Commit graph

34 commits

Author SHA1 Message Date
Hugo Locurcio
b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Raul Santos
1d3de163dc Add alignment options to icons on buttons.
They can now be centered and right-aligned.

Co-authored-by: jitspoe <jitspoe@yahoo.com>
2022-02-07 21:29:37 +01:00
Yuri Sizov
ebd8101546 Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 22:48:17 +03:00
kobewi
70d25bbfbb
Mention how to add margins to Button's icon
(cherry picked from commit 2341c7bbd9)
2021-11-17 15:56:23 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
Yuri Sizov
7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
Yuri Sizov
fcbe5a3fde Add theme item descriptions to the online documentation 2021-08-06 18:20:51 +03:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
Hugo Locurcio
e5d0889c49 Document that Button doesn't interpret touch input (= no multitouch)
TouchScreenButton should be used for gameplay actions instead.

(cherry picked from commit f6087d3f2b)
2021-02-22 10:16:06 +01:00
Aaron Franke
069ed4ec63
Link to demos from within the class reference
(cherry picked from commit 439be614f4)
2020-10-19 16:10:01 +02:00
Hugo Locurcio
c33373b80a
Reference the BaseButton class explicitly in button class documentations
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.

(cherry picked from commit 038baede5a)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
7c728f0ee4 Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.

(cherry picked from commit 8836c7203b)
2020-07-31 13:08:24 +02:00
Tomasz Chabora
21dd35b611 Document theme_items of multiple classes 2020-01-27 02:15:37 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
4eff13d768 doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
Michael Alexsander Silva Dias
9b09daa8c5 Add feature to Button to make its icon expand/shrink with the button's size 2019-08-29 11:25:00 -03:00
Michael Alexsander Silva Dias
da5195fc92 Fix wrong offset in Button when alignment is set to left 2019-08-28 23:12:22 -03:00
Rémi Verschelde
efd55631e2 doc: Sync classref with current source 2019-07-15 20:45:30 +02:00
Rémi Verschelde
9580c2b13e TreeItem: Rename new button disable method to set_button_disabled
Follow-up to #30408.

Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde
c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Rémi Verschelde
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Rémi Verschelde
7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
Rémi Verschelde
92f07fefcd doc: Remove setters and getters now exposed via properties/members 2017-11-24 18:10:32 +01:00
Rémi Verschelde
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
a4005221f5 doc: Sync classref with current source
[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00