eska
12dd86bba0
Some WebGL 2 and build fixes/clean-up
2017-03-17 15:56:48 +01:00
denis
55835167a4
Update mouse position on touch and release events (Android)
2017-03-15 17:41:21 +01:00
Juan Linietsky
af020160c6
more html5 fixes
2017-03-14 10:53:46 -03:00
eska
1abf478eb9
Fix web export build
2017-03-10 05:09:54 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
481e511082
iphone: Drop unused Appirater thirdparty API
2017-03-05 14:53:56 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
...
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Ramesh Mani Maran
aa7490ffd0
support for multiple maven url
2017-03-05 15:46:55 +05:30
Julian Murgia
94103c0c02
Add API to access battery power state
...
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
volzhs
4866ea828a
Fix handling input for Android
2017-03-04 00:15:26 +09:00
Shlomi Fish
0ef3d22d98
Fix failing build on mageia v6 x64 linux.
...
There was an error about undeclared malloc()+free().
2017-02-27 21:24:46 +02:00
Rémi Verschelde
34a0aa6900
Merge pull request #7862 from Hinsbart/joypad_connections
...
Better handling of joypad device IDs.
2017-02-26 21:30:24 +01:00
Andreas Haas
a175ac7032
Better handling of joypad device IDs.
...
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-02-26 21:01:31 +01:00
Rémi Verschelde
7902444f38
Merge pull request #7834 from hpvb/x11-return-to-cwd-at-exit
...
X11 return to cwd at exit
2017-02-26 20:25:09 +01:00
Rémi Verschelde
2d3dd6f6ee
Merge pull request #7854 from neikeq/pr-execute-iter
...
Replace misuse of list iteration
2017-02-26 20:23:10 +01:00
Rémi Verschelde
1ec8b9fb7d
Merge pull request #7851 from shlomif/fix-some-compilation-warnings
...
Get rid of some compilation warnings.
2017-02-26 20:22:48 +01:00
Rémi Verschelde
ca805744fb
Merge pull request #7848 from hpvb/fix-7839
...
Windows: Close audiodriver sooner on exit
2017-02-26 20:18:49 +01:00
Rémi Verschelde
a23e062c28
Merge pull request #7880 from bojidar-bg/fix-iphone-builds
...
Really fix iphone builds
2017-02-24 14:16:15 +01:00
Bojidar Marinov
cd52209d1b
Really fix iphone builds
2017-02-23 20:20:55 +02:00
Rémi Verschelde
46b2267498
Merge pull request #7879 from bojidar-bg/fix-iphone-builds
...
Complete the globals.h -> global_config.h conversion
2017-02-23 16:51:28 +01:00
Bojidar Marinov
53921faa91
Complete the globals.h -> global_config.h conversion
2017-02-23 17:47:25 +02:00
Juan Linietsky
ffcd954211
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
eska
6e1828c958
Fix WebAssembly builds on Windows
2017-02-21 23:21:28 +01:00
Shlomi Fish
0a2c387d5c
Fix some compilation warnings.
...
Redone the commit based on the input in
https://github.com/godotengine/godot/pull/7851 . Not all warnings were
fixed but it's a start.
2017-02-21 11:59:19 +02:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
...
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Ignacio Etcheverry
0cd309c5c7
Replace misuse of list iteration
2017-02-20 19:53:14 +01:00
eska
6e2bf31e5a
Automatically zip web export templates
...
Also fix web builds on Windows and clean up
2017-02-20 06:59:19 +01:00
eska
335fdea581
Fix parallel asm.js/WebAssembly builds
2017-02-20 03:44:37 +01:00
Juan Linietsky
f6950956bd
Editor Export Settings Dialog is completed!! Now on to make some exporters..
2017-02-19 23:21:35 -03:00
Hein-Pieter van Braam
04e51859f0
Windows: Close audiodriver sooner on exit
...
In #7839 I see the same error that was fixed in #7833 occuring on the
Windows platform. This moves the audio driver closing to the same place
in OS_Windows::finalize() as it is in OS_X11::finalize()
This fixes #7839
2017-02-19 20:45:17 +01:00
Hein-Pieter van Braam
d0c2015fe1
X11 return to cwd at exit
...
