Commit graph

3631 commits

Author SHA1 Message Date
Rémi Verschelde
f18a6f2fd0
Merge pull request #52696 from Faless/js/4.x_worklet_rb_bug 2021-09-15 12:54:51 +02:00
Rémi Verschelde
13d2928490
Merge pull request #52282 from Calinou/scons-improve-linuxbsd-build-messages
Improve messages when compiling for Linux/*BSD
2021-09-15 12:50:39 +02:00
Fabio Alessandrelli
ba08f39e47 [HTML5] Fix bug in AudioWorklet when reading output buffer.
Would attempt an out of bounds read, causing an exception.
2021-09-15 11:58:52 +02:00
Fabio Alessandrelli
d187bb4e11 [HTML5] Use browser mix rate by default on the Web.
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 11:56:21 +02:00
Hugo Locurcio
065c79f0df
Re-enable building position-independent executables on Linux/*BSD
This provides better security at the cost of having misleading
binary icons on some file managers.

Now that recent Linux distributions no longer allow executing
binaries by double-clicking them in a file manager (even if the
binary is set to be executable), the usability cost of PIE is lowered.
You have to use a terminal or install a `.desktop` file nowadays.
2021-09-15 01:05:27 +02:00
Fabio Alessandrelli
76a7ee88d2
Merge pull request #52604 from Faless/js/4.x_input_fix
[HTML5] Fix input not working when buffered.
2021-09-14 11:47:40 +02:00
Fabio Alessandrelli
4c6845c095 [HTML5] Fix input not working when buffered.
After input buffering was reworked, input accumulation is now handled
outside of OS, and the JavaScript plaform never implemented that.
Additionally, the JavaScript platform is quite obnoxious about calling
specific APIs outside specific user triggered events.

This commit adds event flushing during the main iteration, and forces it
during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel
events (effectively only accumulating only "move" events).
2021-09-12 19:07:44 +02:00
Fabio Alessandrelli
490511fcfe [HTML5] Fix build error due to missing string cast. 2021-09-12 19:07:18 +02:00
Hugo Locurcio
1513aa9b26
Add logo attribution for Android, HTML5 and Linux platform icons
- Tweak the Android platform logo to remove the Android wordmark,
  as it can't be used without explicit permission.
2021-09-11 19:34:10 +02:00
Max Hilbrunner
7ca6a0e849 Clean DisplayServerWindows and add missing guards 2021-09-10 15:56:46 +02:00
Marcel Admiraal
23311a6ed3 Use current androidx Fragment library instead of legacy libraries 2021-09-08 10:17:26 +01:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Daniel Kariv
52b114bc78 fix fullscreen issue on macOS
adds a call for resize event.
2021-09-03 14:35:28 +03:00
Fredia Huya-Kouadio
ebac430445
Merge pull request #52159 from m4gr3d/addoculus_openxr_
Update the AndroidManifest to enable access to Oculus OpenXR runtime
2021-09-01 21:09:28 -07:00
PouleyKetchoupp
0b681d5834 Add support for adding plugin views behind the main view on Android
Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
2021-09-01 10:01:55 -07:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.

- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Hugo Locurcio
4c5deea83e
Improve messages when compiling for Linux/*BSD
- Don't display messages when enabling PulseAudio/ALSA/D-Bus/udev
  as these become noisy in incremental builds.
- Improve warning and error messages to be more descriptive
  and consistent.
2021-08-31 16:21:42 +02:00
Fabio Alessandrelli
7ab78c4cad
Merge pull request #49598 from Calinou/web-editor-improve-download-project-source-zip-name
Improve the generated ZIP archive name when using Download Project Source
2021-08-31 02:36:02 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
ne0fhyk
9f4aa1f5ad Update the AndroidManifest to enable access to Oculus OpenXR runtime. 2021-08-27 11:12:25 -07:00
jmb462
59116e1995 Fix bad size after restoring a minimized window under Windows 2021-08-27 14:32:52 +02:00
Hugo Locurcio
3db8359324
Merge pull request #47829 from Calinou/improve-crash-handler-display
Improve crash handler message display
2021-08-25 08:03:10 +02:00
Max Hilbrunner
ca7f53dd25
Merge pull request #52001 from floppyhammer/fix-window-decor-size-on-windows
Fix window decoration size on Windows
2021-08-24 17:28:47 +02:00
floppyhammer
1a5d72bf16 Fix window decoration size on Windows 2021-08-23 10:43:34 +08:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
Michael Alexsander
b4cea10771
Merge pull request #49756 from Calinou/android-export-move-clear-previous-install-setting
Move the Android "clear previous install" setting to Editor Settings
2021-08-22 23:30:13 +00:00
Marcus Brummer
47f338fc12 Check if vibration duration is > 0 on Android 2021-08-21 17:33:25 +02:00
Rémi Verschelde
16f49d4b29
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
Follow-up to #51002.
2021-08-19 15:01:30 +02:00
Fredia Huya-Kouadio
f4222733ca Delegate handling and implementation of the restart functionality to the Godot host. 2021-08-18 10:24:42 -07:00
Fabio Alessandrelli
71fb2429a0 [CI] Upgrade Emscripten to 2.0.27.
Update Godot Javascript FS library to manually depend on ERRNO_CODES.
2021-08-18 10:30:50 +01:00
Rémi Verschelde
be80d381d2
Merge pull request #50360 from m4gr3d/address_external_dir_access_master
Add support for Android scoped storage
2021-08-17 13:33:28 +02:00
ne0fhyk
3a00ff1cce Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
ModProg
d9e24b72f7 [android] Fixed wrong button mask for right click 2021-08-16 18:49:12 +02:00
Hugo Locurcio
719ff68fdd
Improve the generated ZIP archive name when using Download Project Source
This makes for easier organization since downloading a project
several times (or several different projects) will result in more
meaningful file names.
2021-08-16 18:33:03 +02:00
Rémi Verschelde
1057a107e0
Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllers
Fix Xbox controllers in Bluetooth mode on macOS
2021-08-16 17:50:10 +02:00
Hugo Locurcio
91a5ff9dc3
Fix Xbox controllers in Bluetooth mode on macOS
This prevents the D-pad up arrow from being registered as pressed
when it isn't, and pressing any direction from activating the next
arrow clockwise of it.

Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
2021-08-16 17:06:05 +02:00
Hugo Locurcio
2cdace1749
Move the Android "clear previous install" setting to Editor Settings
This means the setting now applies to every project deployed from
the editor, rather than being per-export preset.
2021-08-16 05:59:48 +02:00
Rémi Verschelde
1833c8b233
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
Use the Unicode multiplication symbol where relevant
2021-08-13 14:27:48 +02:00
Pedro J. Estébanez
e745088f1f Switch to input buffering on Android
Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing.

As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less.

`AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `send_window_event()` at the most caller's convenience (i.e., leveraging the new `p_deferred`` parameter as appropriate).

Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `Input` to avoid the need of sync of mouse data tracked on the UI thread.
2021-08-13 11:45:50 +02:00
Pedro J. Estébanez
dc187324be Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13 11:19:19 +02:00
Pedro J. Estébanez
7c864d41c9 Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-13 11:19:19 +02:00
Rémi Verschelde
af70288ee0
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
Resolve issue where the Godot app remains stuck when resuming.
2021-08-13 08:43:59 +02:00
Rémi Verschelde
4c53669d8a
Merge pull request #51524 from RandomShaper/faster_vma
Upgrade Vulkan Memory Allocator, use Volk on Android
2021-08-13 08:42:58 +02:00
Fredia Huya-Kouadio
e73e336e3b Add support for prompting the user to retain app data on uninstall.
Supported on Android 10 and higher.
2021-08-12 22:16:14 -07:00
Fredia Huya-Kouadio
28a99e4cf6 Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 21:05:18 -07:00
Pedro J. Estébanez
7b7e17a626 Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
Rémi Verschelde
554312a3b2
Android: Use volk instead of NDK Vulkan headers
We no longer build the Vulkan loader, and volk lets us load it dynamically.
Roblox uses volk on Android so it should work well for us too.
2021-08-12 23:39:30 +02:00
Hugo Locurcio
7612cff432
Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
Rémi Verschelde
6f043f7a19
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0 2021-08-12 17:22:43 +02:00
Sergey Minakov
253581f85c Split uwp platform export template into multiple files 2021-08-12 17:18:37 +03:00
Sergey Minakov
9f49255bee Split javascript export template into multiple files 2021-08-12 17:18:36 +03:00
Sergey Minakov
6627f18e0f Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
Sergey Minakov
d18dc7f41c Split osx platform export template into multiple files 2021-08-12 17:18:34 +03:00
Sergey Minakov
ed49e038ec Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
Sergey Minakov
968b712a97 Split iphone platform export template into multiple files 2021-08-12 16:56:17 +03:00
Marcus Brummer
20b3e2cc94 Properly finishes Godot's Android activity when destroyed by the system 2021-08-12 15:33:51 +02:00
bruvzg
133f678f85 Remove unnecessary iOS linker flags. 2021-08-12 14:25:16 +03:00
bruvzg
d7957a2a20 Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
bruvzg
ae7dbb678c [macOS] Move captured mouse cursor to the center when window gain focus. 2021-08-08 22:27:57 +03:00
Sergey Minakov
ae91e372d1 [iOS] Use platform generated api to initialize iOS plugins 2021-08-06 23:28:37 +03:00
Georg Wacker
63ba15a518 Fix vertical scroll/zoom for precision touchpad
Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event
2021-08-06 15:06:11 +02:00
Haoyu Qiu
1d5332069b Make progress and errors translatable when exporting to Android 2021-08-01 17:16:16 +08:00
Rémi Verschelde
c191cfbddf
Windows: Fix build with SCons 4.2.0 2021-08-01 10:08:20 +02:00
Fredia Huya-Kouadio
ace6df6947 Fix custom build export 2021-07-27 09:15:45 -07:00
vitika9
1add8b3172 Removed Redundant assignement of name inside configure_joypad function 2021-07-27 14:51:42 +05:30
Rémi Verschelde
438be4422f
Merge pull request #50878 from bruvzg/debug_entitlement
[macOS] Add "debugging" (`get-task-allow`) to the export options.
2021-07-26 10:52:09 +02:00
bruvzg
2dd6c3eb09 [macOS] Add "debugging" (get-task-allow) to the export options, to allow using native debugger. 2021-07-26 11:28:52 +03:00
luz paz
2e0044c93d Remove unnecessary 'pass' statement
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
2021-07-25 11:56:24 -04:00
luz paz
3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
bruvzg
618eb27e8b Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
bruvzg
53f84e39fd Fix MoltenVK static linking on macOS (add missing include path, Vulkan SDK path option, use xcframework instead of static framework). 2021-07-22 16:29:24 +03:00
Rémi Verschelde
ab732fe3eb
Merge pull request #50712 from nekomatata/x11-popup-focus-fix
Fix popup closing immediately after showing on some Linux WMs
2021-07-22 09:27:48 +02:00
PouleyKetchoupp
e030360b88 Fix popup closing immediately after showing on some Linux WMs
When a popup is going to be closed, switch focus to the parent only if
the popup is still being focused.

