verschelde
291add339f
Merge pull request #70422 from clayjohn/RD-trails
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Disable particle trails particles when parent parent is not active.
2022-12-21 23:38:04 +01:00
clayjohn
eb10c71d6c
Disable particle trails particles when parent parent is not active.
2022-12-21 15:19:57 -07:00
Rémi Verschelde
29464cb9dc
Merge pull request #70418 from clayjohn/RD-particles
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Ensure that particles are processed at least once before being used
2022-12-21 22:46:30 +01:00
clayjohn
886cae515c
Ensure that particles are processed at least once before being used
2022-12-21 14:06:05 -07:00