Rémi Verschelde
d1caac5e75
Merge pull request #93856 from timothyqiu/expression-period
...
Fix parsing of `4.` in Expression
2024-09-11 12:34:39 +02:00
Yaohua Xiong
51b8b74d4b
Do not defer PathFollow3D transform updates
...
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
2024-09-10 10:35:48 +02:00
Rémi Verschelde
df387b20d0
Merge pull request #95650 from LeonStansfield/parallax_2d_tests
...
Add unit tests for `Parallax2D`
2024-09-06 22:38:25 +02:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
...
Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Leon Stansfield
3d13d90185
Add unit tests for Parallax2D
...
- Added test cases for setting and getting key properties of Parallax2D, including:
- Scroll scale
- Repeat size and times
- Autoscroll
- Scroll and screen offset
- Limit begin and end
- Follow viewport and ignore camera scroll flags
2024-09-06 22:34:51 +02:00
Leon Stansfield
6c4ee85f29
Add unit tests for HeightMapShape3D
...
Added test cases for constructor and property getters/setters:
- Map width, depth, and data
- Minimum and maximum height
- Update map data from image
2024-09-06 09:54:48 +02:00
Thaddeus Crews
9853a69144
Implement typed dictionaries
2024-09-04 10:27:26 -05:00
Rémi Verschelde
139f9989e6
Merge pull request #96565 from Geometror/improve-test-generator
...
[Tests] `create_test` script: Improve argument description and snake_case name conversion
2024-09-04 17:12:25 +02:00
Rémi Verschelde
9b4a965407
Merge pull request #96564 from Geometror/tests-audio-tag
...
[Tests] Make `[Audio]` tag consistent with other test environment tags
2024-09-04 17:12:22 +02:00
Rémi Verschelde
f69de1c522
Merge pull request #96038 from kitbdev/fix-line-edit-caret-word-mode
...
Fix LineEdit word mode when there are no more words
2024-09-04 17:12:06 +02:00
Hendrik Brucker
ec7ca6bab5
[Tests] Improve argument description and snake_case name conversion of test generator script
2024-09-04 16:04:31 +02:00
Hendrik Brucker
36a0ec166e
[Tests] Make [Audio]
tag consistent with other test environment tags
2024-09-04 15:14:49 +02:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
...
StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
...
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde
e004ae7bbe
Merge pull request #85965 from ershn/use_heap_in_astar_path_finding
...
Improve pathfinding performance by using a heap to store traversable polygons
2024-09-03 11:42:48 +02:00
Ershn
c3ee32f106
Use a heap to store traversable polygons for pathfinding
2024-09-01 11:24:14 +09:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr
checks with Ref
...
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
DeeJayLSP
d3b51c4efb
ResourceImporterWAV: Enable QOA compression by default
2024-08-31 00:42:56 -03:00
Rémi Verschelde
ce069e4567
Merge pull request #96291 from miv391/string-unit-tests
...
Add more unit tests for String `insert` and `join`.
2024-08-30 09:59:47 +02:00
Rémi Verschelde
4c6bac15a3
Merge pull request #92656 from fire/vsk-json-to-native-4.3
...
Ability to convert native engine types to JSON and back.
2024-08-30 09:58:57 +02:00
rune-scape
154049ce17
StringName Dictionary keys
...
also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
K. S. Ernest (iFire) Lee
71bdbcdfb1
Ability to convert native engine types to JSON and back.
...
Implements support for all engine types in JSON encoding/decoding
Co-Authored-By: Juan <reduzio@gmail.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-08-29 10:57:15 -07:00
demolke
c409e6d722
Import/export GLTF extras to node->meta
...
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Mika Viskari
3153e9afda
Added more unit tests for String insert and join.
2024-08-29 20:05:44 +03:00
A Thousand Ships
cd4221c1e2
[Tree] Fix error when removing child from Tree
...
New `last_child` member was not properly updated
2024-08-28 12:40:26 +02:00
Rémi Verschelde
db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
...
SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00
Rémi Verschelde
8931177d47
Merge pull request #93824 from wheatear-dev/test-option-button
...
