Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
thebestnom
166103c759
Android: Keyboard modifier and arrow key support
2020-07-21 22:13:24 +03:00
Rémi Verschelde
103b46733a
Merge pull request #40533 from zaevi/fix_clipboard_crlf
...
fix crlf for clipboard
2020-07-21 16:06:43 +02:00
Rémi Verschelde
f6b6d51052
Merge pull request #40562 from nekomatata/osxcross-vulkan-layer
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Fix Vulkan layer creation when compiling with OSXCross
2020-07-21 12:57:52 +02:00
PouleyKetchoupp
08b0fd4330
Set minimum osx version to 10.12 for OSXCross compilation
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Fixes this compilation error:
In file included from thirdparty/vulkan/vk_mem_alloc.cpp:7:
thirdparty/vulkan/vk_mem_alloc.h:3691:18: error: 'shared_mutex' is unavailable: introduced in macOS 10.12
std::shared_mutex m_Mutex;
^
/home/[user]/sources/osxcross/target/bin/../SDK/MacOSX10.14.sdk/usr/include/c++/v1/shared_mutex:178:58: note: 'shared_mutex' has been explicitly marked unavailable here
class _LIBCPP_TYPE_VIS _LIBCPP_AVAILABILITY_SHARED_MUTEX shared_mutex
2020-07-21 12:37:56 +02:00
PouleyKetchoupp
ce34b77c4a
Fix MoltenVK layer creation when compiling with OSXCross
2020-07-21 12:37:20 +02:00
Rémi Verschelde
b7aa474680
Merge pull request #40422 from amanj120/forward_port_bundle_pr_resources
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Create strings.xml files in the Gradle project to handle localization
2020-07-20 22:26:44 +02:00
Zae
0107550cf1
fix crlf for clipboard
2020-07-20 23:07:20 +08:00
PouleyKetchoupp
d7aaec8ffe
Disable virtual keyboard focus adjustment on Android
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Fixes #37190
The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.
We don't need any focus adjustment since we're using a fixed size window
for our application.
Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-20 12:04:02 +02:00
Aman Jain
5ff6f7a86b
Create strings.xml files in the gradle project to handle localization
2020-07-15 13:02:59 -04:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
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Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
thebestnom
4dc94e93bb
Android: fix display server always alerting no Vulkan support
2020-07-14 19:37:36 +03:00
bruvzg
850bbabe56
[macOS] Fix window size on macOS Big Sur (title bar height is no longer same as menu height), use top-left corner as resize origin instead of bottom-left.
2020-07-14 15:09:46 +03:00
Rémi Verschelde
28e8347d6c
Merge pull request #40354 from bruvzg/add_vulkan_init_message
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Display error popup instead of crashing if Vulkan init failed.
2020-07-14 09:03:25 +02:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
bruvzg
996910b627
Add error messages if Vulkan init failed, prevent Vulkan context freeing uninitialized device and instance.
2020-07-13 19:24:21 +03:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
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The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Rémi Verschelde
dc856481ff
Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions
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Refactor permissions and command line flags into separate methods
2020-07-10 13:19:37 +02:00
Rémi Verschelde
f67b65864f
Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_files
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Utility methods for writing files to gradle project directory
2020-07-10 11:02:03 +02:00
Aman Jain
f579057748
Refactor permissions and command line flags into separate methods
2020-07-09 16:34:08 -04:00
Aman Jain
78e003951a
Utility methods for writing files to Gradle project.
2020-07-09 13:57:15 -04:00
bruvzg
bcc3c72d9c
[macOS] Fix transient windows.
2020-07-09 14:22:56 +03:00
Rémi Verschelde
d629b17291
Merge pull request #40215 from naithar/feature/ios-storyboard-usage-master
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[4.0] [iOS] Option to use storyboards for launch screens
2020-07-09 08:36:01 +02:00
Sergey Minakov
96e204bb0d
iOS Export: Storyboard custom values
2020-07-07 02:00:08 +03:00
Sergey Minakov
d4c541c25a
iOS Export: add option to use storyboard for launch screen
2020-07-07 01:46:26 +03:00
Sergey Minakov
7b64f2df50
iOS Export: use relative path for res:// files
2020-07-06 00:56:29 +03:00
Rémi Verschelde
c2a0bfa95b
Merge pull request #40111 from DanielZTing/master
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Fix opening URLS with special characters in macOS
2020-07-05 00:51:13 +02:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
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[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Rémi Verschelde
9828fcc01a
Merge pull request #40105 from Logharaa/master
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Stop looping as soon as the first window that has focus is found
2020-07-04 09:57:14 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Daniel Ting
b8e6ff9a7f
Fix opening URLS with special characters in macOS
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The Online Tutorials section of InputMap in the editor's built-in
documentation viewer contains this link:
docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap
The macOS implementation for opening a link percent-encodes it before
sending it to the browser, resulting in a 404. This is to fix #13422
where filenames with special characters could not be opened in Finder.
