reduz
dd0b097e44
Fix invalid buffer updates in SDFGI
2020-10-19 17:39:09 -03:00
Juan Linietsky
c71e941ee8
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)""
2020-10-19 17:32:19 -03:00
Juan Linietsky
f11f28936d
Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"
2020-10-19 17:04:24 -03:00
Juan Linietsky
791b259a63
Revert "Cause buffer_update to emit error if called during compute/draw list"
2020-10-19 17:00:13 -03:00
Juan Linietsky
5f65eba5c4
Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msg
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Cause buffer_update to emit error if called during compute/draw list
2020-10-19 14:10:41 -03:00
Juan Linietsky
f9918cbc0e
Merge pull request #42866 from jzulauf-lunarg/zulauf_sync_fixes_3
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Synchronization validation fix patch set 3 (inclusive of all previous patches)
2020-10-19 14:10:06 -03:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
Juan Linietsky
d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
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Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
clayjohn
63a34b93aa
Optimize Glow with local memory
2020-10-18 11:37:12 -07:00
John Zulauf
d2083282c0
Add pre-copy barrier to buffer update
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Add a barrier to "safe" the buffer update write from previous accesses
to buffer range being updated. Remove duplicate unneed barrier.
2020-10-16 19:18:33 -06:00
John Zulauf
459fa078e0
Add subpass sync support for layout transitions
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Add additional source and dest mask bits for "from external" and "to
external" subpass dependencies (respectively) when intial and final
layouts cause implicit layout transitions.
This is a big hammer -- any transition in a given direction will create
a full barrier. Attachment specific stage and access flags could be
used instead with additional logic to deduce the prior and intended
subsequent usages.
2020-10-16 19:17:07 -06:00
John Zulauf
5191a8e9db
Sync fix for clear texture
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Make pre and post barriers non-conditional on format, as there are cases
where pending operations in the GENERAL layout hazarding with clear.
2020-10-16 15:50:48 -06:00
John Zulauf
9a9f667818
Sync fix texture_get_data bad barrier param
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Changed srcStageMask to the valid stage for post transfer barrier.
2020-10-16 15:43:51 -06:00
John Zulauf
3a1f14461a
Additional synchronization fixes w/o FORCE_FULL_BARRIER
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Additional synchronization fixes from hazards arising from disabling
FORCE_FULL_BARRIER.
2020-10-16 11:33:02 -06:00
John Zulauf
474fc19601
Correct stage masks for storage texture barriers
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Change the srcStageMasks and dstStageMasks for the storage texture end
draw barriers to refer to the correct stages for the use.
2020-10-16 11:33:02 -06:00
John Zulauf
d92f2e4a2d
Add barrier for buffer getting
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Add barrier for source buffer when getting. Refactor common "owner and
stage/access" code to utility function.
2020-10-16 11:33:02 -06:00
John Zulauf
5a77eb5a83
Add fragment stage to texture copy/resolve barriers
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Added the fragment stage to the texture copy and resolve final barriers
for source and dest. As the textures could subsequently be used by the
fragment stage, this was triggering a validation error from the
pre-alpha synchronization validation.
2020-10-16 11:33:02 -06:00
Fabio Alessandrelli
4294b1f4bb
Fix dummy rasterizer with new interface.
2020-10-13 12:58:05 +02:00
Haoyu Qiu
1998f78679
Hides special folders in FileDialog for macOS
2020-09-28 14:36:21 +08:00
Bartłomiej T. Listwon
317c2b194d
Add all headers to VS Project
2020-09-27 18:03:51 +02:00
Fabio Alessandrelli
179e6fabb4
Fix RasterizerDummy, override, cleanup.
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Add override keyword to RasterizerDummy methods.
Plus cleanup unused methods, remove virtual keyword.
2020-09-18 18:43:15 +02:00
Rémi Verschelde
01185acecb
NetBSD: Implement OS_Unix::get_executable_path()
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Same implementation as OpenBSD seems to work fine.
2020-09-18 11:54:18 +02:00
Rémi Verschelde
5f4d64f4f3
Linux/BSD: Fix support for NetBSD
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Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.
Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.
Fixes #42145 .
2020-09-18 10:27:55 +02:00
Marcel Admiraal
4b3aec50c0
Replace calls to gmtime with gmtime_r and localtime with localtime_r.
2020-09-04 12:22:43 +01:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Marcel Admiraal
f6ad1954f7
Ensure header guards enclose entire header.
2020-09-03 11:29:42 +01:00
clayjohn
8da3c739bf
Add high quality glow mode
2020-08-31 23:16:41 -07:00
Rémi Verschelde
33b2070d2e
Remove obsolete GLES2 backend code
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This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
bruvzg
d6e3a8a137
[macOS] Fix crash on failed fork
.
2020-08-11 17:45:09 +03:00
John Zulauf
98d677ef26
Cause buffer_update to emit error if called during compute/draw list
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Add error message to buffer update if a compute or draw list is active.
2020-07-29 14:13:37 -06:00
Rémi Verschelde
3b340985cc
SCons: Support linking system Vulkan loader while using vendored VMA
2020-07-26 13:20:08 +02:00
Sergey Minakov
fe60815d66
iOS SCons: static Vulkan binary usage
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Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library
Updated xcode project to use '.a' static library
2020-07-25 21:55:25 +02:00
Rémi Verschelde
dfdfee04df
Vulkan: Fix struct init for VkClearAttachment
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The changes from #38835 were not sufficient to fix #38829 , as VkClearAttachment
still had uninitialized member structs in its VkClearColor member struct.
The struct rabbit hole goes deep and trying to do validation as done in #38829
doesn't appear realistic.
2020-07-22 16:31:22 +02:00
Rémi Verschelde
f54fd5ac10
Merge pull request #38835 from madmiraal/fix-38829
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Fix may be used unitialized warnings in _render_pass_create() and _draw_list_insert_clear_region().
2020-07-22 16:12:54 +02:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
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Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Andy Maloney
8b949918b1
Fix spelling of a var, a struct, and message output
2020-07-17 12:02:06 -04:00
bruvzg
996910b627
Add error messages if Vulkan init failed, prevent Vulkan context freeing uninitialized device and instance.
2020-07-13 19:24:21 +03:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
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Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Johan Rastén
e7e632cbed
Handle 16 bit PNG files in sRGB format
2020-07-09 21:01:06 +02:00
PouleyKetchoupp
e19a3df98f
Fixed mesh data access errors in GLES2
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1. Removed errors in mesh_surface_get_array as it's supported now
2. More accurate errors in mesh_surface_get_blend_shapes
2020-07-09 13:41:57 +02:00
Nathan Franke
09aeb7706b
Fix Directory Open Check
2020-07-06 11:32:05 -05:00
Rémi Verschelde
9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
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Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
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Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
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- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Yuri Roubinsky
c554d9e556
Added const qualifier support for function arguments in shaders
2020-07-01 12:55:00 +03:00
Fabio Alessandrelli
eb2121d513
Fix RasterizerDummy after SDF GI changes.
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Re-enable JavaScript CI.
2020-06-30 21:05:49 +02:00