During runtime godot calls chdir() several times. This doesn't really
matter normally but when using tools such as gprof the location of the
profiling data is kind of hard to intuit.
With this PR we simply store the current working directory at start and
restore it once we're almost done exiting.
This doesn't use the OS abstractions as when we need to get the current
workdir we haven't yet initialized it (by necessity). This would break
if we tried to build X11 for windows, but since the X11 target is
hardcoded to use the UNIX abstractions I don't think it matters.
2017-02-18 12:41:26 +01:00
Hein-Pieter van Braam
f70afbe129
X11: Move audio driver finalize to the start of cleanup
...
The audio driver cleanup needs to happen at the start of finish
otherwise a race still seems to exist with the destruction of the
audioserver. I think that destroying the X resoures before has something
to do with it.
2017-02-17 17:59:06 +01:00
Hein-Pieter van Braam
a7fcdad16d
X11: Finalize audiodrivers on exit
...
The audiodrivers loaded by OS_X11 are not destroyed before the
audioserver is. This causes a segfault on exit.
The code is taken from os_windows.cpp which did have the cleanup code.
2017-02-17 10:41:41 +01:00
Rémi Verschelde
e837b25f55
Fix missing semicolon in previous commit
2017-02-13 23:46:25 +01:00
Brett-Mitchell
6921e11805
Fix for issue #7766
...
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX(). mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
2017-02-13 12:55:26 -05:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
...
This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Rémi Verschelde
70b9aa379d
Merge pull request #7581 from Faless/v6_wild_bind
...
TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Rémi Verschelde
3cab47adba
Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix
...
Fix relative cursor data in CAPTURED mouse mode on Windows.
2017-02-12 23:26:19 +01:00
Rémi Verschelde
43d947f54b
Merge pull request #7771 from Limb/winaudiodriver
...
Close out audio drivers when exiting on Windows.
2017-02-12 23:24:09 +01:00
Rémi Verschelde
dc5f978f28
Merge pull request #7770 from Limb/removedx9
...
Removed DX9 Rasterizer in windows
2017-02-12 23:23:34 +01:00
Saracen
523b69771b
Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows.
2017-02-11 03:54:36 +00:00
Kenneth Lorthioir
bd893f346a
Close out audio drivers when exiting.
...
Prevents a crash when closing the project manager.
2017-02-09 10:40:13 -05:00
Kenneth Lorthioir
091202589c
Removed DX9 Rasterizer in windows.
...
This doesn't seem to be needed anymore and the code to free the unused
rasterizer was throwing a memory violation since it was getting set to a
value somehow.
2017-02-09 10:27:40 -05:00
Kenneth Lorthioir
6961ed21bb
Fixed compilation issues with Visual Studio
2017-02-08 18:14:52 -05:00
Rémi Verschelde
251e014b59
Merge pull request #7578 from baekdahl/master
...
x11: don't wait for window to be mapped
2017-02-02 08:21:05 +01:00
Rémi Verschelde
40e4c1f6ab
Merge pull request #7689 from eska014/webgl2
...
Enable WebGL2 in web export, start fixing build
2017-02-02 08:18:42 +01:00
Rémi Verschelde
869d710198
Merge pull request #7683 from marcelofg55/master
...
Fix issues with set_window_resizable on x11
2017-02-02 08:17:14 +01:00
Rémi Verschelde
44d386ee80
Merge pull request #7645 from tagcup/x11_optimization_flags_v2
...
Use -Ofast on x11. Also introduced use_lto option.
2017-02-02 08:06:06 +01:00
eska
e06edc67c0
Enable WebGL2 in web export, start fixing build
...
Will not yet compile
2017-02-01 10:21:04 +01:00
marcelofg55
474e3ac055
Fix issues with set_window_resizable on x11
2017-01-30 13:25:48 -03:00
Ferenc Arn
7a85d25218
Use -Ofast on x11. Also introduced use_lto option.
...
debug_release doesn't turn off optimizations for release target now. Ensure that sanitizer options apply to both C and C++ files.
Built-in optimization/debug flags are prepended such that user-specified flags can override them.
Based on and around the discussion in PR #5194 .
