Commit graph

6235 commits

Author SHA1 Message Date
Filip
37096cff86
Fix file name comparison when new file is added to file system
(cherry picked from commit b05ff60f6e)
2021-01-15 16:49:46 +01:00
dankan1890
32a0a50fcf
Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

(cherry picked from commit 390ff22a8c)
2021-01-15 16:49:45 +01:00
Rémi Verschelde
497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
Rémi Verschelde
d8ad9b202c
Merge pull request #45189 from fstiewitz/gltf-without-buffers
[3.2] Fix glTF import of scenes without buffers
2021-01-14 19:32:17 +01:00
JFonS
112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
kobewi
8386aa4601 Fix wrong signal in EditorPropertyColor 2021-01-14 14:55:08 +01:00
Fabian Stiewitz
ba81e8ca09 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 00:14:55 +01:00
Michael Alexsander
975a6194e7
Fix script list only showing their names regardless of display option
(cherry picked from commit 4194447a21)
2021-01-13 16:17:10 +01:00
Filip
12a7ff5ad2
Add all AutoLoad resources when exporting the project
(cherry picked from commit 4383c5026a)
2021-01-13 16:17:09 +01:00
kobewi
3873a1331b
Emit changed signal from Color Picker when changed
(cherry picked from commit a00ac12ae9)
2021-01-13 16:17:09 +01:00
Hugo Locurcio
952a089551
Don't allow adding Objects to the project settings
Godot doesn't support serializing objects.

This closes #33667.

(cherry picked from commit 7b84f4fc31)
2021-01-13 16:17:08 +01:00
PouleyKetchoupp
dad3f27e9f
Update String property field only when text has changed
Avoids resetting the cursor position when the inspector updates while
editing a string property.

Fixes #42488

(cherry picked from commit c064378f95)
2021-01-13 16:17:07 +01:00
Eric M
db3e18b9c6
Made save dialog open immediately when running unsaved scene.
Previously there was an unneeded confirmation dialog.

(cherry picked from commit a54110ba60)
2021-01-13 16:17:07 +01:00
jeffuntildeath
64cbff7e7d
Snap To Floor improperly offsets node
fix for issue #44282

AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast

(cherry picked from commit 4f171afecc)
2021-01-13 16:17:07 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Andrii Doroshenko (Xrayez)
acd9abe507 Add AspectRatioContainer class
Backported from ba68383706.

Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00
Leleat
5bda8fae38
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
(cherry picked from commit 8cf9d09d61)
2021-01-08 10:26:30 +01:00
Rémi Verschelde
7bfb8446d3
Merge pull request #44970 from Calinou/doc-particles-visibility
Document the requirement to update GPU particle visibility
2021-01-07 14:26:18 +01:00
Pedro J. Estébanez
2997a3aa23 Fix cases of resources destroyed too early 2021-01-06 20:25:05 +01:00
Hugo Locurcio
cec16357ef
Document the requirement to update GPU particle visibility
This also updates some option names in the editor for consistency
and accuracy.

See #44955.
2021-01-06 19:17:57 +01:00
Rémi Verschelde
9d916b8540
glTF: Fix loading external images as buffer
We should first attempt loading as external files, thus creating a dependency.
Loading as a buffer should only be used as fallback to support manually loading
as PNG or JPEG depending on the defined mimeType.

Fixes #44309, was a regression from #42504.

(cherry picked from commit e268a8e523)
2021-01-05 21:33:34 +01:00
kobewi
c588ba0b6a
Properly edit the instanced node in the inspector
(cherry picked from commit f5d51288b8)
2021-01-05 21:33:33 +01:00
kobewi
3785b091e4
Commit CanvasItem state only if it changed
(cherry picked from commit 036f6a3fa8)
2021-01-05 21:33:33 +01:00
kobewi
f78937a394
Don't emit changed signal on Color Picker close
(cherry picked from commit a22b2f86e7)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
58a1ed63bd
Revert "Fixed EditorPropertyText change signal emission."
This reverts commit 9a3cd08122.

This caused a regression: #44854.
2021-01-05 21:33:32 +01:00
Danil Alexeev
3002f57e1b
Fix odd newline in EditorLog::add_message()
(cherry picked from commit a8dce9c377)
2021-01-05 21:33:32 +01:00
volzhs
bd3c2e96c3
Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore

(cherry picked from commit 1f4b1e1488)
2021-01-05 20:49:00 +01:00
Rémi Verschelde
caa7c6a930
i18n: Sync translations with Weblate 2020-12-29 16:14:22 +01:00
Pedro J. Estébanez
d84a303df4
Fix instantiation of resource as property value
(cherry picked from commit d2d29c42f2)
2020-12-29 16:02:03 +01:00
Hugo Locurcio
1062bedaaa
Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
2020-12-29 16:02:03 +01:00
Michael Alexsander
58b2d669a0
Fix filename disambiguation on scripts in certain occasions
(cherry picked from commit ed488b72a6)
2020-12-29 16:02:01 +01:00
Hugo Locurcio
d0abf5b0f5
Tweak the editor CheckButton "presed" appearance to be more recognizable
The blue accent color is now used, which matches the default editor
accent color.

