Rémi Verschelde
9901eac9f5
Merge pull request #39400 from madmiraal/fix-39374-3.2
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[3.2] Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
2020-06-09 13:38:11 +02:00
Marcel Admiraal
5794a4e11e
Test collision mask before creating constraint pair in Godot physics
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broadphase 2D and 3D.
2020-06-08 17:43:41 +01:00
Rémi Verschelde
e891fae52b
Merge pull request #39134 from abustin/fbx_mesh_compression_fix
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Respect 'mesh compression' editor import option in Assimp and glTF importers
2020-06-08 13:16:39 +02:00
Rémi Verschelde
3d48a87ecf
Merge pull request #39369 from mbrlabs/basis-fix
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[3.2] Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-08 08:23:57 +02:00
Rémi Verschelde
021d671889
Merge pull request #39376 from Calinou/doc-particles-shadows-aabb
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Document enlarging Particles visibility AABB when they cast shadows
2020-06-08 08:17:07 +02:00
Hugo Locurcio
0832ecc4a3
Document enlarging Particles visibility AABB when they cast shadows
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This closes https://github.com/godotengine/godot/issues/17267 .
2020-06-07 21:35:40 +02:00
Marcus Brummer
f8463df11a
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-07 19:34:17 +02:00
Rémi Verschelde
6e1af78df4
Merge pull request #39068 from lawnjelly/kessel_settings_rename
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Rename batching project settings in preparation for GLES3
2020-06-07 14:25:50 +02:00
Rémi Verschelde
776eb76018
Merge pull request #38995 from RandomShaper/shader_time_scale_3.2
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Add shader time scaling (3.2)
2020-06-07 10:39:13 +02:00
Pedro J. Estébanez
1ff7b0a0a9
Add shader time scaling
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Shaders' `TIME` will be affected by the new shader time scale, that is set via the also new `VisualServer::set_time_scale()`.
2020-06-06 23:59:48 +02:00
Rémi Verschelde
9f4a14ba97
Merge pull request #39319 from KoBeWi/this_should_do
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Make sure built-in script warning fits in dialog
2020-06-05 14:56:08 +02:00
Tomasz Chabora
24872bffce
Make sure built-in script warning fits in dialog
2020-06-05 14:40:08 +02:00
Hugo Locurcio
aeb5513bab
Tweak the GDScript error message about passed argument type mismatch
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This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
(cherry picked from commit 30053de182
)
2020-06-05 12:50:55 +02:00
Fabio Alessandrelli
8b321354d8
Swtich HTML5 key detection from keyCode to code.
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The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
(cherry picked from commit 0a35b97b62
with help of https://github.com/Faless/godot/tree/js/keyCode )
2020-06-05 12:49:50 +02:00
Fabio Alessandrelli
0db5315f8a
Fix WebRTCPeerConnection set_local_description doc
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ice_candidate_created should be emitted after set_local_description no
matter the type of the description (assuming no error is returned of
course).
(cherry picked from commit 39bcbf5690
)
2020-06-05 12:47:16 +02:00
Marcus Brummer
ae67ec3ece
Set "shader_param/" prefix in Shader::has_param()
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(cherry picked from commit ffbb211bbe
)
2020-06-05 12:47:01 +02:00
Rémi Verschelde
15b4192ec6
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@6191f6333b .
(cherry picked from commit 938334cc9e
)
2020-06-05 12:46:28 +02:00
Marcus Brummer
6ef0de3f23
Enable text selection in execute output of EditorNode
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(cherry picked from commit 85175c67b8
)
2020-06-05 12:46:16 +02:00
Marcus Brummer
a6e9001579
Check if the specified Android release keystore exists
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(cherry picked from commit 21263a65a9
)
2020-06-05 12:45:46 +02:00
Thakee Nathees
837cba7567
predefined var check for for
loop counter
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(cherry picked from commit e153772de2
)
2020-06-05 12:45:12 +02:00
johan
48a4f7e3a7
2D Editor: modified zoom increment to the twelveth root of two
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- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
(cherry picked from commit fea6ca20c9
)
2020-06-05 12:44:45 +02:00
Rémi Verschelde
d80b27f5a6
Merge pull request #39305 from m4gr3d/enable_focus_awareness_3_2
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[3.2] Add support for focus awareness
2020-06-05 12:42:26 +02:00
Fredia Huya-Kouadio
d1e4cede90
Add support for focus awareness
2020-06-04 15:51:51 -07:00
Rémi Verschelde
ed1fc50bb9
Merge pull request #39280 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.2) - 7th batch
2020-06-04 13:29:52 +02:00
Michael Alexsander
2ba67d94e8
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
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(cherry picked from commit 84d7492b2d
)
2020-06-04 12:16:40 +02:00
Swarnim Arun
83c15ff469
Fix crashing of VisualScript due to...
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Attempting to move the function node to another function whose data connection is a dependency of the node the specific node being moved to a different function during changes to sequence connections.