2017-01-26 19:32:27 -06:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
Ilija Boshkov
1005a56e5a
Added focus tracking in X11 and Windows classes, added new confined mouse mode ( #7162 )
2017-01-25 19:21:41 +01:00
Pedro J. Estébanez
b84f58262c
Fix resources for Android modules not being merged
...
Fixes #7421
2017-01-25 00:21:53 +01:00
Fabio Alessandrelli
5dc7c920bf
Fix buffer size check in UDP socket.
...
We were reserving 12 bytes from the buffer for ip, port, and length, but since
IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
9336857132
Use default UDP ring buffer size of 65536 for clients
...
We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
68dc969f8c
Fix bug causing UDP socket to close after the first send if not listening
...
The ring buffer for receiving packets was not resized in constructor
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
fa0cb7da0e
Avoid deadlock when writing/reading data on a connecting TCP socket
...
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
88a56ba783
Remove set_ip_type from network classes (no longer needed)
...
- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Fabio Alessandrelli
2fe4ef6699
Implement UDP listen bind address
2017-01-23 20:18:18 +01:00
Fabio Alessandrelli
b2839343ca
Implement TCP Server bind address
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
98a7e2b4e0
Convert validity checks of IP_Address to is_valid method.
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
e4b9b37ccf
Avoid calling close when polling a UDP peer without socket
2017-01-23 20:15:20 +01:00
Juan Linietsky
0aa7242624
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
Jesper Bækdahl
8f7a3884fd
x11: don't wait for window to be mapped
2017-01-19 09:38:40 +01:00
Rémi Verschelde
0a9aee6b1d
Merge pull request #7558 from Faless/fix_windows_output
...
Fix gibberish output for windows/mingw.
2017-01-16 19:28:03 +01:00
Rémi Verschelde
7b059965e8
Adapt platforms to AudioServer refactoring
...
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Fabio Alessandrelli
3df934acad
Fix gibberish output for windows/mingw.
...
%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf
Fixes #6252
2017-01-16 18:56:28 +01:00
Jerome67000
8c19a6cb85
#7215 try to fix adb bad targeting user on device
2017-01-16 17:53:12 +01:00
Fabio Alessandrelli
c356ec5e8b
Fix bug in windows TCP poll function
...
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545
2017-01-16 15:50:20 +01:00
BastiaanOlij
3a02df7739
Working on compile issues for iOS
2017-01-16 23:14:13 +11:00
BastiaanOlij
cef0ae5d5d
Fix compile errors related to audio on OSX
2017-01-16 20:32:44 +11:00
Rémi Verschelde
2a0ddc1e89
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
Rémi Verschelde
39114178a0
Style: Prevent clang-format on JS code
2017-01-16 08:49:52 +01:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Rémi Verschelde
07f65184f3
Merge pull request #7519 from eska014/web-presentation
...
Improve Web export presentation
2017-01-15 00:30:52 +01:00
Rémi Verschelde
a992d3f74f
Merge pull request #7510 from Faless/tcp_connect
...
TCP connect always opens the correct socket type
2017-01-15 00:26:46 +01:00
Rémi Verschelde
d4eb8ec884
Merge pull request #7127 from BastiaanOlij/ios_meters
...
Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support)
2017-01-15 00:08:46 +01:00
Rémi Verschelde
479790a841
StreamPeerWinsock: Fix changed declarations
...
Bug introduced in dcb95ec147
.
2017-01-14 16:23:01 +01:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
...
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
eska
1f7d4c4d0e
Improve usability and style in web export presentation
...
- Check for WebGL support, don't load if unsupported
- Check for IndexedDB support
- Make canvas support check message visible
- Colored debug output for warnings and errors
- Make it obvious status can be closed by clicking
- Don't use status to display non-critical errors
- Limit output message count
- Add clear output button
- Fix setting total memory
2017-01-14 14:53:40 +01:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
...
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
da4170540c
Fixed dir access return value, changed it to Error like all other funcs
2017-01-14 09:17:15 -03:00
Juan Linietsky
6c512b88c2
UDP.set_send_address to UDP.set_dest_address
2017-01-14 00:54:21 -03:00
Juan Linietsky
d9d77291bc
rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename()
2017-01-14 00:51:09 -03:00
Juan Linietsky
a97551902e
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
2017-01-13 19:24:28 -03:00
Fabio Alessandrelli
55b4f3686d
TCP connect always opens correct socket type
...