Add unit tests for `OptionButton`
2024-08-28 00:11:30 +02:00
Rémi Verschelde
b523add340
Merge pull request #93381 from Luis-Wong/test-button
...
Add button unit test
2024-08-28 00:11:11 +02:00
Rémi Verschelde
a7c6136644
Merge pull request #90501 from Calinou/test-add-gradienttexture
...
Add unit tests for GradientTexture1D and GradientTexture2D
2024-08-28 00:10:37 +02:00
Rémi Verschelde
4f02b37f70
Merge pull request #95218 from MylesScholz/unit-tests
...
Add unit tests for `StyleBoxTexture`
2024-08-27 22:27:39 +02:00
Rémi Verschelde
9e1c63a051
Merge pull request #94748 from aaronp64/tree_perf
...
Improve `Tree` performance
2024-08-27 22:27:30 +02:00
Rémi Verschelde
2215f8f908
Merge pull request #91654 from 2nafish117/node2d-helper-tests
...
Add unit tests for Node2D helper methods
2024-08-27 22:27:14 +02:00
Haoyu Qiu
8bf4ecc026
Add String.is_valid_unicode_identifier()
...
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde
80935234f4
Merge pull request #93134 from AThousandShips/default_bind_check
...
[Tests] Ensure all default method arguments can be encoded
2024-08-26 23:28:29 +02:00
kit
3da4f457d0
Fix LineEdit word mode when there are no words
2024-08-24 12:28:18 -04:00
Aaron Franke
7db24a9ad5
Simplify and fix Rect2/AABB get_support function
2024-08-19 23:55:31 -07:00
Rémi Verschelde
db5003519a
Merge pull request #89554 from smnast/backspace-unfold
...
Fix backspace always unfolding previous line
2024-08-19 16:04:34 +02:00
Rémi Verschelde
49e5fbfbd2
Merge pull request #95184 from jsjtxietian/shader-include-relative
...
Fix `String::simplify_path` handling of relative paths to parent dir (`../`), fixes relative shader includes
2024-08-17 00:46:11 +02:00
kit
93a81dd7aa
Fix TextEdit caret movement at start of wrapped lines
2024-08-16 15:52:03 -04:00
A Thousand Ships
61998b1a05
[Tests] Ensure all default method arguments can be encoded
...
Checks that all arguments of bound methods can be encoded in extensions, checking non-empty or non-null cases for containers and objects
2024-08-16 19:57:03 +02:00
Rémi Verschelde
803dfcc3cb
Merge pull request #95613 from timothyqiu/split-empty
...
Fix `split_floats` behavior when spaces are used as separators
2024-08-16 14:36:40 +02:00
Haoyu Qiu
f483c3aafa
Fix split_floats behavior when spaces are used as separators
2024-08-16 17:30:44 +08:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
Aaron Franke
5ced75aeb1
Fix Vector4, Vector4i, and Projection missing from ClassDB tests
2024-08-14 02:59:59 -07:00
MylesScholz
cdaba941d5
StyleBoxTexture unit tests
...
Capitalization fix in test_style_box_texture.h
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Newline fix in test_style_box_texture.h
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-08 11:36:34 -07:00
jsjtxietian
6cf9af2817
Fix error when use relative #include in .gdshader / .gdshaderinc file
2024-08-08 11:59:14 +08:00
unknown
be072de73c
add unit tests for Node2D helper methods
2024-08-05 22:10:19 +05:30
Thaddeus Crews
0163705640
SCons: Add method to generate raw cstrings
2024-07-31 14:22:04 -05:00
ze2j
90c77c1f68
Fix compilation failure in test_graph_node.h with disable_exceptions=false
2024-07-27 15:00:58 +02:00
aaronp64
040f241f39
Improve Tree performance
...
Added TreeItem::last_child to avoid needing to iterate through all children to get to the end. This mainly helps in cases where one TreeItem has many children (1000s), and new children are added to the end, as each add had to iterate through all previously added children.
2024-07-26 11:32:45 -04:00