However, this breaks URLS so I added a check to see if the resource
scheme is file:// and if so, only then is it escaped. This allows other
schemes like `http`, `ftp`, and `mailto` to be used.
2020-07-03 23:00:48 -05:00
Gaël
6c76639c40
Break loop when the first focused window is found
2020-07-04 01:57:16 +02:00
Rémi Verschelde
73fddc623b
Merge pull request #39888 from nekomatata/windows-create-window-error
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Fix errors when creating windows on Windows
2020-07-04 01:41:43 +02:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
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Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Juan Linietsky
14263d3d0d
Improve the situation of DND on X11
2020-07-03 12:09:22 -03:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Rémi Verschelde
aa564739dd
Merge pull request #40074 from reduz/fix-fullscreen
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Fix fullscreen flag on Windows, closes #37588
2020-07-03 09:23:44 +02:00
Rémi Verschelde
64aa25b2e5
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
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[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:13 +02:00
Juan Linietsky
b14be5f271
Fix fullscreen flag on Windows, closes #37588
2020-07-02 22:09:17 -03:00
bruvzg
a9e341cff3
[macOS] Implement confined mouse mode.
2020-07-02 17:34:58 +03:00
Sergey Minakov
864224a5c1
iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths
2020-07-02 12:56:11 +03:00
Sergey Minakov
eef732342b
iOS Export: turn .dylib into .framework on export
2020-07-02 12:56:05 +03:00
Rémi Verschelde
3fb5faaceb
Merge pull request #40018 from Faless/js/more_improvements_4.0
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HTML5 fixes, refactor, audio fallback, fixed FPS.
2020-07-02 07:22:43 +02:00
Juan Linietsky
0b7bc83fe3
Add a focus out timeout for X11 to less events of this type are received
2020-07-01 16:14:46 -03:00
Fabio Alessandrelli
7a5e10b8a9
Use dummy driver when JS AudioContext is unavailable.
2020-07-01 17:16:13 +02:00
Fabio Alessandrelli
1a637b07b1
Limit FPS in JS by skipping iterations.
2020-07-01 17:16:13 +02:00
Fabio Alessandrelli
07d4513886
[JS] Check canvas size each loop, force redraw.
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Fix compatibility issues, achieve smoother resizing.
2020-07-01 17:16:13 +02:00
Fabio Alessandrelli
a1c4c1d318
More static methods in DisplayServerJavaScript.
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Were static functions in cpp file, polluting global namespace.
2020-07-01 17:16:03 +02:00
Rémi Verschelde
5c9ee93f3e
Merge pull request #39788 from bruvzg/macos_apple_silicon
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[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-07-01 16:45:23 +02:00
Rémi Verschelde
9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
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Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
...
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Juan Linietsky
239942cfef
Ensure embedded mode works again
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Also implemented application in/out notifications in X11.
2020-07-01 09:27:43 -03:00
Fabio Alessandrelli
fd92270b0a
Refactor canvas ID and locale handling.
2020-07-01 13:10:05 +02:00
Fabio Alessandrelli
5b1cc2d1fc
Fix FS error on JS startup due to existing folder.
2020-07-01 13:10:05 +02:00
bruvzg
a07578592b
[macOS] Add application become/resign active notifications.
2020-06-30 17:59:30 +03:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
bruvzg
accae11fe3
[macOS export] Set correct external file attributes (Unix mode), and creation time.
2020-06-30 10:16:02 +03:00
Rémi Verschelde
524f061c01
X11: Ensure XGetWindowProperty data gets freed
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And cleanup includes a bit.
2020-06-29 13:32:21 +02:00
bruvzg
00299f15b4
[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-06-29 12:33:51 +03:00
Fredia Huya-Kouadio
2d53b8173e
Fix the logic to enable focus awareness
2020-06-27 16:43:08 -07:00
PouleyKetchoupp
1043576ff3
Fix errors when creating windows on Windows
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Detecting the case where WM_SIZE is received during the window creation.
There's no need to call window_resize on the Vulkan context.
Also creating a WindowData entry early enough to avoid storing a
separate WindowData wrongly associated to INVALID_WINDOW_ID.
Fixes #39199
2020-06-27 18:26:34 +02:00
Fredia Huya-Kouadio
175d43738a
Enable the ability to use Godot as a subview within an Android app
2020-06-25 19:52:40 -07:00
Rémi Verschelde
8f5005b3eb
Merge pull request #39779 from naithar/feature/ios-modules-master
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Enable iOS modules and fix missing symbols errors (4.0)
2020-06-24 22:49:39 +02:00
Poq Xert
4c0b077faa
Updated purchase receipt suitable for sending to apple verification server
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(cherry picked from commit bd71925726
)
2020-06-24 17:15:56 +02:00
Sergey Minakov
488879f52b
Export: Fix iOS enabling push notifications capability
2020-06-23 12:48:44 +03:00
Sergey Minakov
090b9fec20
SCons: Enable modules for iOS
2020-06-23 12:48:44 +03:00
Fredia Huya-Kouadio
206cbd960b
Follow up cleanup for the godotpayment project module
2020-06-22 12:53:25 -07:00
Rémi Verschelde
d808697760
Merge pull request #39751 from bruvzg/mingw_build_fix
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Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
2020-06-22 13:07:14 +02:00
bruvzg
439c97e0ff
Fix use uninitialized ofs
variable introduced in 39701.