TCP client connections does not need to rely on ipv6 dual stack sockets
2017-01-13 19:02:39 +01:00
Fabio Alessandrelli
65483d57bf
Improvements to scons defined WINVER/_WIN32_WINNT
2017-01-12 17:13:19 +01:00
BastiaanOlij
5e4dcb3b7f
Added support for getting gravity vector from iOS
2017-01-12 16:37:27 +11:00
BastiaanOlij
efa9ded5f9
Added logic for adjusting to screen orientation and removed final negative z
2017-01-12 16:34:42 +11:00
BastiaanOlij
ee98e06952
Added gravity vector back into the accelerometer data and flipped Z on the gyro
2017-01-12 16:34:42 +11:00
BastiaanOlij
51c60f7a49
Fixed up release motionManager and negate z for gyro and magnetometer
2017-01-12 16:34:42 +11:00
BastiaanOlij
5c13bae8df
Replacing deprecated UIAccelerometer with Core Motion
2017-01-12 16:34:42 +11:00
eska
68422c5dd6
Relink web build when HTML shell changes
...
Emscripten injects its loader script when linking, so force relinking
whenever the HTML shell changes.
Also remove useless FULL_ES2 flag, which should be a linker flag, but
would impact performance too much.
2017-01-12 01:05:07 +01:00
Juan Linietsky
b7d69c2444
Added a BACK notification besides QUIT, so they go in separate channels.
2017-01-11 16:42:31 -03:00
Juan Linietsky
bc26f90581
Type renames:
...
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Rémi Verschelde
6eeb994a7b
Merge pull request #7493 from neikeq/pr-mingw-bits
...
Detect bits when building with MinGW
2017-01-10 17:17:10 +01:00
Ignacio Etcheverry
460f030b73
Detect bits when building with MinGW
2017-01-10 17:08:31 +01:00
Rémi Verschelde
4163be67a1
OSX: Revert back to kHIDUsage_GD_Joystick
...
Bug introduced in 547a57777b
.
2017-01-09 10:05:50 +01:00
Andreas Haas
d963fa9a01
More fixes to Joypad renaming.
...
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
2017-01-08 23:52:49 +01:00
Andreas Haas
4a6428aaee
Rename "joypad_linux" class to "JoypadLinux"
...
Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08 22:22:00 +01:00
Rémi Verschelde
5bfa4227b3
Finish replacement of joystick by joypad
...
Some parts were forgotten in 547a577
.
2017-01-08 21:33:37 +01:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Rémi Verschelde
6323779596
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
...
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Rémi Verschelde
d945c4e58e
x11: Improve logic for cross-dependencies between freetype, zlib and libpng
...
Fixes #7373 .
2017-01-08 17:17:05 +01:00
Juan Linietsky
263d5fcff8
Added missing readers writers lock to windows, should compile and run again..
2017-01-08 11:13:12 -03:00
Juan Linietsky
aa60e02cf6
fixes compilation in windows?
2017-01-08 10:20:23 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Rémi Verschelde
2a38a5eaa8
Remove bundled glew, obsoleted by glad
...
Also make Haiku load the glad header for GLES3 too,
though I haven't test it.
2017-01-06 22:56:51 +01:00
Rémi Verschelde
dc0d08cc93
Move glad files to thirdparty dir
2017-01-06 22:42:19 +01:00
Juan Linietsky
53ce643e52
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
...
-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
495d059a74
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
...
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
BastiaanOlij
5e717ed8a3
Enabled code that requests an OpenGL 3 context.
2017-01-05 00:05:34 +11:00
BastiaanOlij
55d425807f
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
2017-01-04 23:34:02 +11:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
...
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
reduz
289bc881aa
now it really works on window for real
2016-12-25 08:05:23 -03:00
reduz
0d4abf2aa3
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
...
are no longer valid :(
2016-12-24 16:23:30 -03:00
Juan Linietsky
37f558cd7b
Some BRDF fixes
2016-12-21 14:22:17 -03:00
reduz
72b844c349
Godot works on Windows again..