It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.

(cherry picked from commit 114c1a78d9)
2020-12-29 16:02:01 +01:00
Michael Alexsander
01e1369ab7
Disable "Commit" button in VCS plugin if there's no commit message
(cherry picked from commit 221738fb81)
2020-12-29 16:02:01 +01:00
janglee
23280293d4
Removed default commit message
(cherry picked from commit 718227df6b)
2020-12-29 16:02:01 +01:00
Hugo Locurcio
3addea0057
Move the brightness factor for highlighted 3D gizmos to a variable
See
8522ac7711 (r45230326).

(cherry picked from commit 507e9b12a4)
2020-12-29 16:02:00 +01:00
Marcus Brummer
9248ee39ca
Changed the rotation gizmo handle to use the active axis color
(cherry picked from commit ec97962261)
2020-12-29 16:02:00 +01:00
Hugo Locurcio
2753cc5264
Increase the default 3D manipulator gizmo opacity for better visibility
- Brighten gizmos when highlighted to make the difference between a
  non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.

(cherry picked from commit 8522ac7711)
2020-12-29 16:01:59 +01:00
Andrea Catania
9a3cd08122
Fixed EditorPropertyText change signal emission.
(cherry picked from commit ed1f208ec4)
2020-12-29 16:01:59 +01:00
Yuri Sizov
4d66d2aebd
Display the number of results for global search
(cherry picked from commit 7c0d682951)
2020-12-29 16:01:59 +01:00
Rémi Verschelde
688d422554
PVRTC: Move compress func to modules/pvr, drop obsolete PVRTexTool code
The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.

Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.

There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).

Fixes #28669.

(cherry picked from commit 1a31274855)
2020-12-29 15:12:06 +01:00
Yuri Roubinsky
8f5bdf6a63
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
(cherry picked from commit 1c546fdaea)
2020-12-29 13:49:59 +01:00
Adam Scott
d96fdcd45e Add missing "normalized" accessor property to glTF document for the 3.2 branch 2020-12-28 03:17:37 -05:00
Yuri Sizov
816fef21f9 Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
Rémi Verschelde
36662f3b4d
Don't force GLES2 in Project Manager, causes issues on macOS.
This partially reverts #44041.

Also fix the bogus label about lack of GLES3 support being always shown...
It was meant to be behind a check but I had left it out while testing, and
forgot to put it back.
2020-12-11 22:32:41 +01:00
Rémi Verschelde
3e20a98503
i18n: Sync translations with Weblate 2020-12-10 14:12:35 +01:00
Rémi Verschelde
c509ba9ff7
FileSystemDock: List conflicting files on move
Fixes #24167.

(cherry picked from commit 7dc41ff310)
2020-12-10 13:14:30 +01:00
Nick Swoboda
e08af90c90
Fix scene being modified when arrows are pressed with no node selected
(cherry picked from commit 66827337fd)
2020-12-10 13:13:18 +01:00
jeffuntildeath
de7b5006cc
fix for snap to floor editor crash bug
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object

(cherry picked from commit 52f6e0b5ad)
2020-12-10 13:12:39 +01:00
Michael Alexsander
979e5b36da
Add icon for 'AudioStreamMP3' resource
(cherry picked from commit 49ae1cba0c)
2020-12-10 13:10:06 +01:00
Marcus Brummer
8ad61f6669
Asset Library: Scroll up the ScrollContainer after page load
(cherry picked from commit 0e4f2ca860)
2020-12-10 13:09:02 +01:00
Michael Alexsander
32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
(cherry picked from commit 383e8919e0)
2020-12-10 13:06:15 +01:00
Aaron Franke
4267f40e88
Fix trying to set grid visibility on an invalid instance
(cherry picked from commit 8c1d94ebae)
2020-12-09 13:04:07 +01:00
Nick Swoboda
956477f4a2
Change minimum snap step of Tile Set to 1
(cherry picked from commit 70c946f82d)
2020-12-09 11:22:05 +01:00
Eric M
0f279794c5
Made keyboard shortcuts for FileSystemDock visible in popup
(cherry picked from commit ef5c720b73)
2020-12-09 11:22:04 +01:00
Eric M
65edd1f823
Added F2 shortcuts for renaming files & folders.
(cherry picked from commit 5a3952fe64)
2020-12-09 11:22:04 +01:00
Rémi Verschelde
218d10a6a3
Merge pull request #44041 from akien-mga/project-manager-default-gles2
Use GLES2 by default in the project manager
2020-12-07 11:30:23 +01:00
Rémi Verschelde
9962fa6975
Merge pull request #42313 from kurinoku/fix-tileset-editor-3.2
Fixed tile_set_editor_plugin.cpp selection issue where it wouldn't cycle through all subtiles of an autotile.
2020-12-03 14:45:37 +01:00
Rémi Verschelde
9df3d06d1f
Merge pull request #43897 from RandomShaper/fix_refl_probe_vis_3.2
Put misc. 3D tool visible instances on their own layer (3.2)
2020-12-03 13:29:36 +01:00
Rémi Verschelde
8b1ee204cf
Use GLES2 by default in the project manager
This only applies to the project manager instance, what driver is used is otherwise
still defined by the project settings for a running game/editor.

