Fredia Huya-Kouadio
67b38d0ac2
Update the versioning logic for the Godot Android Editor
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This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 09:47:07 -07:00
kobewi
305d407dad
Add option to convert project from Project Manager
2022-09-12 18:31:03 +02:00
clayjohn
97be1fb7b6
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI
2022-09-12 08:45:40 -07:00
clayjohn
05f351b215
Use proper color type for transparent render targets in GLES3
2022-09-12 08:19:03 -07:00
Rémi Verschelde
fc227ea919
VCS plugin: SSH key dialog defaults to HOME
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Fixes #65691 .
2022-09-12 17:03:20 +02:00
Yuri Sizov
44c55ad59b
Merge pull request #65658 from KoBeWi/Two_Tweens_are_tweening_the_same_object._Who-will-win
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Add more clarifications about Tween processing
2022-09-12 17:54:44 +03:00
Rémi Verschelde
1513d76cb9
Fix some errors affecting the Web editor
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- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
for an icon. It was only used once so instead of flipping at runtime,
let's just add a flipped icon.
Part of #65702 .
2022-09-12 16:29:45 +02:00
Fabio Alessandrelli
dbab737798
Merge pull request #65697 from Faless/mp/4.x_spawner_crash
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[Multiplayer] Fix crash in spawner get_spawnable_scene.
2022-09-12 15:34:35 +02:00
jfons
74cdee4cb5
Add motion vectors support for MultiMeshInstance
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Transparently handle changes in multimesh transforms so they get reflected in the motion vectors buffer.
2022-09-12 15:28:12 +02:00
Fabio Alessandrelli
cdc57a7f58
[Multiplayer] Fix crash in spawner get_spawnable_scene.
2022-09-12 14:55:55 +02:00
Rémi Verschelde
f211869530
Merge pull request #65594 from clayjohn/SSR-dialectric
2022-09-12 14:23:04 +02:00
Rémi Verschelde
fefa3e9419
Merge pull request #65688 from Chaosus/fix_astargrid_heuristic
2022-09-12 13:26:20 +02:00
Rémi Verschelde
43a3fc7859
Merge pull request #64982 from V-Sekai/exp_dep_flags
2022-09-12 12:19:22 +02:00
Yuri Rubinsky
533e3669e7
Fix incorrect heuristic order in AStarGrid2D
2022-09-12 13:16:46 +03:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
2022-09-12 12:15:58 +02:00
Rémi Verschelde
7535c6c163
Merge pull request #65687 from Chaosus/gds_fix_script_time
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Fix last_modified_time on scripts
2022-09-12 09:11:06 +02:00
Yuri Rubinsky
213bd4199b
Fix last_modified_time on scripts
2022-09-12 09:35:46 +03:00
Rémi Verschelde
baded9fe09
Merge pull request #65676 from BastiaanOlij/fix_msaa_taa_issue
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Fixed MSAA initialisation in clustered forward renderer
2022-09-12 07:22:52 +02:00
Hugo Locurcio
598b5b19ac
Improve 3D editor preview sun and sky usability
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- Use grayscale icons to look better when pressed (with accent color
modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
Bastiaan Olij
b519d7619c
Fixed MSAA initialisation in clustered forward renderer
2022-09-12 11:07:51 +10:00
kobewi
038cb677cb
Add more clarifications about Tween processing
2022-09-11 17:39:35 +02:00
Yuri Rubinsky
e4a8646c19
Prevent duplicated hints in shader uniform completion
2022-09-11 15:21:43 +03:00
Johan Aires Rastén
ddfa214d89
Allow emit_subparticle from start function
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emit_subparticle was previously only allowed from the process function
in a particle shader, which seemed like an unnecessary limitation.
2022-09-11 14:02:36 +02:00
Voylin
0fd29f76a2
Fixes doc/Makefile fails if path contains spaces
2022-09-11 20:03:53 +09:00
Fabio Alessandrelli
200b9cde88
Merge pull request #65644 from Faless/web/4.x_misc_alpha_fixes
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[Web] Small fixes and enhancements.