2016-12-21 02:29:58 -03:00
Gustav Lund
2495e8a941
fix for crash when no ALSA or Pulse installed on linux
2016-12-12 10:47:41 +01:00
Fabio Alessandrelli
1aff508dd9
IP_Address now handle IPv4 and IPv6 transparently
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IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
(ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
c18c5013f8
Migrate int.IP_TYPE_ constants to IP.TYPE_
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4d90a4fcd5
Move V6ONLY flag selection inside helpers
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
9200da58e4
Automatically map IPv4 address to IPv6 when needed
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
95bdd97768
Use an instance variable for ip_type in raw sockets
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PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4f07b595a1
Properly handle tcp connection failure
2016-12-09 18:24:58 +01:00
Rémi Verschelde
752f630f4e
Merge pull request #7219 from eska014/separate-asmjs
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Fix browser lockups in web export startup
2016-12-02 08:57:33 +01:00
Rémi Verschelde
fb932d0f50
Merge pull request #7217 from eska014/js-os
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Work on asm.js and WebAssembly platforms
2016-12-02 08:56:53 +01:00
eska
290d79f26c
Emit asm.js code into a dedicated file for asm.js export
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This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
2016-11-30 23:47:38 +01:00
eska
3e1b437315
Add window features in web export
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- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
2016-11-30 22:04:35 +01:00
eska
30e9ea5a82
Fix some mouse bugs in WebAssembly/asm.js
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- Emit mouse wheel release events
- Set button masks, fixes #5092
2016-11-30 22:02:32 +01:00
eska
a6ae3204fb
OS additions and fixes for WebAssembly/asm.js
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- Implement alert, shell_open, set_window_title
- Add locale lookup, fixes #2477
- Print without color control sequences
- Move get_executable_path implementation to OS_JavaScript
2016-11-30 22:01:55 +01:00
Rémi Verschelde
ab637bc812
Merge pull request #7201 from volzhs/android-alert
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Add alert window on Android
2016-11-28 15:32:40 +01:00
Rémi Verschelde
f28ff8a208
Fix console output for MinGW compilers
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Reworked patch from @jay3d (#7116 ).
2016-11-28 15:12:54 +01:00
volzhs
9a20068ab7
Add alert window on Android
2016-11-28 10:20:57 +09:00
BastiaanOlij
da5651fbb9
Set minimum version to 10.9 building OSX
2016-11-25 00:55:13 +11:00
Rémi Verschelde
f18470c199
Revert "X11: Fix maximized boot splash"
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This reverts commit 8d3efe2b7d
.
It introduced crashes for some users when trying to capture
the XConfigureNotify event.
2016-11-23 07:53:31 +01:00
Juan Linietsky
9d635f0629
Migrated from GLES to GLAD, fixes many issues.
2016-11-22 20:51:56 -03:00
Rémi Verschelde
d5a9102a88
Merge pull request #7125 from Hinsbart/x11_maximize
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X11: Fix maximized boot splash
2016-11-21 11:54:49 +01:00
Rémi Verschelde
4965ddfaa1
png: Allow building shared freetype with bundled libpng
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This was the behaviour when building Godot 2.1, which allows to build against
Ubuntu 12.04 and its freetype that links old libpng12, while still bundling
libpng16.
2016-11-19 14:09:01 +01:00
Rémi Verschelde
c32766a482
Revert "libpng: Fix erroneously linking against libpng12 on old distros"
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This reverts commits 5fa1bb331a
and ec4be71fad
.
Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their
stable releases, we'll have to go back to statically linking our own
libpng16 to wait for them to stop being 5 years behind everybody.
2016-11-19 13:39:03 +01:00
Rémi Verschelde
ec4be71fad
libpng: Same fix as previous commit for server platform
2016-11-19 13:25:17 +01:00
Rémi Verschelde
5fa1bb331a
libpng: Fix erroneously linking against libpng12 on old distros
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This bit us for 2.1.1 binaries built on Ubuntu 12.04 LTS where
libpng.pc apparently prioritizes libpng12.
2016-11-19 12:59:48 +01:00