By skipping, if the from_node is a function_node during the data connection dependencies scan.
Should fix #37991
(cherry picked from commit 5c48631509
)
2020-06-04 12:16:40 +02:00
Hugo Locurcio
b0fe8cab14
Tweak the import compression property hint for clarity
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(cherry picked from commit 1439447071
)
2020-06-04 12:16:39 +02:00
Pedro J. Estébanez
b2a64b144f
Fix excessive bottom cropping in atlas generation
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(cherry picked from commit fb7ae73045
)
2020-06-04 12:16:39 +02:00
Aaron Franke
7021991cd9
Change OK text in snap dialog to OK
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(cherry picked from commit 8f85858224
)
2020-06-04 12:16:39 +02:00
Maganty Rushyendra
b4ca613138
Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
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Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.
Added descriptions for `root_motion_track` and `get_root_motion_transform`.
(cherry picked from commit 0451248ff1
)
2020-06-04 12:16:39 +02:00
PouleyKetchoupp
aa935c262a
Fix inconsistent error messages with Android custom export templates
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(cherry picked from commit be22a1f9bc
)
2020-06-04 12:16:39 +02:00
Eric M
f911ebc328
Improved warning shown when autoload cannot be added.
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(cherry picked from commit 58caa2c453
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
61da4882aa
Add performance hints to the DirectionalLight shadow mode property hint
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This also clarifies some parts in the DirectionalLight documentation.
(cherry picked from commit b46756c723
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
9e01a0cd28
Add a getter and property for the editor distraction-free mode
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(cherry picked from commit cc1859efed
)
2020-06-04 12:16:39 +02:00
Andrii Doroshenko (Xrayez)
3649c61e46
Prevent crash attaching a script with no languages registered
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(cherry picked from commit 52f3cfca6f
)
2020-06-04 12:09:40 +02:00
Hugo Locurcio
424d1b5fab
Print errors when calling MIDI input methods on unsupported platforms
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This partially addresses #32065 .
(cherry picked from commit 9c0d214776
)
2020-06-04 12:09:40 +02:00
Marcel Admiraal
eef442f32d
Update Windows GUID to SDL uid conversion.
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(cherry picked from commit a833db80d9
)
2020-06-04 12:09:40 +02:00
Marcel Admiraal
5dfd4fc84d
Update OSX GUID to SDL uid conversion.
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Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
(cherry picked from commit d04cbbd76b
)
2020-06-04 12:09:40 +02:00
Hugo Locurcio
6ea9ca14f0
Allow mouse zooming without hovering the texture in the TileSet editor
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/968 .
(cherry picked from commit d10a5b2928
)
2020-06-04 12:09:40 +02:00
Hugo Locurcio
6bbfed6400
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
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This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
(cherry picked from commit def2059d67
)
2020-06-04 12:09:40 +02:00
Umang Kalra
c1f6854ada
Fixes the right and center alignment bug of rich text label
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(cherry picked from commit b2a32d007d
)
2020-06-04 12:09:40 +02:00
NutmegStudio
96a3b91eee
Fixes building mono release templates
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(cherry picked from commit a77f633161
)
2020-06-04 12:09:40 +02:00
Dominik 'dreamsComeTrue' Jasiński
fdf64b1898
Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
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Fixes : #38739
(cherry picked from commit 72501ae104
)
2020-06-04 12:09:40 +02:00
Dominik 'dreamsComeTrue' Jasiński
982ab51f2f
Grabbing focus on ProjectList after clicking an item.
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Fixes : #39012
(cherry picked from commit 1ec8f59397
)
2020-06-04 12:09:40 +02:00
Andrii Doroshenko (Xrayez)
9753181956
SCons: Allow to read custom_modules
option via a file
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The `custom_modules` option was only read via the command line
by fetching `ARGUMENTS` dictionary directly.
Instead, the option's value can now be read via any existing
configuration files (`custom.py`) as well as command line, while also
updating the environment.
(cherry picked from commit 6304d16915
)
2020-06-04 12:09:40 +02:00
Hugo Locurcio
d56b9d5ebf
Disable antialiasing on the DynamicFont outline as well when requested
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/943 .
(cherry picked from commit 2919fc7317
)
2020-06-04 12:09:40 +02:00
Marcel Admiraal
91590b0cf0
Add dinput nullptr checks.
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(cherry picked from commit bc49d34123
)
2020-06-04 12:09:39 +02:00
Marcel Admiraal
6c9c6885a2
Do not probe joypads if DirectInput cannot be initialized.
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(cherry picked from commit 97a529b1d8
)
2020-06-04 12:09:39 +02:00
Hugo Locurcio
d814352d92
Tweak the DirectInput initialization failure message
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This closes #36662 .
(cherry picked from commit fe09b4d2b3
)
2020-06-04 12:09:39 +02:00
Nathan Franke
219717fc21
fix(Directory): remove erasing print
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Fixes #39106
(cherry picked from commit e48fb01d59
)
2020-06-04 12:09:39 +02:00