Marcel Admiraal
97e87a2daf
Fix screen_get_usable_rect returning display safe area
2022-05-02 09:31:32 +02:00
Rémi Verschelde
bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
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Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
Rémi Verschelde
cbdc33bcf7
Merge pull request #60563 from madmiraal/fix-60562
2022-04-29 00:30:30 +02:00
bruvzg
6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
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Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
Marcel Admiraal
5924e2b90e
Check for null when retrieving clip data item text on Android
2022-04-27 16:12:33 +02:00
Marcel Admiraal
71ce5857ec
Add a method for obtaining display cutouts on Android
2022-04-26 13:51:21 +02:00
Rémi Verschelde
d9f7da2230
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
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Remove superfluous null check
2022-04-25 16:02:40 +02:00
Rémi Verschelde
b4a1a76bce
Merge pull request #60457 from madmiraal/replace-index-iterators
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Replace index iterators with for each loops.
2022-04-25 16:02:28 +02:00
Rémi Verschelde
5e599d7c22
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
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Remove superfluous Android InputManager interface and implementation
2022-04-25 15:41:55 +02:00
Marcel Admiraal
334ebd7eb7
Replace index iterators with for each loops.
2022-04-23 09:45:44 +02:00
Marcel Admiraal
2f225bf2c5
Remove superfluous check for minimum Android SDK.
2022-04-22 18:55:45 +02:00
Marcel Admiraal
22ca5b2eba
Remove superfluous Android InputManager interface and implementation
2022-04-22 18:52:06 +02:00
Marcel Admiraal
988432b8bb
Remove superfluous null check
2022-04-22 17:33:27 +02:00
Fredia Huya-Kouadio
8eabf77f54
Update the editor display scale based on the device's scaled density
2022-04-04 09:23:43 -07:00
Fredia Huya-Kouadio
3f299e9255
Update resize
settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
2022-04-04 01:02:10 -07:00
Fredia Huya-Kouadio
b176b31f5d
Fix flickering issues with low processor mode on Android
2022-03-29 12:17:09 -07:00
Fredy Huya-Kouadio
5711037bf6
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Fredia Huya-Kouadio
a2bf47de2b
Setup logic to publish the Godot Android library to MavenCentral
2022-03-14 14:53:39 -07:00
Rémi Verschelde
9b05f29894
Remove unused GDNative code
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This has been superseded by GDExtension so this code is no longer useful
nor usable.
There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
jordi
54dec44dba
Add screen_get_refresh_rate to DisplayServer
2022-02-03 21:50:32 -06:00
Fredia Huya-Kouadio
b284dd92d3
Fix XR Android manifest metadata
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- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata
2022-01-26 09:05:47 -08:00
Haoyu Qiu
314f309035
Add DisplayServer.clipboard_has()
to check clipboard content
2022-01-19 23:44:20 +08:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author
docstrings
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
ne0fhyk
1345e66935
Fix Android Studio builds.
2021-12-21 07:41:12 -08:00
Marcel Admiraal
6e38fc4b80
Only rotate Android sensor values for sensors that need them rotated
2021-12-15 18:15:08 +00:00
Rémi Verschelde
89b8de71c0
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
2021-12-09 23:04:41 +01:00
Rémi Verschelde
e3b0282080
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master
2021-12-09 23:03:10 +01:00
ne0fhyk
862c0d06fb
Add support for configuring the xr hand tracking frequency mode
2021-12-09 12:25:48 -08:00
Fredia Huya-Kouadio
cfa81ff32a
Enable configuration of the android:excludeFromRecents
activity attribute.
2021-12-09 08:50:47 -08:00
Fredia Huya-Kouadio
2e7e6502dd
Add configs to specify the min and target sdk versions.
2021-12-08 09:13:07 -08:00
Rémi Verschelde
c038768379
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master
2021-11-22 10:28:06 +01:00
Marcel Admiraal
2fa4c6498a
Fix Android get_screen_orientation()
not returning valid values
2021-11-21 12:05:25 +00:00
Fredia Huya-Kouadio
882ec0d611
Add support for OpenXR export configurations.
2021-11-20 06:10:44 -08:00
Pedro J. Estébanez
cab870e9d3
Drop pointless Android depth buffer setting
2021-11-15 11:02:01 +01:00
Rémi Verschelde
8a15e404b2
Merge pull request #54463 from RandomShaper/fix_gl3_32bits
2021-11-09 11:55:26 +01:00
Fredia Huya-Kouadio
bd3d99ca8a
Add default minSdkVersion
and targetSdkVersion
in the AndroidManifest.xml file
2021-11-03 21:54:19 -07:00
Hugo Locurcio
665d29c16d
Fix new projects always being created with OpenGL
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Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.
This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
Pedro J. Estébanez
07adf1193d
Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer
2021-11-01 14:04:24 +01:00
Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Marcel Admiraal
f80cb4dffa
Fix Gradle builds not excluding excluded tasks
2021-10-23 14:13:36 +01:00
Marcel Admiraal
95b1275197
Upgrade Android Gradle to version 7.2
2021-10-14 16:19:00 +01:00
ne0fhyk
5bbfe0b5a8
Add support for Play Asset Delivery.
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This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:06:11 -07:00
Marcel Admiraal
23311a6ed3
Use current androidx Fragment library instead of legacy libraries
2021-09-08 10:17:26 +01:00
Fredia Huya-Kouadio
ebac430445
Merge pull request #52159 from m4gr3d/addoculus_openxr_
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Update the AndroidManifest to enable access to Oculus OpenXR runtime
2021-09-01 21:09:28 -07:00
PouleyKetchoupp
0b681d5834
Add support for adding plugin views behind the main view on Android
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Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
2021-09-01 10:01:55 -07:00
ne0fhyk
9f4aa1f5ad
Update the AndroidManifest to enable access to Oculus OpenXR runtime.
2021-08-27 11:12:25 -07:00