Commit graph

32381 commits

Author SHA1 Message Date
Rémi Verschelde
2025648d6d
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@348cfa347f.

(cherry picked from commit 03e105f677)
2021-12-10 11:08:30 +01:00
Maverick Liberty
e6cee71097
ResourceImporterScene: Add error when "default" is not defined to create clips
(cherry picked from commit 4b9e12b8c0)
2021-12-10 11:08:13 +01:00
Hugo Locurcio
491acf346d
Document sampling a TextureArray with sRGB -> linear conversion
This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.
2021-12-10 01:02:48 +01:00
Rémi Verschelde
45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x 2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio
4f6ce8a7ba
Enable configuration of the android:excludeFromRecents activity attribute.
(cherry picked from commit cfa81ff32a)
2021-12-09 23:03:19 +01:00
Rémi Verschelde
599ae423ba
Merge pull request #55735 from m4gr3d/add_min_target_sdk_configs 2021-12-09 23:01:56 +01:00
Francois Belair
b8f2f48d86
Remove extraneous return to LSP
(cherry picked from commit ad01201f34)
2021-12-09 22:08:48 +01:00
Rémi Verschelde
76ab82526a
Merge pull request #54650 from tinmanjuggernaut/fix_rid 2021-12-09 22:00:24 +01:00
Rémi Verschelde
2780859734
Merge pull request #55717 from RPicster/3.x-particles-texture-animation-speed 2021-12-09 21:59:57 +01:00
ne0fhyk
9d22ad3c9b Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:26:06 -08:00
Raffaele Picca
28a6d32971 Fixed texture animation speed when using random lifetime 2021-12-09 19:59:24 +01:00
Cory Petkovsek
3d20218dae Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
Luis Sanchez
e00d20aa5a
Fix files_dropped in HTML5 export.
(Ignore trailing slash when creating the temporary directory)

(cherry picked from commit 40f26cb260)
2021-12-09 12:05:44 +01:00
Raul Santos
229489f7b7
Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.

(cherry picked from commit 9535831866)
2021-12-09 12:05:14 +01:00
Fredia Huya-Kouadio
65cfa28cce Add configs to specify the min and target sdk versions. 2021-12-08 09:06:09 -08:00
Rémi Verschelde
eb309b75ce
Merge pull request #55728 from KoBeWi/is_built_in()_should've_been_backported 2021-12-08 14:24:53 +01:00
kobewi
6eb1c92cea Fix custom built-in script names 2021-12-08 14:04:10 +01:00
Rémi Verschelde
93808ce6cb
Revert "Print a warning with unknown SCons variables to ease troubleshooting"
This reverts commit c3f4d3afbe.
2021-12-08 12:13:08 +01:00
Rémi Verschelde
193b2789bb
Merge pull request #55719 from lawnjelly/rid_tracking_better_info 2021-12-08 12:10:41 +01:00
Raul Santos
ffbd59572e
Various fixes to C# documentation
(cherry picked from commit 2deabd553f)
2021-12-08 11:28:12 +01:00
lawnjelly
7eae6cd310 RID tracked handles better error messages for dangling RIDs
Keeps track of previous allocations as well as current allocations, as the previous allocation will be the one of interest in many cases for dangling RIDs.

