Rémi Verschelde
62fcc7e5d3
Merge pull request #78990 from RedMser/class-reference-keywords
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Add search keywords to the class reference
2024-02-12 13:33:12 +01:00
Rémi Verschelde
2b36dcf70a
Merge pull request #75688 from mnemoli/pickone
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Add setting for picking only top-most overlapping collision object
2024-02-12 13:33:08 +01:00
RedMser
5911a12db1
Update class reference to include some keywords
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More should be added in future PRs, wherever there is demand.
2024-02-09 18:13:23 +01:00
RedMser
db798b29b2
Add keywords to the class reference
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Allows for finding methods, properties, signals, constants,
theme items and annotations more easily.
- Allow "keywords" attribute in aforementioned locations
in the class reference XMLs
- Extends doctool, to preserve these attributes
- Update the XSD schema for the class reference
- Update the RST generator to include a meta tag for class keywords
- Update the editor help to support filtering by keywords
2024-02-09 18:13:23 +01:00
Rémi Verschelde
b604a0516e
Merge pull request #82950 from thygrrr/physics-damping-redocumentation
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Rewrite docs for physics damping project settings
2024-02-09 18:09:00 +01:00
Rémi Verschelde
74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
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Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
Tiger Jove
7d9f6da8e3
Rewrite docs for physics damping project settings
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Signed-off-by: Tiger Jove <tiger@jupiter.blue>
2024-02-09 18:00:28 +01:00
Rémi Verschelde
158df3e7b9
Merge pull request #79815 from idbrii/patch-2
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doc: Clarify when to construct a StringName ahead of time
2024-02-09 12:13:07 +01:00
David Briscoe
9cbc4026ee
doc: Clarify when to construct a StringName ahead of time
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Fix docs don't give justification for manual construction.
Clarify how to apply manual StringName construction as an
optimization and that "string intern" means "work at parse time".
There are several godot-demo-projects (including 3d/platformer) that
incorrectly use StringName literals (they use & literals instead of just
passing strings), so clearly this is confusing.
AThousandShips did a disassembly test to prove it automatically converts
constant strings to StringName for annotated functions:
func do_test(_var: StringName, _var2: String):
pass
func test():
do_test("abc", "def")
Yields:
Disassembling do_test(_var, _var2)
0: line 2: pass
2: == END ==
Disassembling test()
0: line 5: do_test("abc", "def")
2: call self.do_test(const(&"abc"), const("def"))
10: assign stack(3) = false
12: == END ==
It also happens with built-in functions such as those of Input.
2024-02-09 12:08:12 +01:00
RedMser
bf37a9bac6
Allow configuration warnings to refer to a property
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This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
Rémi Verschelde
fd6f6a05bf
Merge pull request #82376 from MewPurPur/add-missing-docs
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Document worker thread pool project settings and `TreeItem.uncollapse_tree()`
2024-02-08 13:45:50 +01:00
Rémi Verschelde
e10a99f262
Merge pull request #88040 from Calinou/doc-projectsettings-initial-position
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Document initial position project settings not affecting run from editor
2024-02-08 10:54:03 +01:00
Rémi Verschelde
f8020d1364
Merge pull request #88026 from Calinou/editor-default-enable-add-type-hints
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Enable Add Type Hints editor setting by default
2024-02-08 10:53:58 +01:00
Rémi Verschelde
eaef76a06f
Merge pull request #87768 from DevPoodle/rasterization-state
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Add descriptions to the remaining properties of RDPipelineRasterizationState
2024-02-08 10:53:45 +01:00
Rémi Verschelde
9484a3776b
Merge pull request #87583 from milkiq/master
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Modify display and documentation of attenuation for Light3D
2024-02-08 10:53:40 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
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Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
Rémi Verschelde
163c00eb4d
Merge pull request #81655 from nlupugla/editor-interface-can-popup-dialogs
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Expose `SceneTreeDialog` and `PropertySelector` via `EditorInterface`
2024-02-08 10:53:13 +01:00
Rémi Verschelde
b98c2f23da
Merge pull request #48364 from Calinou/add-vsync-editor-setting
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Add a V-Sync editor setting
2024-02-08 10:52:59 +01:00
Hugo Locurcio
d3df15f823
Document initial position project settings not affecting run from editor
2024-02-07 18:25:25 +01:00
Rémi Verschelde
99f2ec862c
Merge pull request #87985 from allenwp/docs-8906-color-16-bit
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Fix docs for Color class regarding bits per component.