Fixes some cases with specific WMs where due to the order of events, a
new popup could be immediately unfocused because a previously opened
and closed popup is switching focus to the parent.
2021-07-21 12:28:39 -07:00
ne0fhyk
fa587778d8 Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:44:04 -07:00
Rémi Verschelde
b4baec08cf
Merge pull request #50206 from groud/undoredo_increase_args_count
Increase the number of arguments accepted by UndoRedo methods
2021-07-20 09:50:01 +02:00
reduz
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Hendrik Brucker
38578a8095 Modernize Display server to use override keyword 2021-07-16 21:39:13 +02:00
Rémi Verschelde
296b713ee8
Merge pull request #50481 from reduz/install-android-build-sources
Added ability to load Android build sources from file.
2021-07-15 18:22:26 +02:00
Fabio Alessandrelli
7431586286 [HTML5] Make threads build the default.
Non-threads build are broken anyway.
2021-07-15 15:33:39 +02:00
reduz
6639cc9853 Addes ability to load build sources from file.
* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.

This makes Android development easier.
2021-07-15 10:14:08 -03:00
Fabio Alessandrelli
3d8acc7a54 [HTML5] Fix build (with module_webxr_enabled=no).
The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
Rémi Verschelde
dcabc27337
Merge pull request #50409 from godot-joe/fix-ambiguous-variant-on-debian-10-build
Fixes ambiguous variant error for build on Debian 10 (Buster) using clang v7
2021-07-14 14:58:36 +02:00
Sergey Minakov
aa321f0a24 [iOS] Fix plugin configuration loading
Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys
2021-07-13 21:30:19 +03:00
Rémi Verschelde
681b1bb306
Merge pull request #50422 from Faless/js/4.x_memory_initial_32
[HTML5] Raise default initial memory to 32 MiB.
2021-07-13 17:02:22 +02:00
Rémi Verschelde
a4af76077a
Merge pull request #50418 from Calinou/fix-to-stop-word-casing
Fix casing of the "to" stop word in editor strings
2021-07-13 16:26:21 +02:00
Fabio Alessandrelli
897c906ebf [HTML5] Raise default initial memory to 32 MiB.
The memory was resized in any case during start.

Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863

Also fix a warning about SAFE_HEAP being a linker only flag.
2021-07-13 15:51:00 +02:00
Hugo Locurcio
a3fbd68781
Fix casing of the "to" stop word in editor strings
This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
reduz
5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
joe
b627fcd2cd Fix for ambiguous variant error during build on Debian 10(Buster) using clang v7 2021-07-13 03:44:03 +01:00
Hugo Locurcio
a2d5f191d8
Merge pull request #48622 from Geometror/reimplement-disableable-vsync 2021-07-10 01:02:23 +02:00
bruvzg
f37981b83f [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. 2021-07-09 22:47:43 +03:00
likeich
0314e04939 Fix linux use after free
Fixes #50032
2021-07-08 22:34:07 -04:00
Fabio Alessandrelli
d4e302a3a4 [HTML5] Fix JavaScript string parsing with new interface.
Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
2021-07-07 15:44:29 +02:00
Rémi Verschelde
5d7c23dcc6
Merge pull request #50220 from madmiraal/fix-50125
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:21 +02:00
Gilles Roudière
2f9a0268dd Increase the number of arguments accepted by UndoRedo methods 2021-07-06 18:52:28 +02:00
Marcel Admiraal
57317ce7b8 Remove Android onKeyMultiple override 2021-07-06 17:39:42 +01:00
Marcel Admiraal
1856f16378 Queue the calls to GodotLib.key when Android virtual done is pressed 2021-07-06 17:32:09 +01:00