Prints the file / line number in the error message, instead of using print_verbose.
2021-12-08 10:07:25 +00:00
bruvzg
9968d0feea
[macOS] Fix crash handler not printing function names on M1 Macs.
(cherry picked from commit c8037ef2e5)
2021-12-08 10:37:49 +01:00
bruvzg
eb54676e0f
Add DynamicFontData oversampling override property. 2021-12-08 11:34:56 +02:00
Hugo Locurcio
bfe77b8fab
Document physics simulation being limited to 8 ticks per rendered frame 2021-12-08 00:22:03 +01:00
Rémi Verschelde
7ac92d2bc8
Merge pull request #55701 from lawnjelly/fix_gles2_env_leak 2021-12-07 20:07:15 +01:00
lawnjelly
7134ef90bb Fix leaking environment RIDs in GLES2
This PR adds the code necessary to correctly free environments in GLES2, which was previously missing causing them to leak.
2021-12-07 18:42:10 +00:00
Camille Mohr-Daurat
05f8986e36
Merge pull request #52020 from Calinou/doc-physics-angular-velocity
Document that RigidBody angular velocity is in degrees per second
2021-12-07 11:15:30 -07:00
Hugo Locurcio
2fe15124de
Document that RigidBody angular velocity is in degrees per second
This will be changed to radians per second in Godot 4.0, but it can't
be changed in 3.x to preserve compatibility with existing projects.
2021-12-07 18:38:03 +01:00
Rémi Verschelde
35b79284cc
SceneTree: Document font oversampling, remove warnings 2021-12-07 14:15:09 +01:00
Rémi Verschelde
98e0ebfc4b
Merge pull request #55480 from univeous/fix-joystick-focus-3.x 2021-12-07 12:15:42 +01:00
Rémi Verschelde
643a9a3420
Merge pull request #55526 from pycbouh/docs-sort-group-newline-theme-and-enums-3.x 2021-12-07 12:14:48 +01:00
Rémi Verschelde
7c82db2cd4
Merge pull request #55607 from RPicster/3.x-particle-double-seed-use-fix 2021-12-07 12:01:08 +01:00
Rémi Verschelde
04a9d2edb2
Merge pull request #55688 from godotengine/revert-54733-particles-emit-old-location 2021-12-07 10:56:17 +01:00
Rémi Verschelde
ee1877e63e
Revert "Fix particles emitting at old location" 2021-12-07 10:52:39 +01:00
Rémi Verschelde
71d8ccbe9e
Merge pull request #55676 from RandomShaper/fix_layered_lightmap_3.x
[3.x] Fix atlassed lightmaps not visible on GL ES 3
2021-12-06 21:44:27 +01:00
Pedro J. Estébanez
c026c86255 Fix atlassed lightmaps not visible on GL ES 3 2021-12-06 19:06:59 +01:00
kobewi
4405daa09b
Allow to add RESET values from existing keys
(cherry picked from commits f77a494d22
and b7d83689e4)
2021-12-06 18:26:15 +01:00
Rémi Verschelde
dbe9bb85c9
Merge pull request #55669 from lawnjelly/rid_fixes 2021-12-06 18:14:11 +01:00
Francois Belair
ba1d6b7532
Prevent LSP adding signal func to non GDScripts
(cherry picked from commit 66f1b4bf66)
2021-12-06 17:51:11 +01:00
lawnjelly
6f4c0b95fc Fix incorrect RID cleanup in Rasterizers
Proper cleanup for GLES3 RIDs (preventing leak reports), and added missing destructor for RasterizerSceneGLES2.
2021-12-06 16:05:27 +00:00
Rémi Verschelde
0845f20784
Merge pull request #55614 from Calinou/add-os-crash-method-3.x 2021-12-06 17:04:14 +01:00
Haoyu Qiu
dcb5d7a14f
Fix EditorPlugin.remove_inspector_plugin() instance cleanup
(cherry picked from commit da94b61d09)
2021-12-06 16:52:00 +01:00
Manolis Papadeas
3be071f8c6
Fix link to the supported image formats in the Image class
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats

Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats

(cherry picked from commit c01c4c687b)
2021-12-06 16:52:00 +01:00
kobewi
9776241ce6
Bind column_titles_visible as property
(cherry picked from commit 7f6ab0006d)
2021-12-06 16:52:00 +01:00
Vincent
d6fb13234e
AudioStreamMP3: expose loop properties to the editor
(cherry picked from commit 8263646f68)
2021-12-06 16:52:00 +01:00
Aaron Franke
d75e580765
Warn when using an AABB or Rect2 with a negative size
(cherry picked from commit 9687f6fca3)
2021-12-06 16:51:59 +01:00
kobewi
d0569255f2
Properly reload built-in tool scripts
(cherry picked from commit 75e8eafa72)
2021-12-06 16:51:55 +01:00
Rémi Verschelde
efadd46640
Merge pull request #54907 from lawnjelly/rid_handles 2021-12-06 16:50:34 +01:00
lawnjelly
3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
Max Hilbrunner
4c8cc2ab7c
Merge pull request #55643 from Calinou/doc-scenetreetimer-free-elapse-3.x
Document SceneTreeTimer being freed automatically when elapsed (3.x)
2021-12-06 02:16:00 +01:00