Should help users who have issues with buggy GLES3 drivers to still use the project
manager to create and edit GLES2 projects.
2020-12-02 18:15:54 +01:00
Aaron Franke
80c72a529f
Limit the zoom and freelook speed based on camera settings
(cherry picked from commit 896a297c1f)
2020-12-02 16:02:39 +01:00
Tomasz Chabora
afdf189776
Show editable children in the connect dialog
(cherry picked from commit c93a3bdaef)
2020-12-01 09:00:55 +01:00
volzhs
a1f63bac0e Fix editor locked by generating preview of dynamic font 2020-12-01 01:09:00 +09:00
Pedro J. Estébanez
08a46bbacd Put misc. 3D tool visible instances on their own layer
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:08:30 +01:00
Rémi Verschelde
97e7d637e0
i18n: Sync translations with Weblate 2020-11-26 09:47:40 +01:00
jfons
bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.

(cherry picked from commit e6949dae72)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
fe69bb262e
Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.

(cherry picked from commit 42685f514f)
2020-11-26 09:38:46 +01:00
Hugo Locurcio
f2a20893cc
Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior.

Powers of two are usually better for grid divisions as they are often
used in level design.

(cherry picked from commit 31cf3e2572)
2020-11-26 09:38:46 +01:00
Rémi Verschelde
4a1643114e
Export: Reorder options for consistency across platforms
(cherry picked from commit 504efc5f9b)
2020-11-26 09:38:46 +01:00
Rémi Verschelde
2800ab75ad
Merge pull request #43739 from dakennedyd/3.2
Fix duplicated entries in script editor menu
2020-11-23 15:49:33 +01:00
David Kennedy
473cb79cc1 Fix duplicates entries in script editor menu
This was a regression from #40461.

Fixes #43707.
2020-11-23 11:33:59 -03:00
Rémi Verschelde
e4f2f899db
Merge pull request #43697 from Calinou/increase-profiler-frame-max-functions
Increase the default `profiler_frame_max_functions` to 512
2020-11-23 10:02:37 +01:00
Hugo Locurcio
c4e200687e
Increase the default profiler_frame_max_functions to 512
This should decrease the number of instances in which functions
don't appear in the profiler.

This partially addresses #40251.
2020-11-19 19:37:53 +01:00
GryphonClaw
27eaf357fc
added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes.
(cherry picked from commit cf582262c2)
2020-11-19 17:17:23 +01:00
Aaron Franke
b9641efc5c
Update the 3D grid when the "View Grid" checkbox is changed
(cherry picked from commit 71d1909b39)
2020-11-19 17:15:28 +01:00
Rafał Mikrut
32017b1490
Allow to open multiple projects when some are not imported or without main scene.
(cherry picked from commit b20c20a6f7)
2020-11-19 17:15:27 +01:00
Haoyu Qiu
c0fb16a512
Fixes rotation in select mode on macOS
(cherry picked from commit 381ba7d554)
2020-11-19 17:15:27 +01:00
Rémi Verschelde
68973cadf7
glTF: Workaround import failure with invalid embedded images
image/gif is not supported in the glTF 2.0 specification,
these files are broken. But let's be lenient...

Fixes #43638.

(cherry picked from commit f70cc0a60e)
2020-11-18 13:28:51 +01:00
Marcus Brummer
420df0c2a8
Fixed deletion of nodes with exported node paths
(cherry picked from commit 3629651ef8)
2020-11-18 13:27:47 +01:00
Fabio Alessandrelli
f32c878ef7
Fix CLI export when export_path is in preset.
Export presets contains the export_path option, to specify the default
export location, but the CLI export option disregarded that, and always
required and export path to be specified.
After this commit, if the export path is not specified in the command,
the one in the preset will be used, erroring only if it's not present or
invalid.