2022-09-11 11:42:17 +02:00
dzil123
f9bee90994
Ignore node rename if already exited blend tree
2022-09-11 02:33:59 -07:00
Voylin
e5814c3f81
Fix for recurring check in gdscript_cach.cpp
2022-09-11 16:56:49 +09:00
Fabio Alessandrelli
27f22b29f8
[Web] Small fixes and enhancements.
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- "Definitive" fix for ENOENT randomly disappearing from emscripten.
- Proper shutdown when setup fails.
- Re-enable WebGL explicit buffer swap.
- Re-enable optional per-pixel transparency.
- Add type cast to make closure compiler happy.
- Remove emscripten Safari WebGL workaround.
- Improve AudioWorklet cleanup.
2022-09-11 09:45:09 +02:00
Jummit
899b73e01d
Remove outdated assert example
2022-09-11 07:55:03 +02:00
SaracenOne
cc4bda8500
Add ability to flag classes as experimental or deprecated.
2022-09-11 00:11:33 +01:00
Rémi Verschelde
c658fa8b77
Merge pull request #65631 from bruvzg/fix_ctrl_f
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Fix Ctrl/Cmd+F always processed by the asset library, instead of script editor / help.
2022-09-11 00:26:23 +02:00
Michael Alexsander
c2553f530b
Shrink shader editor's oversized borders
2022-09-10 17:58:31 -03:00
bruvzg
f6adf07ffa
Fix Ctrl/Cmd+F always processed by the asset library, instead of script editor / help.
2022-09-10 21:40:45 +02:00
Johan Aires Rastén
bb657c04fc
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
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Solves #65627
2022-09-10 21:08:29 +02:00
Sarfraz
177f2a8419
Fix gltf 8 bone weights condition to check for the second joint array
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size.
2022-09-10 23:54:20 +05:30
Rémi Verschelde
b52305351d
Merge pull request #64465 from TokageItLab/bind-after-gui-input
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Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
kobewi
7fc075d235
Prevent infinite loops in editor help search
2022-09-10 19:34:26 +02:00
kobewi
aafe72fcec
Fix broken patterns on TileMap layer change
2022-09-10 16:45:51 +02:00
Yuri Sizov
461037203c
Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum
2022-09-10 14:23:11 +03:00
VolTer
ed4fe1e2bd
Implement Area.has_overlapping_*
2022-09-10 12:17:37 +02:00
Rémi Verschelde
8899f1eec2
Merge pull request #65595 from KoBeWi/minus_children
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Allow negative indices in `move_child()`
2022-09-10 09:59:15 +02:00
kobewi
31e62ca827
Allow negative indices in move_child()
2022-09-10 03:54:04 +02:00
James
0aecfc9254
Fixes #65377 : get_datetime_* functions can return wrong values
2022-09-10 07:58:38 +08:00
clayjohn
65f0113bc6
Properly scale SSR reflection based on metallic value for dielectric materials
2022-09-09 16:52:02 -07:00
Rémi Verschelde
27e1323473
Merge pull request #64412 from MewPurPur/remove-remove-and-skip
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Remove `Node.remove_and_skip` method
2022-09-10 00:42:55 +02:00
VolTer
e19f7b2407
Remove Remove and Skip
2022-09-09 23:44:31 +02:00
Micky
b648ee43ab
Harmonise AnimatedSprite3D and its 2D counterpart
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Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.
Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde
ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
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Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
ZuBsPaCe
3d08678e13
Sibling SubViewports must be rendered from top to bottom
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Sibling SubViewports must be rendered in the same order as in the Scene Tree, from top to bottom. _sort_active_viewports() reversed their order.
Fixes #65545
2022-09-09 17:50:14 +02:00
Rémi Verschelde
24ce46e2a1
Merge pull request #64938 from YuriSizov/editor-scaled-icons
2022-09-09 16:52:32 +02:00