2020-06-22 13:13:22 +03:00
bruvzg
fc1d1c3557
[Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before cursor_set_shape
is called to restore cursor.
2020-06-22 13:05:18 +03:00
Rémi Verschelde
6869d5d190
Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4
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Remove GodotPayment android plugin
2020-06-22 12:01:27 +02:00
bruvzg
7a250b579f
macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor.
2020-06-22 11:38:43 +03:00
Timo Schwarzer
83a966f0d8
Remove GodotPayment android plugin
...
This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 09:21:05 +02:00
Rémi Verschelde
efcc508ee5
Move Haiku platform port to external repository
...
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform
While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.
The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).
Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
2020-06-20 17:59:41 +02:00
Rémi Verschelde
ea30d12204
Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders
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Fix missing slider joystick handling on Windows
2020-06-20 11:54:39 +02:00
Rémi Verschelde
79b77f8357
Merge pull request #39700 from nekomatata/osx-export-zip-fix
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Set proper file type attribute for OSX zip export
2020-06-20 11:09:56 +02:00
Bastiaan Olij
aa01b327d6
Fix missing slider joystick handling on Windows
2020-06-20 19:03:15 +10:00
PouleyKetchoupp
4501771fd8
Set proper file type attribute for OSX zip export
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The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.
2020-06-20 10:04:18 +02:00
Rémi Verschelde
35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
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Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Rémi Verschelde
3e07080942
Merge pull request #39427 from hcmlax/shortcut_issue_39351
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fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19 23:47:49 +02:00
Rémi Verschelde
08ef0aab16
Export: Rename 'Windows Universal' to 'UWP'
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It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
2020-06-19 16:31:28 +02:00
Hugo Locurcio
fdb89a3f9a
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
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"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.
This is a slight breaking change as export presets will need to be
updated to account for this change.
See https://github.com/godotengine/godot-docs/pull/3295 .
2020-06-19 09:59:38 +02:00
unknown
d191a8b9f8
adding check for syskeydown on control and alt
2020-06-18 14:36:22 -07:00
Rémi Verschelde
fa01e666d2
Merge pull request #39542 from Ev1lbl0w/feature/kill-pid
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Allow Godot to kill its own PID
2020-06-16 20:49:00 +02:00
Rémi Verschelde
60ba9914f3
Merge pull request #39579 from m4gr3d/provide_activity_to_godot_plugin_constructor_master
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Clean up the GodotPlugin public API
2020-06-16 20:45:34 +02:00
Fredia Huya-Kouadio
6daf9b78af
Clean up the GodotPlugin
public API.
2020-06-16 09:25:09 -07:00
Rémi Verschelde
4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
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Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
Rémi Verschelde
d3c10e8dd6
Merge pull request #39457 from bruvzg/kbd_layouts
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Add keyboard layout enumeration / set / get functions.
2020-06-15 11:10:34 +02:00
Rémi Verschelde
2db9c13798
Merge pull request #39436 from bruvzg/macos_export_notarization
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[macOS export] Add notarization support.
2020-06-15 11:04:47 +02:00
Rémi Verschelde
6fa2a5ac14
Merge pull request #39537 from Faless/js/fs_sync_iteration
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Immediately run first iteration after JS FS sync.
2020-06-14 22:57:32 +02:00
Fabio Alessandrelli
5c75cb0133
Immediately run first iteration after JS FS sync.
...
Which is now run inside an animation frame.
This avoid a 1 frame black screen when setting up the canvas.
2020-06-14 16:04:45 +02:00
bruvzg
92352b1c23
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function.
2020-06-13 11:02:00 +03:00
Aaron Franke
068054002d
Simplify some code in platform/uwp/export
2020-06-11 17:19:45 -04:00
Rémi Verschelde
c4dd866a15
Merge pull request #38958 from lawnjelly/time_overflow_4
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Fix overflow condition with QueryPerformanceCounter
2020-06-11 09:38:44 +02:00
bruvzg
f5c856ea40
macOS export, add notarization support and id / signing / notarization config check.
2020-06-10 15:58:30 +03:00
Rémi Verschelde
f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
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Add support for focus awareness
2020-06-05 12:42:21 +02:00
Fredia Huya-Kouadio
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
Fabio Alessandrelli
0a35b97b62
Swtich HTML5 key detection from keyCode to code.
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The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00
Marcus Brummer
21263a65a9
Check if the specified Android release keystore exists
2020-06-04 13:37:14 +02:00