2024-02-07 11:03:38 +01:00
Rémi Verschelde
011ed23ed2
Merge pull request #87983 from Calinou/doc-os-execute-android
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Document `OS.execute()` limitations on Android
2024-02-07 11:02:52 +01:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
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Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
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Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Hugo Locurcio
345f09d125
Enable Add Type Hints editor setting by default
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Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.
Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
2024-02-06 19:41:26 +01:00
milkiq
cf453ae8d9
Modify display and documentation of attenuation for Light3D
2024-02-06 12:41:30 +08:00
Markus Sauermann
2235a1cbd0
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
Hugo Locurcio
6f9586443a
Add a V-Sync editor setting
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The editor setting makes it possible to tweak V-Sync status
independently of the project setting.
Use cases:
- Decrease input lag and increase editor responsiveness when editing
a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +01:00
Pawel Lampe
c2cfc0d409
Expose is_baking
method in navigation servers and region nodes.
2024-02-05 22:04:22 +01:00
Hugo Locurcio
d94ee14123
Document OS.execute()
limitations on Android
2024-02-05 20:17:24 +01:00
Allen Pestaluky
0e977e087c
Fix docs for Color class regarding bits per component.
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This fixes godot-docs#8906 ( https://github.com/godotengine/godot-docs/issues/8906 )
2024-02-05 12:55:58 -05:00
Rémi Verschelde
01fd96e19d
Merge pull request #87951 from AThousandShips/doc_link_fix
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Fix inverted link in docs
2024-02-05 14:54:33 +01:00
Rémi Verschelde
8631f68509
Merge pull request #87928 from 31/dev/31/call-deferred-cs
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Add `Callable` `call_deferred()` C# example
2024-02-05 14:52:14 +01:00
Rémi Verschelde
fbd203401b
Merge pull request #87881 from smix8/height_min_max_helpers
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Add HeightMapShape3D functions to get min / max height
2024-02-05 14:51:02 +01:00
Rémi Verschelde
acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
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Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
smix8
085bc9504b
Add NavigationPolygon border_size property for tile baking
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Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
A Thousand Ships
17000bf8c3
Fix inverted link in docs
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Title and url were swapped
2024-02-04 18:31:09 +01:00
31
0a9715d6b5
Add Callable call_deferred() C# example
2024-02-03 20:49:05 -08:00
smix8
0a485fc30a
Add HeightMapShape3D functions to get min / max height
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Adds HeightMapShape3D functions to get min / max height.
2024-02-04 01:23:30 +01:00
Rémi Verschelde
c341d9704c
Merge pull request #87913 from OverloadedOrama/docs-feature-native-dialog
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Minor fix in DisplayServer docs to include Linux & Windows in `FEATURE_NATIVE_DIALOG`
2024-02-03 23:22:58 +01:00
Rémi Verschelde
22d402e23d
Merge pull request #87863 from EterDelta/reload-notification
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Expose `NOTIFICATION_EXTENSION_RELOADED` to `ClassDB`
2024-02-03 23:20:14 +01:00
Rémi Verschelde
673f1614c4
Merge pull request #87630 from dsnopek/openxr-passthrough-from-gdextension
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OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 23:19:24 +01:00
Emmanouil Papadeas
2ba6066d5d
Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG
2024-02-03 21:36:02 +02:00
David Snopek
e74a0f4b09
OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 12:40:41 -06:00
EterDelta
fee70558f8
Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB
2024-02-02 14:57:00 -05:00
Rémi Verschelde
10e111477d
Merge pull request #87856 from bruvzg/transpbg
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Automatically set viewport background to transparent when window flag is set.
2024-02-02 12:06:29 +01:00
Rémi Verschelde
fb5f34a75a
Merge pull request #87745 from dsnopek/openxr-change-reference-space
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OpenXR: Allow changing play area mode during active session
2024-02-02 12:03:09 +01:00
Rémi Verschelde
88df5b871f
Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar
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Add indeterminate mode to ProgressBar
2024-02-02 12:02:19 +01:00
Rémi Verschelde
0858c4ecbc
Merge pull request #82889 from ershn/improve_process_mode_api_documentation
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Improve Node's documentation on `process_mode` related members/methods
2024-02-02 12:00:35 +01:00
Rémi Verschelde
58ffe0958a
Merge pull request #74195 from TheSecondReal0/flow-top-to-bottom
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Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-02 12:00:07 +01:00
Rémi Verschelde
e0eccaeb60
i18n: Sync translations with Weblate
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Still tracking 4.2 translations for now.
(cherry picked from commit 991454b8bd
)
2024-02-02 11:38:01 +01:00