(cherry picked from commit 032a1c5dc3)
2020-11-17 22:23:09 +01:00
Rémi Verschelde
755ee76871
Revert "Add script class categories to EditorInspector."
This reverts commit 8a02f221b4.

This caused regression #43491.
2020-11-17 22:21:32 +01:00
Rémi Verschelde
4816317bbc
Debugger: Save options in project metadata
Fixes #19542.

(cherry picked from commit 090361f3c9)
2020-11-17 16:42:42 +01:00
Hugo Locurcio
fcab27878c
Require Ctrl for switching between editors, bind F2 to Rename Node
Switching between editors now requires holding Ctrl to avoid
conflicts with the new F2 shortcut.

The asset library can now be accessed by pressing Ctrl + F4
on Windows and Linux, or Alt + 4 on macOS.

This partially addresses #38139.

(cherry picked from commit 79e4e26738)
2020-11-17 16:24:06 +01:00
Rémi Verschelde
e95af7ae9b
i18n: Sync translations with Weblate 2020-11-17 12:21:11 +01:00
Tomasz Chabora
2a98c5ff04
Allow folder checking in export preset file list
(cherry picked from commit 08a292fec3)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
c9a694a11d
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
It actually moves files to the system trash instead of removing them
completely.

(cherry picked from commit e7ed287fda)
2020-11-17 12:01:59 +01:00
Hugo Locurcio
12681b497b
Improve messages related to overriding the default editor layout
This closes #33884.

(cherry picked from commit b324a929f6)
2020-11-17 12:01:59 +01:00
Nathan Franke
84c04a8ee3
Fix Android Export jarsigner error with *.import whitelist
(cherry picked from commit 20bca313c0)
2020-11-17 12:01:59 +01:00
Rémi Verschelde
d81b8e4a86
SceneTree: Fix reparent crash with animation tracks renaming disabled
This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.

Fixes #40532.

(cherry picked from commit d107fd4c9e)
2020-11-17 12:01:58 +01:00
Haoyu Qiu
beddfb4437
Keep cursor relative position after multiline move
(cherry picked from commit 87fb2bde0c)
2020-11-17 12:01:58 +01:00
Rémi Verschelde
728200a10b
Merge pull request #43611 from Calinou/use-low-editor-scale-auto-3.2
Use 75% editor scale on small displays automatically (3.2)
2020-11-17 12:01:44 +01:00
Hugo Locurcio
fc5e60f4cc
Use 75% editor scale on small displays automatically
This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
2020-11-17 11:17:41 +01:00
Hugo Locurcio
4b1de5be45
Add a dynamic infinite grid to the 3D editor
- The grid is now infinite, it follows the camera.
- The grid is now dynamic, if you zoom in and out, the grid subdivides,
  expands, and fades.
- You can now enable grid planes for the XY and YZ planes. Only the flat
  XZ plane is enabled by default. Each plane is independently dynamic
  of the others.
- The default grid size has been increased to 200, and the maximum
  has been increased to 2000. At 1000, the grid mostly looks edgeless.
- If you set the division level max and min to the same value then
  the grid does not expand or subdivide, but instead stays the same size
  and just follows the camera. Also, if these values are the same,
  the bias value does nothing.
- If you want to have Blender-like behavior, set max to 1, min to 0,
  and set the bias to a really low value. You may also wish to increase
  the grid size if you have a small bias.

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-17 10:16:53 +01:00
Hugo Locurcio
f39c71e32d
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
This closes #43396.

(cherry picked from commit 5b40f9fddc)
2020-11-11 15:30:57 +01:00
Tomasz Chabora
dc05beca80
Register methods for drawing 3D editor overlays
(cherry picked from commit cbfbb4538b)
2020-11-11 15:30:57 +01:00
Michael Alexsander
5e6af913de
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor
(cherry picked from commit 4b74019ca3)
2020-11-11 15:30:56 +01:00
Eric Tuvesson
be72285c70
fix(editor): TileMap floodfill with same tile ID and different variation
Closes https://github.com/godotengine/godot/issues/40435

(cherry picked from commit cefca25796)
2020-11-11 15:30:55 +01:00
willnationsdev
8a02f221b4
Add script class categories to EditorInspector.
(cherry picked from commit 644de52ca9)
2020-11-11 15:12:00 +01:00
Hugo Locurcio
ed3f0a3950
Improve the 3D editor selection box appearance
- Draw two boxes slightly offset from each other to give the illustion
  of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
  accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
  through walls. This helps make the box more visible while still
  having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 21:55:56 +01:00
Rémi Verschelde
c43b2ab603
Merge pull request #42942 from Calinou/add-viewport-debanding-3.2
Add a debanding property to Viewport for GLES3
2020-10-30 11:47:57 +01:00