Commit graph

4 commits

Author SHA1 Message Date
Fabio Alessandrelli
74b46bb220 [Net] Fix spawn/despawn custom callable argument.
Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
SaracenOne
dace12082b Fix custom multiplayer sync commands 2021-09-12 21:20:10 +01:00
Max Hilbrunner
5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
Fabio Alessandrelli
bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Renamed from core/io/multiplayer_replicator.cpp (Browse further)